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| author | Mark Palange <palange@lindenlab.com> | 2008-11-07 17:51:03 +0000 |
|---|---|---|
| committer | Mark Palange <palange@lindenlab.com> | 2008-11-07 17:51:03 +0000 |
| commit | f89f19990cbb9f3f2e7473ac6c159098bdfabec7 (patch) | |
| tree | e7fa406e2db5e9adc2e24e00557d7b3d3f93203a /indra/newview/llviewerparceloverlay.cpp | |
| parent | b2bfb128e7d30e1cdb293a2ac192a0cbe63fe528 (diff) | |
QAR-992 Merging revisions 101012-101170,101686-101687 of svn+ssh://svn.lindenlab.com/svn/linden/qa/viewer_combo_1-22-merge into linden/release
Diffstat (limited to 'indra/newview/llviewerparceloverlay.cpp')
| -rw-r--r-- | indra/newview/llviewerparceloverlay.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp index 2b056a2583..ec7c2b1ec2 100644 --- a/indra/newview/llviewerparceloverlay.cpp +++ b/indra/newview/llviewerparceloverlay.cpp @@ -72,7 +72,7 @@ LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_ mImageRaw = new LLImageRaw(mParcelGridsPerEdge, mParcelGridsPerEdge, OVERLAY_IMG_COMPONENTS); mTexture->createGLTexture(0, mImageRaw); gGL.getTexUnit(0)->activate(); - mTexture->bind(0); + gGL.getTexUnit(0)->bind(mTexture); mTexture->setClamp(TRUE, TRUE); mTexture->setMipFilterNearest(TRUE); @@ -748,7 +748,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines () LLSurface& land = mRegion->getLand(); LLGLSUIDefault gls_ui; // called from pipeline - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest mDepthTest(GL_TRUE); // Find camera height off the ground (not from zero) @@ -826,7 +826,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines () continue; } - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); for (j = 0; j < vertex_per_edge; j++) { @@ -848,7 +848,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines () colorp = mColorArray + BYTES_PER_COLOR * i; vertexp = mVertexArray + FLOATS_PER_VERTEX * i; - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); for (j = 0; j < vertex_per_edge; j++) { |
