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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2026-07-06 02:34:15 -0400
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2026-07-06 02:34:15 -0400
commitb55a7038511a6ed3d97e17b13c9d83bc2017ba61 (patch)
tree1ef43d267a055f07b177b53d5a4fe23a00381822 /indra/newview/llviewertexturelist.cpp
parentcd62a49879374c84b66e1ee963e161c3e6109977 (diff)
Move over to a pixels to texels ratio to drive texture resolution.
Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
-rw-r--r--indra/newview/llviewertexturelist.cpp290
1 files changed, 59 insertions, 231 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 780dda6ef7..16a3418bc7 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -71,7 +71,6 @@
void (*LLViewerTextureList::sUUIDCallback)(void **, const LLUUID&) = NULL;
S32 LLViewerTextureList::sNumImages = 0;
-F32 LLViewerTextureList::sCurrentBubbleMeters = 0.f;
LLViewerTextureList gTextureList;
@@ -917,100 +916,62 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
{
llassert(!gCubeSnapshot);
- constexpr F32 BIAS_TRS_ON_SCREEN = 1.f; // perf gate for face-loop early exit
-
if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures
{
static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.0095f);
static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f);
- F32 max_vsize = 0.f;
- bool on_screen = false;
-
- // Accumulators for the per-texture signals published below.
- // Defaults map to "deepest discard wanted" until evidence updates them.
- F32 min_distance_factor = 1.f;
- F32 max_on_screen_size = 0.f;
- bool on_agent_avatar = false;
- F32 draw_distance = llmax(gAgentCamera.mDrawDistance, 0.001f);
-
- // Close-camera bubble: faces inside `bubble` meters resolve to
- // dist_factor = 0, so the distance ramp spans (bubble, draw_distance].
- static LLCachedControl<F32> close_bubble(gSavedSettings, "TextureCloseBubbleMeters", 5.f);
- static LLCachedControl<F32> close_bubble_min(gSavedSettings, "TextureCloseBubbleMinMeters", 0.1f);
- static LLCachedControl<F32> bubble_shrink_threshold(gSavedSettings, "TextureCloseBubbleShrinkThreshold", 0.8f);
- static LLCachedControl<F32> bubble_track_rate(gSavedSettings, "TextureCloseBubbleTrackRate", 0.5f);
- F32 bubble_full = llmax((F32)close_bubble, 0.f);
- F32 bubble_min = llclamp((F32)close_bubble_min, 0.f, bubble_full);
- // Advance the slow-track once per frame, not per texture: this
- // function runs once per texture so a naive per-call lerp converges
- // in a single frame.
- static F32 s_tracked_bubble = -1.f;
- static U32 s_tracked_bubble_frame = 0;
- if (s_tracked_bubble < 0.f) s_tracked_bubble = bubble_full;
- if (s_tracked_bubble_frame != LLFrameTimer::getFrameCount())
- {
- s_tracked_bubble_frame = LLFrameTimer::getFrameCount();
- F32 progress = LLViewerTexture::getMemoryPressureProgress();
- F32 shrink_thresh = llclampf((F32)bubble_shrink_threshold);
- F32 shrink_frac = (progress > shrink_thresh)
- ? (progress - shrink_thresh) / llmax(1.f - shrink_thresh, 0.0001f)
- : 0.f;
- F32 target_bubble = bubble_full - (bubble_full - bubble_min) * shrink_frac;
- F32 dt = (F32)gFrameIntervalSeconds;
- F32 alpha = 1.f - expf(-llmax(dt, 0.f) * llmax((F32)bubble_track_rate, 0.f));
- s_tracked_bubble += (target_bubble - s_tracked_bubble) * alpha;
- s_tracked_bubble = llclamp(s_tracked_bubble, bubble_min, bubble_full);
- sCurrentBubbleMeters = s_tracked_bubble;
- }
- F32 bubble = llclamp(s_tracked_bubble, 0.f, draw_distance - 0.001f);
- F32 ramp_range = llmax(draw_distance - bubble, 0.001f);
+ // Largest screen-space pixel coverage per priority bucket
+ // (0=Normal, 1=BaseColor, 2=Specular, 3=Emissive), plus the overall max.
+ // The per-bucket maxima drive desired discard with per-channel ratios;
+ // the overall max is the fetch priority (raw - no bias). A bucket with
+ // faces but zero coverage (all off-screen) publishes 0, which
+ // computeDesiredDiscard reads as "coarsest mip".
