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authorDave Parks <davep@lindenlab.com>2022-03-11 10:21:08 -0600
committerDave Parks <davep@lindenlab.com>2022-03-11 10:21:08 -0600
commit34e79c8f4e251200496651f9ae2b5126a6f7faa3 (patch)
treede6ca82dc8faf4c7292b1923a944e10f25d64a7c /indra/newview/llviewerwindow.cpp
parent6835574363192dc0af8c8abe7f25e5c920202b02 (diff)
SL-17005 WIP Simplify what feeds texture loading bias to only pay attention to available memory according to OS and GL driver, not (broken) internal accounting (breaks intel GPUs, compatibility pass incoming).
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r--indra/newview/llviewerwindow.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index a54c29a404..47d612ab9a 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -5532,8 +5532,6 @@ void LLViewerWindow::stopGL(BOOL save_state)
LLGLSLShader* shader = *(LLGLSLShader::sInstances.begin());
shader->unload();
}
-
- LL_INFOS() << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemory.value() << " bytes" << LL_ENDL;
}
}