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| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-05-05 00:37:16 +0300 |
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-05-05 00:37:16 +0300 |
| commit | ec9b9898635e90dcdc3579e2121ef11f8ca2a0a8 (patch) | |
| tree | 859eb8101847d3c8be18adc6bf9aa0e775a792e7 /indra/newview/llviewercamera.cpp | |
| parent | 80447f5e6bfd9843413c7a79074d11373e6c4061 (diff) | |
| parent | 7c0f3db180e50aad3866a8ac1b1c88cccf74c68d (diff) | |
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
# Conflicts:
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorypanel.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/skins/default/xui/de/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/es/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
Diffstat (limited to 'indra/newview/llviewercamera.cpp')
| -rw-r--r-- | indra/newview/llviewercamera.cpp | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index 778e275727..27a87ee1a0 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -81,31 +81,6 @@ glh::matrix4f gl_pick_matrix(GLfloat x, GLfloat y, GLfloat width, GLfloat height return glh::matrix4f(m); } -glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar) -{ - GLfloat f = 1.f/tanf(DEG_TO_RAD*fovy/2.f); - - return glh::matrix4f(f/aspect, 0, 0, 0, - 0, f, 0, 0, - 0, 0, (zFar+zNear)/(zNear-zFar), (2.f*zFar*zNear)/(zNear-zFar), - 0, 0, -1.f, 0); -} - -glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up) -{ - LLVector3 f = center-eye; - f.normVec(); - up.normVec(); - LLVector3 s = f % up; - LLVector3 u = s % f; - - return glh::matrix4f(s[0], s[1], s[2], 0, - u[0], u[1], u[2], 0, - -f[0], -f[1], -f[2], 0, - 0, 0, 0, 1); - -} - // Build time optimization, generate this once in .cpp file template class LLViewerCamera* LLSingleton<class LLViewerCamera>::getInstance(); |
