summaryrefslogtreecommitdiff
path: root/indra/newview/llviewershadermgr.cpp
diff options
context:
space:
mode:
authorOz Linden <oz@lindenlab.com>2013-02-12 13:27:03 -0500
committerOz Linden <oz@lindenlab.com>2013-02-12 13:27:03 -0500
commit8bb3d0891dfd87b54cd45dfe199c2f1bf21205b3 (patch)
tree30f038fde12f74908f94be9079cdee759481c5a0 /indra/newview/llviewershadermgr.cpp
parent66c75202a8a99adeb7de443ce5ebe3d834f91c24 (diff)
parente87000ba0750e55d9d6b55feccc4124f5d2b4b74 (diff)
merge up to 3.4.5-release
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 20e0448c1b..17bfc24f43 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2152,18 +2152,19 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{
gObjectPreviewProgram.mName = "Simple Shader";
- gObjectPreviewProgram.mFeatures.calculatesLighting = true;
- gObjectPreviewProgram.mFeatures.calculatesAtmospherics = true;
- gObjectPreviewProgram.mFeatures.hasGamma = true;
- gObjectPreviewProgram.mFeatures.hasAtmospherics = true;
- gObjectPreviewProgram.mFeatures.hasLighting = true;
+ gObjectPreviewProgram.mFeatures.calculatesLighting = false;
+ gObjectPreviewProgram.mFeatures.calculatesAtmospherics = false;
+ gObjectPreviewProgram.mFeatures.hasGamma = false;
+ gObjectPreviewProgram.mFeatures.hasAtmospherics = false;
+ gObjectPreviewProgram.mFeatures.hasLighting = false;
gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectPreviewProgram.mFeatures.disableTextureIndex = true;
gObjectPreviewProgram.mShaderFiles.clear();
gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectPreviewProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
success = gObjectPreviewProgram.createShader(NULL, NULL);
+ gObjectPreviewProgram.mFeatures.hasLighting = true;
}
if (success)