diff options
| author | Oz Linden <oz@lindenlab.com> | 2013-02-12 13:27:03 -0500 |
|---|---|---|
| committer | Oz Linden <oz@lindenlab.com> | 2013-02-12 13:27:03 -0500 |
| commit | 8bb3d0891dfd87b54cd45dfe199c2f1bf21205b3 (patch) | |
| tree | 30f038fde12f74908f94be9079cdee759481c5a0 /indra/newview/llviewershadermgr.cpp | |
| parent | 66c75202a8a99adeb7de443ce5ebe3d834f91c24 (diff) | |
| parent | e87000ba0750e55d9d6b55feccc4124f5d2b4b74 (diff) | |
merge up to 3.4.5-release
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 20e0448c1b..17bfc24f43 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2152,18 +2152,19 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { gObjectPreviewProgram.mName = "Simple Shader"; - gObjectPreviewProgram.mFeatures.calculatesLighting = true; - gObjectPreviewProgram.mFeatures.calculatesAtmospherics = true; - gObjectPreviewProgram.mFeatures.hasGamma = true; - gObjectPreviewProgram.mFeatures.hasAtmospherics = true; - gObjectPreviewProgram.mFeatures.hasLighting = true; + gObjectPreviewProgram.mFeatures.calculatesLighting = false; + gObjectPreviewProgram.mFeatures.calculatesAtmospherics = false; + gObjectPreviewProgram.mFeatures.hasGamma = false; + gObjectPreviewProgram.mFeatures.hasAtmospherics = false; + gObjectPreviewProgram.mFeatures.hasLighting = false; gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0; gObjectPreviewProgram.mFeatures.disableTextureIndex = true; gObjectPreviewProgram.mShaderFiles.clear(); gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectPreviewProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectPreviewProgram.createShader(NULL, NULL); + gObjectPreviewProgram.mFeatures.hasLighting = true; } if (success) |
