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authorGraham Linden <graham@lindenlab.com>2019-02-01 09:45:07 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-01 09:45:07 -0800
commit50b383e5aa333d453e906ae2beb28fe1da549bef (patch)
tree18564d88a58046499aa3eec3d65300e00e2c9c53 /indra/newview/llviewerwindow.cpp
parent2456715a407cc11f3e0077cb3c54e21188e6ec86 (diff)
Fix issue with OSX shader compiler not implementing #if correctly (nice job, Timmy).
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r--indra/newview/llviewerwindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 09b681ce74..56111e9495 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -4605,7 +4605,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
// PRE SNAPSHOT
gDisplaySwapBuffers = FALSE;
-
+
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
setCursor(UI_CURSOR_WAIT);