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authorDon Kjer <don@lindenlab.com>2012-09-04 17:43:08 +0000
committerDon Kjer <don@lindenlab.com>2012-09-04 17:43:08 +0000
commit1f6e20c5bbfd4495e6493facd2363fd133fe7fcd (patch)
tree8ed8cf0f52ca0eeaf8df00b164c2f3f7970fe8a3 /indra/newview/llviewerwearable.cpp
parent204be2ba5261d794f8264e004b65725450bf1be9 (diff)
Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTexture
Diffstat (limited to 'indra/newview/llviewerwearable.cpp')
-rw-r--r--indra/newview/llviewerwearable.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llviewerwearable.cpp b/indra/newview/llviewerwearable.cpp
index 0cd3ded371..34f24ef330 100644
--- a/indra/newview/llviewerwearable.cpp
+++ b/indra/newview/llviewerwearable.cpp
@@ -401,7 +401,7 @@ void LLViewerWearable::writeToAvatar()
{
image_id = getDefaultTextureImageID((ETextureIndex) te);
}
- LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture( image_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE );
+ LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture( image_id, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE );
// MULTI-WEARABLE: assume index 0 will be used when writing to avatar. TODO: eliminate the need for this.
gAgentAvatarp->setLocalTextureTE(te, image, 0);
}