+ F32 channel_coverage[4] = { 0.f, 0.f, 0.f, 0.f };
+ bool bucket_used[4] = { false, false, false, false };
+ F32 max_coverage = 0.f;
U32 face_count = 0;
- U32 max_faces_to_check = 1024;
+ const U32 max_faces_to_check = 1024;
- // Pick the least-aggressive channel across all uses, so a texture
- // used as both diffuse and normal isn't penalized by its harshest
- // role. -1 sentinel keeps emissive-only textures (W=3) from being
- // clobbered by a smaller init value.
- S32 priority_channel = -1;
+ // Cheap first pass: which buckets is this texture used in, and how many
+ // faces total. No per-face geometry work.
for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
{
- if (imagep->getNumFaces(i) > 0)
+ U32 n = imagep->getNumFaces(i);
+ face_count += n;
+ if (n > 0)
{
- S32 mapped = sChannelToPriority[i];
- priority_channel = (priority_channel < 0) ? mapped : llmin(priority_channel, mapped);
+ S32 b = sChannelToPriority[i];
+ if (b >= 0 && b < 4) bucket_used[b] = true;
}
}
- if (priority_channel < 0)
+
+ if (face_count > max_faces_to_check)
{
- priority_channel = 1; // no faces - default to diffuse
+ // Used in so many places that scanning the face list isn't worth it
+ // (and isn't time-sliced) - treat as full-screen so it loads sharp.
+ for (S32 b = 0; b < 4; ++b)
+ if (bucket_used[b]) channel_coverage[b] = (F32)MAX_IMAGE_AREA;
+ max_coverage = (F32)MAX_IMAGE_AREA;
}
- imagep->mPriorityChannel = (S8)priority_channel;
-
- // get adjusted bias based on image resolution
- LLImageGL* img = imagep->getGLTexture();
- F32 max_discard = F32(img ? img->getMaxDiscardLevel() : MAX_DISCARD_LEVEL);
- F32 bias = llclamp(max_discard - 2.f, 1.f, LLViewerTexture::sDesiredDiscardBias);
-
- // convert bias into a vsize scaler
- bias = (F32) llroundf(powf(4, bias - 1.f));
-
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ else
{
- face_count += imagep->getNumFaces(i);
- S32 faces_to_check = (face_count > max_faces_to_check) ? 0 : imagep->getNumFaces(i);
-
- for (S32 fi = 0; fi < faces_to_check; ++fi)
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
{
- LLFace* face = (*(imagep->getFaceList(i)))[fi];
-
- if (face && face->getViewerObject())
+ const S32 bucket = sChannelToPriority[i];
+ const U32 num_faces = imagep->getNumFaces(i);
+ for (U32 fi = 0; fi < num_faces; ++fi)
{
+ LLFace* face = (*(imagep->getFaceList(i)))[fi];
+ if (!face || !face->getViewerObject())
+ {
+ continue;
+ }
+
F32 radius;
F32 cos_angle_to_view_dir;
-
if ((gFrameCount - face->mLastTextureUpdate) > 10)
{ // only call calcPixelArea at most once every 10 frames for a given face
// this helps eliminate redundant calls to calcPixelArea for faces that have multiple textures
@@ -1021,159 +982,48 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
F32 vsize = face->getPixelArea();
- on_screen |= face->mInFrustum;
-
- F32 dist_above_bubble = llmax(face->mDistanceToCamera - bubble, 0.f);
- F32 dist_factor = llclampf(dist_above_bubble / ramp_range);
- min_distance_factor = llmin(min_distance_factor, dist_factor);
-
- if (face->mAvatar && face->mAvatar == gAgentAvatarp)
- {
- on_agent_avatar = true;
- }
-
- // Scale desired texture resolution higher or lower depending on texture scale
- //
- // Minimum usage examples: a 1024x1024 texture with aplhabet (texture atlas),
- // runing string shows one letter at a time. If texture has ten 100px symbols
- // per side, minimal scale is (100/1024)^2 = 0.0095
- //
- // Maximum usage examples: huge chunk of terrain repeats texture
- // TODO: make this work with the GLTF texture transforms
+ // Scale coverage by texture repeat: a texture shown at a
+ // fraction of a face (atlas) needs only that fraction of
+ // texels; a tiled texture needs more. getMinScaleSq() is the
+ // cached min(|scaleS|,|scaleT|)^2, invalidated by setScale*.
S32 te_offset = face->getTEOffset(); // offset is -1 if not inited
LLViewerObject* objp = face->getViewerObject();
const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset);
- // getMinScaleSq() returns cached min(|scaleS|,|scaleT|)^2;
- // invalidated by setScale*. Saves the abs/min/multiply per
- // face per frame. Clamp against the user-tunable LLCachedControl
- // values still happens here.
