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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-01-08 23:49:38 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-01-08 23:49:38 +0200
commit7d4de08fa9c43f6e21267cb861cbac8a9280e5ec (patch)
tree6187d0f264efa1122a76245db6a1def6f1ca13c4 /indra/newview/llviewerdisplay.cpp
parenta1c36a3218a7fe6eb7b646e64c6bf9bc29b24886 (diff)
parent77395eddc911e0801e50fd693f7bbaee8046aa95 (diff)
Merge branch 'main' into DRTVWR-489
# Conflicts: # indra/newview/llmaterialeditor.cpp
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 04ca62e0ec..a936012781 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -100,6 +100,7 @@ BOOL gResizeShadowTexture = FALSE;
BOOL gWindowResized = FALSE;
BOOL gSnapshot = FALSE;
BOOL gCubeSnapshot = FALSE;
+BOOL gSnapshotNoPost = FALSE;
BOOL gShaderProfileFrame = FALSE;
// This is how long the sim will try to teleport you before giving up.
@@ -410,13 +411,13 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gResizeShadowTexture = FALSE;
}
+ gSnapshot = for_snapshot;
+
if (LLPipeline::sRenderDeferred)
{ //hack to make sky show up in deferred snapshots
for_snapshot = FALSE;
}
- gSnapshot = for_snapshot;
-
LLGLSDefault gls_default;
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL);