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| author | Christian Goetze (CG) <cg@lindenlab.com> | 2010-09-15 11:36:41 -0700 |
|---|---|---|
| committer | Christian Goetze (CG) <cg@lindenlab.com> | 2010-09-15 11:36:41 -0700 |
| commit | 3b2031e3ef82ceeeaf6fa45316ce7dbc1bbf7d97 (patch) | |
| tree | 509ad26077dfbbaf1bb85c3c4584d326d7532cbb /indra/newview/llviewerdisplay.cpp | |
| parent | cbed6ecd2be9849aae900ef17070d7bd2aa9542c (diff) | |
| parent | bf2849ef2346b41ab096c4c7ce44756e3e20cd27 (diff) | |
Merge in lenny build fixes.
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
| -rw-r--r-- | indra/newview/llviewerdisplay.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index d0ad918c58..916cbe2267 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -85,6 +85,7 @@ LLPointer<LLViewerTexture> gDisconnectedImagep = NULL; // used to toggle renderer back on after teleport const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. +const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport. BOOL gTeleportDisplay = FALSE; LLFrameTimer gTeleportDisplayTimer; LLFrameTimer gTeleportArrivalTimer; @@ -406,6 +407,18 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } break; + case LLAgent::TELEPORT_LOCAL: + // Short delay when teleporting in the same sim (progress screen active but not shown - did not + // fall-through from TELEPORT_START) + { + if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY ) + { + //LLFirstUse::useTeleport(); + gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); + } + } + break; + case LLAgent::TELEPORT_NONE: // No teleport in progress gViewerWindow->setShowProgress(FALSE); |
