diff options
| author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
|---|---|---|
| committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
| commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
| tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/llviewercamera.cpp | |
| parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
| parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) | |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/newview/llviewercamera.cpp')
| -rw-r--r-- | indra/newview/llviewercamera.cpp | 1796 |
1 files changed, 898 insertions, 898 deletions
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index a33e30f7ee..898f271edc 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -1,898 +1,898 @@ -/** - * @file llviewercamera.cpp - * @brief LLViewerCamera class implementation - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#define LLVIEWERCAMERA_CPP -#include "llviewercamera.h" - -// Viewer includes -#include "llagent.h" -#include "llagentcamera.h" -#include "llmatrix4a.h" -#include "llviewercontrol.h" -#include "llviewerobjectlist.h" -#include "llviewerregion.h" -#include "llviewerwindow.h" -#include "llvovolume.h" -#include "llworld.h" -#include "lltoolmgr.h" -#include "llviewerjoystick.h" - -// Linden library includes -#include "lldrawable.h" -#include "llface.h" -#include "llgl.h" -#include "llglheaders.h" -#include "llquaternion.h" -#include "llwindow.h" // getPixelAspectRatio() -#include "lltracerecording.h" -#include "llenvironment.h" - -// System includes -#include <iomanip> // for setprecision - -LLTrace::CountStatHandle<> LLViewerCamera::sVelocityStat("camera_velocity"); -LLTrace::CountStatHandle<> LLViewerCamera::sAngularVelocityStat("camera_angular_velocity"); - -LLViewerCamera::eCameraID LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - -//glu pick matrix implementation borrowed from Mesa3D -glh::matrix4f gl_pick_matrix(GLfloat x, GLfloat y, GLfloat width, GLfloat height, GLint* viewport) -{ - GLfloat m[16]; - GLfloat sx, sy; - GLfloat tx, ty; - - sx = viewport[2] / width; - sy = viewport[3] / height; - tx = (viewport[2] + 2.f * (viewport[0] - x)) / width; - ty = (viewport[3] + 2.f * (viewport[1] - y)) / height; - - #define M(row,col) m[col*4+row] - M(0,0) = sx; M(0,1) = 0.f; M(0,2) = 0.f; M(0,3) = tx; - M(1,0) = 0.f; M(1,1) = sy; M(1,2) = 0.f; M(1,3) = ty; - M(2,0) = 0.f; M(2,1) = 0.f; M(2,2) = 1.f; M(2,3) = 0.f; - M(3,0) = 0.f; M(3,1) = 0.f; M(3,2) = 0.f; M(3,3) = 1.f; - #undef M - - return glh::matrix4f(m); -} - -LLViewerCamera::LLViewerCamera() : LLCamera() -{ - calcProjection(getFar()); - mCameraFOVDefault = DEFAULT_FIELD_OF_VIEW; - mPrevCameraFOVDefault = DEFAULT_FIELD_OF_VIEW; - mCosHalfCameraFOV = cosf(mCameraFOVDefault * 0.5f); - mPixelMeterRatio = 0.f; - mScreenPixelArea = 0; - mZoomFactor = 1.f; - mZoomSubregion = 1; - mAverageSpeed = 0.f; - mAverageAngularSpeed = 0.f; - gSavedSettings.getControl("CameraAngle")->getCommitSignal()->connect(boost::bind(&LLViewerCamera::updateCameraAngle, this, _2)); -} - -void LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, const LLVector3 &up_direction, const LLVector3 &point_of_interest) -{ - // do not update if avatar didn't move - if (!LLViewerJoystick::getInstance()->getCameraNeedsUpdate()) - { - return; - } - - LLVector3 last_position; - LLVector3 last_axis; - last_position = getOrigin(); - last_axis = getAtAxis(); - - mLastPointOfInterest = point_of_interest; - - LLViewerRegion* regp = LLWorld::instance().getRegionFromPosAgent(getOrigin()); - if (!regp) - { - regp = gAgent.getRegion(); - } - - F32 water_height = (NULL != regp) ? regp->getWaterHeight() : 0.f; - - LLVector3 origin = center; - - { - if (origin.mV[2] > water_height) - { - origin.mV[2] = llmax(origin.mV[2], water_height + 0.20f); - } - else - { - origin.mV[2] = llmin(origin.mV[2], water_height - 0.20f); - } - } - - setOriginAndLookAt(origin, up_direction, point_of_interest); - - mVelocityDir = origin - last_position ; - F32 dpos = mVelocityDir.normVec() ; - LLQuaternion rotation; - rotation.shortestArc(last_axis, getAtAxis()); - - F32 x, y, z; - F32 drot; - rotation.getAngleAxis(&drot, &x, &y, &z); - - add(sVelocityStat, dpos); - add(sAngularVelocityStat, drot); - - mAverageSpeed = LLTrace::get_frame_recording().getPeriodMeanPerSec(sVelocityStat, 50); - mAverageAngularSpeed = LLTrace::get_frame_recording().getPeriodMeanPerSec(sAngularVelocityStat); - mCosHalfCameraFOV = cosf(0.5f * getView() * llmax(1.0f, getAspect())); - - // update pixel meter ratio using default fov, not modified one - mPixelMeterRatio = getViewHeightInPixels()/ (2.f*tanf(mCameraFOVDefault*0.5)); - // update screen pixel area - mScreenPixelArea =(S32)((F32)getViewHeightInPixels() * ((F32)getViewHeightInPixels() * getAspect())); -} - -const LLMatrix4 &LLViewerCamera::getProjection() const -{ - calcProjection(getFar()); - return mProjectionMatrix; - -} - -const LLMatrix4 &LLViewerCamera::getModelview() const -{ - LLMatrix4 cfr(OGL_TO_CFR_ROTATION); - getMatrixToLocal(mModelviewMatrix); - mModelviewMatrix *= cfr; - return mModelviewMatrix; -} - -void LLViewerCamera::calcProjection(const F32 far_distance) const -{ - F32 fov_y, z_far, z_near, aspect, f; - fov_y = getView(); - z_far = far_distance; - z_near = getNear(); - aspect = getAspect(); - - f = 1/tan(fov_y*0.5f); - - mProjectionMatrix.setZero(); - mProjectionMatrix.mMatrix[0][0] = f/aspect; - mProjectionMatrix.mMatrix[1][1] = f; - mProjectionMatrix.mMatrix[2][2] = (z_far + z_near)/(z_near - z_far); - mProjectionMatrix.mMatrix[3][2] = (2*z_far*z_near)/(z_near - z_far); - mProjectionMatrix.mMatrix[2][3] = -1; -} - -// Sets up opengl state for 3D drawing. If for selection, also -// sets up a pick matrix. x and y are ignored if for_selection is false. -// The picking region is centered on x,y and has the specified width and -// height. - -//static -void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, bool ortho, bool zflip, bool no_hacks) -{ - GLint* viewport = (GLint*) gGLViewport; - F64 model[16]; - F64 proj[16]; - - for (U32 i = 0; i < 16; i++) - { - model[i] = (F64) gGLModelView[i]; - proj[i] = (F64) gGLProjection[i]; - } - - GLdouble objX,objY,objZ; - - LLVector3 frust[8]; - - if (no_hacks) - { - gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[0].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[1].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[2].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[3].setVec((F32)objX,(F32)objY,(F32)objZ); - - gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ); - frust[4].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ); - frust[5].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ); - frust[6].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ); - frust[7].setVec((F32)objX,(F32)objY,(F32)objZ); - } - else if (zflip) - { - gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[0].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[1].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[2].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[3].setVec((F32)objX,(F32)objY,(F32)objZ); - - gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ); - frust[4].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ); - frust[5].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ); - frust[6].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ); - frust[7].setVec((F32)objX,(F32)objY,(F32)objZ); - - for (U32 i = 0; i < 4; i++) - { - frust[i+4] = frust[i+4]-frust[i]; - frust[i+4].normVec(); - frust[i+4] = frust[i] + frust[i+4]*camera.getFar(); - } - } - else - { - gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[0].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[1].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[2].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[3].setVec((F32)objX,(F32)objY,(F32)objZ); - - if (ortho) - { - LLVector3 far_shift = camera.getAtAxis()*camera.getFar()*2.f; - for (U32 i = 0; i < 4; i++) - { - frust[i+4] = frust[i] + far_shift; - } - } - else - { - for (U32 i = 0; i < 4; i++) - { - LLVector3 vec = frust[i] - camera.getOrigin(); - vec.normVec(); - frust[i+4] = camera.getOrigin() + vec*camera.getFar(); - } - } - } - - camera.calcAgentFrustumPlanes(frust); -} - -void LLViewerCamera::setPerspective(bool for_selection, - S32 x, S32 y_from_bot, S32 width, S32 height, - bool limit_select_distance, - F32 z_near, F32 z_far) -{ - F32 fov_y, aspect; - fov_y = RAD_TO_DEG * getView(); - bool z_default_far = false; - if (z_far <= 0) - { - z_default_far = true; - z_far = getFar(); - } - if (z_near <= 0) - { - z_near = getNear(); - } - aspect = getAspect(); - - // Load camera view matrix - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadIdentity(); - - glh::matrix4f proj_mat; - - if (for_selection) - { - // make a tiny little viewport - // anything drawn into this viewport will be "selected" - - GLint viewport[4]; - viewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - viewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - viewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - viewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - - proj_mat = gl_pick_matrix(x+width/2.f, y_from_bot+height/2.f, (GLfloat) width, (GLfloat) height, viewport); - - if (limit_select_distance) - { - // ...select distance from control - z_far = gSavedSettings.getF32("MaxSelectDistance"); - } - else - { - z_far = gAgentCamera.mDrawDistance; - } - } - else - { - // Only override the far clip if it's not passed in explicitly. - if (z_default_far) - { - z_far = MAX_FAR_CLIP; - } - glViewport(x, y_from_bot, width, height); - gGLViewport[0] = x; - gGLViewport[1] = y_from_bot; - gGLViewport[2] = width; - gGLViewport[3] = height; - } - - if (mZoomFactor > 1.f) - { - float offset = mZoomFactor - 1.f; - int pos_y = mZoomSubregion / llceil(mZoomFactor); - int pos_x = mZoomSubregion - (pos_y*llceil(mZoomFactor)); - glh::matrix4f translate; - translate.set_translate(glh::vec3f(offset - (F32)pos_x * 2.f, offset - (F32)pos_y * 2.f, 0.f)); - glh::matrix4f scale; - scale.set_scale(glh::vec3f(mZoomFactor, mZoomFactor, 1.f)); - - proj_mat = scale*proj_mat; - proj_mat = translate*proj_mat; - } - - calcProjection(z_far); // Update the projection matrix cache - - proj_mat *= gl_perspective(fov_y,aspect,z_near,z_far); - - gGL.loadMatrix(proj_mat.m); - - for (U32 i = 0; i < 16; i++) - { - gGLProjection[i] = proj_mat.m[i]; - } - - gGL.matrixMode(LLRender::MM_MODELVIEW); - - glh::matrix4f modelview((GLfloat*) OGL_TO_CFR_ROTATION); - - GLfloat ogl_matrix[16]; - - getOpenGLTransform(ogl_matrix); - - modelview *= glh::matrix4f(ogl_matrix); - - gGL.loadMatrix(modelview.m); - - if (for_selection && (width > 1 || height > 1)) - { - // NB: as of this writing, i believe the code below is broken (doesn't take into account the world view, assumes entire window) - // however, it is also unused (the GL matricies are used for selection, (see LLCamera::sphereInFrustum())) and so i'm not - // comfortable hacking on it. - calculateFrustumPlanesFromWindow((F32)(x - width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f, - (F32)(y_from_bot - height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f, - (F32)(x + width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f, - (F32)(y_from_bot + height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f); - - } - - // if not picking and not doing a snapshot, cache various GL matrices - if (!for_selection && mZoomFactor == 1.f) - { - // Save GL matrices for access elsewhere in code, especially project_world_to_screen - for (U32 i = 0; i < 16; i++) - { - gGLModelView[i] = modelview.m[i]; - } - } - - updateFrustumPlanes(*this); -} - - -// Uses the last GL matrices set in