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authorDave Parks <davep@lindenlab.com>2010-05-12 03:59:01 -0500
committerDave Parks <davep@lindenlab.com>2010-05-12 03:59:01 -0500
commit6c086be01659a0d23a91bf6e3ea07bafd86c4dd7 (patch)
tree8be1aef2dad6222e0cbc848bee19a5b663c6016a /indra/newview/llviewerdisplay.cpp
parent1928970c6b4e6fc12f54b8235e5022f0a729017e (diff)
Fix for fullbright bump not working in deferred render.
Fix for shadow artifacts around split frusta. Tweak for shadow aliasing with projectors. Fix for crash on exit in mesh thread. (transplanted from 6dcf09cd3e524016c8130a0c8af3d9fc95f2d411)
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 235faba15a..570dd1a105 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -930,9 +930,10 @@ void render_hud_attachments()
bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles");
//only render hud objects
- U32 mask = gPipeline.getRenderTypeMask();
+ gPipeline.pushRenderTypeMask();
+
// turn off everything
- gPipeline.setRenderTypeMask(0);
+ gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES);
// turn on HUD
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
// turn on HUD particles
@@ -986,7 +987,8 @@ void render_hud_attachments()
render_hud_elements();
//restore type mask
- gPipeline.setRenderTypeMask(mask);
+ gPipeline.popRenderTypeMask();
+
if (has_ui)
{
gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);