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| author | Graham Linden <graham@lindenlab.com> | 2019-07-12 13:26:02 -0700 |
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-07-12 13:26:02 -0700 |
| commit | 11331604767b2dcf50c7a84f24843ce8e531a409 (patch) | |
| tree | 4fb2ba1210025e9a26fe1127e4bf582be33001fc /indra/newview/llviewershadermgr.cpp | |
| parent | 5bd99a6c5cb578849d870e64dae3b78369a00d2c (diff) | |
SL-11109
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object.
Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks).
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index bd8064999f..5297e59e18 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -215,6 +215,7 @@ LLGLSLShader gDeferredSoftenWaterProgram; LLGLSLShader gDeferredShadowProgram; LLGLSLShader gDeferredShadowCubeProgram; LLGLSLShader gDeferredShadowAlphaMaskProgram; +LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram; LLGLSLShader gDeferredAvatarShadowProgram; LLGLSLShader gDeferredAvatarAlphaShadowProgram; LLGLSLShader gDeferredAvatarAlphaMaskShadowProgram; @@ -1293,6 +1294,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowProgram.unload(); gDeferredShadowCubeProgram.unload(); gDeferredShadowAlphaMaskProgram.unload(); + gDeferredShadowFullbrightAlphaMaskProgram.unload(); gDeferredAvatarShadowProgram.unload(); gDeferredAvatarAlphaShadowProgram.unload(); gDeferredAvatarAlphaMaskShadowProgram.unload(); @@ -2402,6 +2404,26 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredShadowFullbrightAlphaMaskProgram.mName = "Deferred Shadow Fullbright Alpha Mask Shader"; + gDeferredShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + + gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.clear(); + gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + + gDeferredShadowFullbrightAlphaMaskProgram.clearPermutations(); + if (gGLManager.mHasDepthClamp) + { + gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); + } + gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); + gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL); + llassert(success); + } + + if (success) + { gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader"; gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; |
