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authorGraham Linden <graham@lindenlab.com>2019-08-22 11:19:04 -0700
committerGraham Linden <graham@lindenlab.com>2019-08-22 11:19:04 -0700
commit8960a56f531745bc2d434bdddb6c65731621f596 (patch)
treecab06c1e1e12745db2abaab96ec525adc8209ad9 /indra/newview/llviewershadermgr.cpp
parent440a40c8f9fd35577470aee193a4b7dd128d80bb (diff)
SL-11776
Fix false alarming sky updates and doing expensive CPU work for same sky pixels.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index c874b3cf59..aca236cdfd 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -528,7 +528,7 @@ void LLViewerShaderMgr::setShaders()
}
// Trigger a full rebuild of the fallback skybox / cubemap if we've toggled windlight shaders
- if (mShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull())
+ if (!wl_class || (mShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull()))
{
gSky.mVOSkyp->forceSkyUpdate();
}