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authorDave Parks <davep@lindenlab.com>2012-05-23 11:31:34 -0500
committerDave Parks <davep@lindenlab.com>2012-05-23 11:31:34 -0500
commitf2c2b88033e912be00ba0c08bc7f074d6881d1d5 (patch)
tree31addeb630382be88502b938b4b7abf54ffda621 /indra/newview/llviewershadermgr.cpp
parentcea270c50aee7651c1746177f1121e8d25eb8569 (diff)
MAINT-616 Much faster rendering of local lights when Lighting and Shadows enabled
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 485e3af62d..ca4e1c4b62 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1272,7 +1272,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredMultiSpotLightProgram.mName = "Deferred MultiSpotLight Shader";
gDeferredMultiSpotLightProgram.mShaderFiles.clear();
- gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL);