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authorDave Houlton <euclid@lindenlab.com>2021-11-29 17:07:25 -0700
committerDave Houlton <euclid@lindenlab.com>2021-11-30 17:04:35 -0700
commit68e09edad0d863d57ba06e2842b9399f3ff21618 (patch)
treef34c342e343a5281ac972bc2c55d641187c700bd /indra/newview/llviewershadermgr.cpp
parent01317a2faded53c79db7e0814426f1d8b2fd12fc (diff)
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp32
1 files changed, 8 insertions, 24 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index b626a8ebea..d37678e24f 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -471,7 +471,6 @@ void LLViewerShaderMgr::setShaders()
}
mMaxAvatarShaderLevel = 0;
- LLGLSLShader::sNoFixedFunction = false;
LLVertexBuffer::unbind();
llassert((gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10));
@@ -482,9 +481,6 @@ void LLViewerShaderMgr::setShaders()
bool doingWindLight = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders");
bool useRenderDeferred = doingWindLight && canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred");
- //using shaders, disable fixed function
- LLGLSLShader::sNoFixedFunction = true;
-
S32 light_class = 3;
S32 interface_class = 2;
S32 env_class = 2;
@@ -556,12 +552,12 @@ void LLViewerShaderMgr::setShaders()
}
else
{
- LL_WARNS() << "Failed to load basic shaders." << LL_ENDL;
+ LL_ERRS() << "Unable to load basic shaders, verify graphics driver installed and current." << LL_ENDL;
llassert(loaded);
+ reentrance = false; // For hygiene only, re-try probably helps nothing
+ return;
}
- if (loaded)
- {
gPipeline.mVertexShadersEnabled = TRUE;
gPipeline.mVertexShadersLoaded = 1;
@@ -686,8 +682,8 @@ void LLViewerShaderMgr::setShaders()
mShaderLevel[SHADER_AVATAR] = 0;
mShaderLevel[SHADER_DEFERRED] = 0;
- gSavedSettings.setBOOL("RenderDeferred", FALSE);
- gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
loadShadersAvatar(); // unloads
@@ -718,21 +714,9 @@ void LLViewerShaderMgr::setShaders()
setShaders();
return;
}
- }
- else
- {
- LLGLSLShader::sNoFixedFunction = false;
- gPipeline.mVertexShadersEnabled = FALSE;
- gPipeline.mVertexShadersLoaded = 0;
- mShaderLevel[SHADER_LIGHTING] = 0;
- mShaderLevel[SHADER_INTERFACE] = 0;
- mShaderLevel[SHADER_ENVIRONMENT] = 0;
- mShaderLevel[SHADER_WATER] = 0;
- mShaderLevel[SHADER_OBJECT] = 0;
- mShaderLevel[SHADER_EFFECT] = 0;
- mShaderLevel[SHADER_WINDLIGHT] = 0;
- mShaderLevel[SHADER_AVATAR] = 0;
- }
+
+ // gPipeline.mVertexShadersEnabled = FALSE;
+ // gPipeline.mVertexShadersLoaded = 0;
if (gViewerWindow)
{