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| author | Nat Goodspeed <nat@lindenlab.com> | 2013-08-02 10:51:11 -0400 |
|---|---|---|
| committer | Nat Goodspeed <nat@lindenlab.com> | 2013-08-02 10:51:11 -0400 |
| commit | acda43ed3881eeab60ee9edfdf76ac8eebd723cc (patch) | |
| tree | f59c0d1a12f7a3b0dc14498a9a0f57e2a8f66ef5 /indra/newview/llviewershadermgr.cpp | |
| parent | 32a953f65eae51850bad1b2c4c2a63d3dff12a68 (diff) | |
| parent | 0906d000b36d4da2116e0b9347a37598c918ce08 (diff) | |
CHOP-959: merge --graphicslevel fix up to tip
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
| -rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index b9e0847935..e24237522a 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -93,6 +93,8 @@ LLGLSLShader gTwoTextureAddProgram; LLGLSLShader gOneTextureNoColorProgram; LLGLSLShader gDebugProgram; LLGLSLShader gClipProgram; +LLGLSLShader gDownsampleDepthProgram; +LLGLSLShader gDownsampleDepthRectProgram; LLGLSLShader gAlphaMaskProgram; //object shaders @@ -702,6 +704,8 @@ void LLViewerShaderMgr::unloadShaders() gOcclusionCubeProgram.unload(); gDebugProgram.unload(); gClipProgram.unload(); + gDownsampleDepthProgram.unload(); + gDownsampleDepthRectProgram.unload(); gAlphaMaskProgram.unload(); gUIProgram.unload(); gPathfindingProgram.unload(); @@ -3003,6 +3007,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { + gDownsampleDepthProgram.mName = "DownsampleDepth Shader"; + gDownsampleDepthProgram.mShaderFiles.clear(); + gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); + gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDownsampleDepthProgram.createShader(NULL, NULL); + } + + if (success) + { + gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader"; + gDownsampleDepthRectProgram.mShaderFiles.clear(); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDownsampleDepthRectProgram.createShader(NULL, NULL); + } + + if (success) + { gAlphaMaskProgram.mName = "Alpha Mask Shader"; gAlphaMaskProgram.mShaderFiles.clear(); gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB)); |