F32 min_scale = te ? llclamp(te->getMinScaleSq(), texture_scale_min(), texture_scale_max()) : 1.f;
vsize /= min_scale;
- // Raw screen-space coverage - taken before the bias /
- // camera-boost mutations below so the size signal is clean.
- max_on_screen_size = llmax(max_on_screen_size, vsize);
-
- // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large
- // use mImportanceToCamera to make bias switch a bit more gradual
- if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 1.9f + face->mImportanceToCamera / 2.f)
- {
- vsize /= bias;
- }
-
- max_vsize = llmax(max_vsize, vsize);
-
- // addTextureStats limits size to sMaxVirtualSize
- if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize
- && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN))
- {
- break;
- }
+ if (bucket >= 0 && bucket < 4)
+ channel_coverage[bucket] = llmax(channel_coverage[bucket], vsize);
+ max_coverage = llmax(max_coverage, vsize);
}
}
-
- if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize
- && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN))
- {
- break;
- }
- }
-
- bool used_face_fast_path = (face_count > max_faces_to_check);
- if (used_face_fast_path)
- { // this texture is used in so many places we should just boost it and not bother checking its vsize
- // this is especially important because the above is not time sliced and can hit multiple ms for a single texture
- max_vsize = MAX_IMAGE_AREA;
}
- imagep->addTextureStats(max_vsize);
-
- // Publish per-texture signals for processTextureStats. Closest face
- // wins for distance (min); biggest face wins for size (max). Default
- // distance=1, size=0 maps to "deepest discard wanted" - never-
- // measured textures stay coarse until distance/size evidence arrives.
- if (used_face_fast_path)
- {
- // Fast path saw only a prefix of faces - force best-quality
- // sentinels to match the MAX_IMAGE_AREA vsize boost above.
- imagep->mMinDistanceFactor = 0.f;
- imagep->mMaxOnScreenSize = (F32)MAX_IMAGE_AREA;
- }
- else if (face_count == 0 && imagep->getBoostLevel() == LLGLTexture::BOOST_TERRAIN)
+ // Terrain detail textures register no faces (LLVOSurfacePatch
+ // addFace(NULL)); synthesize coverage from the nearest visible patch so
+ // they degrade with distance like everything else.
+ if (face_count == 0 && imagep->getBoostLevel() == LLGLTexture::BOOST_TERRAIN)
{
- // Terrain detail textures don't register faces with the texture
- // (LLVOSurfacePatch addFace(NULL)). Drive distance from the LOD
- // system; floor at a small nonzero value so pressure has
- // something to bite into (pow(0, p) = 0).
- static LLCachedControl<F32> terrain_distance_floor(gSavedSettings, "TextureTerrainDistanceFloor", 0.01f);
- static LLCachedControl<F32> terrain_coverage(gSavedSettings, "TextureTerrainCoverageFraction", 0.99f);
F32 nearest = LLSurface::sNearestVisiblePatchDistance;
- F32 nearest_above_bubble = (nearest < FLT_MAX) ? llmax(nearest - bubble, 0.f) : ramp_range;
- F32 dist = llclampf(nearest_above_bubble / ramp_range);
- imagep->mMinDistanceFactor = llmax(dist, llclampf((F32)terrain_distance_floor));
- imagep->mMaxOnScreenSize = LLViewerTexture::sWindowPixelArea * llclampf((F32)terrain_coverage);
+ F32 draw_distance = llmax(gAgentCamera.mDrawDistance, 1.f);
+ F32 near_frac = (nearest < FLT_MAX) ? llclampf(1.f - nearest / draw_distance) : 0.f;
+ // Floor so terrain never collapses to nothing at draw distance.
+ F32 cov = LLViewerTexture::sWindowPixelArea * llmax(near_frac, 0.05f);
+ channel_coverage[1] = cov; // terrain detail maps are diffuse / base color
+ max_coverage = cov;
}
- else
- {
- imagep->mMinDistanceFactor = min_distance_factor;
- imagep->mMaxOnScreenSize = max_on_screen_size;
- }
- imagep->mOnAgentAvatar = on_agent_avatar;
-
- // Bind-staleness. Avatar bakes exempt (cloud-bug protection).
- // Per-interval increment is 1/max_discard so saturation time is
- // interval * max_discard seconds regardless of texture size.
