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authorOz Linden <oz@lindenlab.com>2011-04-10 22:19:11 -0400
committerOz Linden <oz@lindenlab.com>2011-04-10 22:19:11 -0400
commitc77fcfb7a8aeb2f271b050171bf0d6a9bd4c955b (patch)
treed30164242aa4af36f721033eb7a93fb2f2198de4 /indra/newview/llviewertexturelist.cpp
parentf1b1dbaba54ce678e6ec5311d4b50ded3f91d58c (diff)
parente0adaa188ba06b6d3f3282121d149193de87c6e6 (diff)
merge changes for storm-250
Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
-rw-r--r--indra/newview/llviewertexturelist.cpp15
1 files changed, 1 insertions, 14 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 10126219f8..06f6ff23c2 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -91,11 +91,6 @@ void LLViewerTextureList::init()
sNumImages = 0;
mMaxResidentTexMemInMegaBytes = 0;
mMaxTotalTextureMemInMegaBytes = 0 ;
- if (gNoRender)
- {
- // Don't initialize GL stuff if we're not rendering.
- return;
- }
mUpdateStats = TRUE;
@@ -345,13 +340,6 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string&
LLGLenum primary_format,
const LLUUID& force_id)
{
- if (gNoRender)
- {
- // Never mind that this ignores image_set_id;
- // getImage() will handle that later.
- return LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, TRUE, LLViewerTexture::BOOST_UI);
- }
-
// generate UUID based on hash of filename
LLUUID new_id;
if (force_id.notNull())
@@ -741,7 +729,7 @@ static LLFastTimer::DeclareTimer FTM_IMAGE_CREATE("Create Images");
F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
{
- if (gNoRender || gGLManager.mIsDisabled) return 0.0f;
+ if (gGLManager.mIsDisabled) return 0.0f;
//
// Create GL textures for all textures that need them (images which have been
@@ -876,7 +864,6 @@ void LLViewerTextureList::updateImagesUpdateStats()
void LLViewerTextureList::decodeAllImages(F32 max_time)
{
LLTimer timer;
- if(gNoRender) return;
// Update texture stats and priorities
std::vector<LLPointer<LLViewerFetchedTexture> > image_list;