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authorVadim Savchuk <vsavchuk@productengine.com>2010-03-26 19:00:27 +0200
committerVadim Savchuk <vsavchuk@productengine.com>2010-03-26 19:00:27 +0200
commita5227864bd7ca930b41041ff80b20c30474f5f8c (patch)
tree0a7f77c543184209717be29dfc24e1d05d320a00 /indra/newview/llviewerobjectlist.cpp
parent3f3c9c7e255e090c7f09dafd08ec20f2d8a09c6d (diff)
parentb74e1d942352e81e0cc00e21ef3b351152b32248 (diff)
Manual merge from default branch
Resolved conflict in indra/newview/llviewerwindow.cpp. --HG-- branch : product-engine
Diffstat (limited to 'indra/newview/llviewerobjectlist.cpp')
-rw-r--r--indra/newview/llviewerobjectlist.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 6347090f71..64a7b2166b 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -47,6 +47,7 @@
#include "llviewerwindow.h"
#include "llnetmap.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "pipeline.h"
#include "llspatialpartition.h"
#include "lltooltip.h"
@@ -288,7 +289,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
LLMemType mt(LLMemType::MTYPE_OBJECT_PROCESS_UPDATE);
LLFastTimer t(FTM_PROCESS_OBJECTS);
- LLVector3d camera_global = gAgent.getCameraPositionGlobal();
+ LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal();
LLViewerObject *objectp;
S32 num_objects;
U32 local_id;
@@ -614,7 +615,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
}
// Focused
- objectp = gAgent.getFocusObject();
+ objectp = gAgentCamera.getFocusObject();
if (objectp)
{
objectp->boostTexturePriority();
@@ -1209,7 +1210,7 @@ void LLViewerObjectList::generatePickList(LLCamera &camera)
}
// add all hud objects to pick list
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if (avatarp)
{
for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
@@ -1281,7 +1282,7 @@ void LLViewerObjectList::renderPickList(const LLRect& screen_rect, BOOL pick_par
gViewerWindow->renderSelections( TRUE, pick_parcel_wall, FALSE );
//fix for DEV-19335. Don't pick hud objects when customizing avatar (camera mode doesn't play nice with nametags).
- if (!gAgent.cameraCustomizeAvatar())
+ if (!gAgentCamera.cameraCustomizeAvatar())
{
// render pickable ui elements, like names, etc.
LLHUDObject::renderAllForSelect();