diff options
| author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2018-05-04 21:18:13 +0100 |
|---|---|---|
| committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2018-05-04 21:18:13 +0100 |
| commit | 2a48816717087e07eb3f3855798c5dd71f541ee5 (patch) | |
| tree | 8ede850e92a0c1755dc1a85dc1d6fa3f67cbe28f /indra/newview/llviewerobject.cpp | |
| parent | 2f209465dc1adc33b2135d685a88190e83952012 (diff) | |
MAINT-8608, MAINT-8539, MAINT-8615 - more animation state management - less log spam, more docs
Diffstat (limited to 'indra/newview/llviewerobject.cpp')
| -rw-r--r-- | indra/newview/llviewerobject.cpp | 36 |
1 files changed, 26 insertions, 10 deletions
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 725f48f091..1f23286dac 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -2966,20 +2966,38 @@ LLControlAvatar *LLViewerObject::getControlAvatar() const return getRootEdit()->mControlAvatar.get(); } +// Manage the control avatar state of a given object. +// Any object can be flagged as animated, but for performance reasons +// we don't want to incur the overhead of managing a control avatar +// unless this would have some user-visible consequence. That is, +// there should be at least one rigged mesh in the linkset. Operations +// that change the state of a linkset, such as linking or unlinking +// prims, can also mean that a control avatar needs to be added or +// removed. At the end, if there is a control avatar, we make sure +// that its animation state is current. void LLViewerObject::updateControlAvatar() { LLViewerObject *root = getRootEdit(); - bool any_rigged_mesh = root->isRiggedMesh(); - LLViewerObject::const_child_list_t& child_list = root->getChildren(); - for (LLViewerObject::const_child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); ++iter) + bool is_animated_object = root->isAnimatedObject(); + bool has_control_avatar = getControlAvatar(); + if (!is_animated_object && !has_control_avatar) { - const LLViewerObject* child = *iter; - any_rigged_mesh = any_rigged_mesh || child->isRiggedMesh(); + return; } - bool has_control_avatar = getControlAvatar(); - bool should_have_control_avatar = root->isAnimatedObject() && any_rigged_mesh; + bool should_have_control_avatar = false; + if (is_animated_object) + { + bool any_rigged_mesh = root->isRiggedMesh(); + LLViewerObject::const_child_list_t& child_list = root->getChildren(); + for (LLViewerObject::const_child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); ++iter) + { + const LLViewerObject* child = *iter; + any_rigged_mesh = any_rigged_mesh || child->isRiggedMesh(); + } + should_have_control_avatar = is_animated_object && any_rigged_mesh; + } if (should_have_control_avatar && !has_control_avatar) { @@ -3018,7 +3036,6 @@ void LLViewerObject::linkControlAvatar() if (cav) { cav->updateAttachmentOverrides(); - cav->updateAnimations(); if (!cav->mPlaying) { cav->mPlaying = true; @@ -3028,7 +3045,6 @@ void LLViewerObject::linkControlAvatar() cav->mRootVolp->recursiveMarkForUpdate(TRUE); } } - //cav->updateAnimations(); } else { |
