diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-09-17 00:19:19 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-09-17 00:19:19 -0500 |
| commit | 4f99ace06944a704e46cc3014607f3a5a4ef246b (patch) | |
| tree | 187224a72f78f260acd80ab732d49940c7e2afc8 /indra/newview/llviewerdisplay.cpp | |
| parent | 8a1baaea6c0462b645499e8e7b88345e46b92621 (diff) | |
SH-2243 work in progress -- put back ambient lighting when atmospheric shaders disabled.
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
| -rw-r--r-- | indra/newview/llviewerdisplay.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 22f4db56dd..4f3127805f 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -522,14 +522,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // Slam lighting parameters back to our defaults. // Note that these are not the same as GL defaults... - if (!LLGLSLShader::sNoFixedFunction) - { - stop_glerror(); - F32 one[4] = {1.f, 1.f, 1.f, 1.f}; - glLightModelfv (GL_LIGHT_MODEL_AMBIENT,one); - stop_glerror(); - } - + stop_glerror(); + gGL.setAmbientLightColor(LLColor4::white); + stop_glerror(); + ///////////////////////////////////// // // Render |