- // Never-bound textures defer to distance/size or initial fetch
- // could never start.
- if (LLViewerFetchedTexture::isAgentAvatarBoost(imagep->getBoostLevel()))
- {
- imagep->mStalenessFactor = 0.f;
- }
- else if (LLImageGL* gli = imagep->getGLTexture())
- {
- static LLCachedControl<F32> bind_decay_seconds(gSavedSettings, "TextureBindDecaySeconds", 5.f);
- static LLCachedControl<F32> staleness_interval(gSavedSettings, "TextureStalenessIntervalSeconds", 5.f);
- F32 grace = llmax((F32)bind_decay_seconds, 0.f);
- F32 interval = llmax((F32)staleness_interval, 0.0001f);
- // Clock starts at whichever is later: the last real bind or
- // the GL-create time. The latter is the fallback for textures
- // decoded into GL but never actually rendered - without it,
- // mLastBindTime stays 0 forever and staleness can't evict.
- F32 clock_time = llmax(gli->mLastBindTime, gli->mGLCreateTime);
- bool has_clock = (clock_time > 0.f);
- F32 time_since = has_clock ? (LLImageGL::sLastFrameTime - clock_time) : 0.f;
+ imagep->addTextureStats(max_coverage);
- if (!has_clock || time_since <= grace)
- {
- imagep->mStalenessFactor = 0.f;
- }
- else
- {
- S32 full_w = imagep->getFullWidth();
- S32 full_h = imagep->getFullHeight();
- S32 max_discard = (full_w > 0 && full_h > 0)
- ? LLImageGL::dimDerivedMaxDiscard(full_w, full_h)
- : (S32)gli->getMaxDiscardLevel();
- if (max_discard > 0)
- {
- F32 steps = (time_since - grace) / interval;
- F32 step_size = 1.f / (F32)max_discard;
- imagep->mStalenessFactor = llclampf(steps * step_size);
- }
- else
- {
- imagep->mStalenessFactor = 0.f;
- }
- }
+ // Publish per-bucket coverage for LLViewerLODTexture::computeDesiredDiscard.
+ for (S32 b = 0; b < 4; ++b)
+ {
+ imagep->mChannelCoverage[b] = channel_coverage[b];
}
-
}
#if 0
- imagep->setDebugText(llformat("%d/%d - %d/%d -- %d/%d",
- (S32)sqrtf(max_vsize),
- (S32)sqrtf(imagep->mMaxVirtualSize),
+ imagep->setDebugText(llformat("%d/%d -- %d/%d",
imagep->getDiscardLevel(),
imagep->getDesiredDiscardLevel(),
imagep->getWidth(),
@@ -1412,28 +1262,6 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
//update MIN_UPDATE_COUNT or 5% of other textures, whichever is greater
update_count = llmax((U32) MIN_UPDATE_COUNT, (U32) mUUIDMap.size()/20);
- // Scale up the per-frame update window under VRAM pressure so eviction
- // candidates get re-evaluated quickly. Use memory-pressure *progress*
- // (0..1) rather than the raw multiplier so the cap can't blow up by 64x
- // at peak pressure - the old code processed the entire mUUIDMap every
- // frame at peak, inflating non-avatar frame time and tripping AutoFPS
- // to walk RenderFarClip down. Legacy bias term is preserved (it's
- // small-ranged 1..4) so behavior unchanged at moderate pressure.
- static LLCachedControl<F32> update_cap(gSavedSettings, "TextureUpdateCountPressureMaxMultiplier", 6.f);
- F32 cap_minus_1 = llmax((F32)update_cap - 1.f, 0.f);
- F32 progress = LLViewerTexture::getMemoryPressureProgress();
- F32 bias_term = llmax(0.f, LLViewerTexture::sDesiredDiscardBias - 1.f);
- F32 pressure_scale = 1.f + llmin(cap_minus_1, llmax(bias_term, progress * cap_minus_1));
- if (pressure_scale > 1.f
- && LLViewerTexture::sBiasTexturesUpdated < (U32)mUUIDMap.size())
- {
- update_count = (S32)(update_count * pressure_scale);
-
- // This isn't particularly precise and can overshoot, but it doesn't need
- // to be, just making sure it did a full circle and doesn't get stuck updating
- // at the scaled rate permanently.
- LLViewerTexture::sBiasTexturesUpdated += update_count;
- }
update_count = llmin(update_count, (U32) mUUIDMap.size());
{ // copy entries out of UUID map to avoid iterator invalidation from deletion inside updateImageDecodeProiroty or updateFetch below