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| author | Dave Parks <davep@lindenlab.com> | 2022-03-11 10:21:08 -0600 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2022-03-11 10:21:08 -0600 |
| commit | 34e79c8f4e251200496651f9ae2b5126a6f7faa3 (patch) | |
| tree | de6ca82dc8faf4c7292b1923a944e10f25d64a7c /indra/newview/llviewerwindow.cpp | |
| parent | 6835574363192dc0af8c8abe7f25e5c920202b02 (diff) | |
SL-17005 WIP Simplify what feeds texture loading bias to only pay attention to available memory according to OS and GL driver, not (broken) internal accounting (breaks intel GPUs, compatibility pass incoming).
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
| -rw-r--r-- | indra/newview/llviewerwindow.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index a54c29a404..47d612ab9a 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -5532,8 +5532,6 @@ void LLViewerWindow::stopGL(BOOL save_state) LLGLSLShader* shader = *(LLGLSLShader::sInstances.begin()); shader->unload(); } - - LL_INFOS() << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemory.value() << " bytes" << LL_ENDL; } } |
