diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-09-29 19:32:56 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-09-29 19:32:56 -0500 |
| commit | 7238714634e72dacc4b09c1c4ee98b16fb0c91fe (patch) | |
| tree | 89500aeb877bcf5b3d00f0c96ec0f0321834de1e /indra/newview/llviewercontrol.cpp | |
| parent | 973fefc8d9014f6389b4c3f9633ce398fdf5399e (diff) | |
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
Diffstat (limited to 'indra/newview/llviewercontrol.cpp')
| -rw-r--r-- | indra/newview/llviewercontrol.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 563a63287e..9fb804a74f 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -608,7 +608,6 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); - gSavedSettings.getControl("EnableRippleWater")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderGlowResolutionPow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderAvatarCloth")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); |