set_perspective to project a point from -// screen coordinates to the agent's region. -void LLViewerCamera::projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent) const -{ - GLdouble x, y, z; - - F64 mdlv[16]; - F64 proj[16]; - - for (U32 i = 0; i < 16; i++) - { - mdlv[i] = (F64) gGLModelView[i]; - proj[i] = (F64) gGLProjection[i]; - } - - gluUnProject( - GLdouble(screen_x), GLdouble(screen_y), 0.0, - mdlv, proj, (GLint*)gGLViewport, - &x, - &y, - &z ); - pos_agent->setVec( (F32)x, (F32)y, (F32)z ); -} - -// Uses the last GL matrices set in set_perspective to project a point from -// the agent's region space to screen coordinates. Returns true if point in within -// the current window. -bool LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const bool clamp) const -{ - bool in_front = true; - GLdouble x, y, z; // object's window coords, GL-style - - LLVector3 dir_to_point = pos_agent - getOrigin(); - dir_to_point /= dir_to_point.magVec(); - - if (dir_to_point * getAtAxis() < 0.f) - { - if (clamp) - { - return false; - } - else - { - in_front = false; - } - } - - LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); - S32 viewport[4]; - viewport[0] = world_view_rect.mLeft; - viewport[1] = world_view_rect.mBottom; - viewport[2] = world_view_rect.getWidth(); - viewport[3] = world_view_rect.getHeight(); - - F64 mdlv[16]; - F64 proj[16]; - - for (U32 i = 0; i < 16; i++) - { - mdlv[i] = (F64) gGLModelView[i]; - proj[i] = (F64) gGLProjection[i]; - } - - if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ], - mdlv, proj, (GLint*)viewport, - &x, &y, &z)) - { - // convert screen coordinates to virtual UI coordinates - x /= gViewerWindow->getDisplayScale().mV[VX]; - y /= gViewerWindow->getDisplayScale().mV[VY]; - - // should now have the x,y coords of grab_point in screen space - LLRect world_rect = gViewerWindow->getWorldViewRectScaled(); - - // convert to pixel coordinates - S32 int_x = lltrunc(x); - S32 int_y = lltrunc(y); - - bool valid = true; - - if (clamp) - { - if (int_x < world_rect.mLeft) - { - out_point.mX = world_rect.mLeft; - valid = false; - } - else if (int_x > world_rect.mRight) - { - out_point.mX = world_rect.mRight; - valid = false; - } - else - { - out_point.mX = int_x; - } - - if (int_y < world_rect.mBottom) - { - out_point.mY = world_rect.mBottom; - valid = false; - } - else if (int_y > world_rect.mTop) - { - out_point.mY = world_rect.mTop; - valid = false; - } - else - { - out_point.mY = int_y; - } - return valid; - } - else - { - out_point.mX = int_x; - out_point.mY = int_y; - - if (int_x < world_rect.mLeft) - { - valid = false; - } - else if (int_x > world_rect.mRight) - { - valid = false; - } - if (int_y < world_rect.mBottom) - { - valid = false; - } - else if (int_y > world_rect.mTop) - { - valid = false; - } - - return in_front && valid; - } - } - else - { - return false; - } -} - -// Uses the last GL matrices set in set_perspective to project a point from -// the agent's region space to the nearest edge in screen coordinates. -// Returns true if projection succeeds. -bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, - LLCoordGL &out_point) const -{ - LLVector3 dir_to_point = pos_agent - getOrigin(); - dir_to_point /= dir_to_point.magVec(); - - bool in_front = true; - if (dir_to_point * getAtAxis() < 0.f) - { - in_front = false; - } - - LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); - S32 viewport[4]; - viewport[0] = world_view_rect.mLeft; - viewport[1] = world_view_rect.mBottom; - viewport[2] = world_view_rect.getWidth(); - viewport[3] = world_view_rect.getHeight(); - GLdouble x, y, z; // object's window coords, GL-style - - F64 mdlv[16]; - F64 proj[16]; - - for (U32 i = 0; i < 16; i++) - { - mdlv[i] = (F64) gGLModelView[i]; - proj[i] = (F64) gGLProjection[i]; - } - - if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY], - pos_agent.mV[VZ], mdlv, - proj, (GLint*)viewport, - &x, &y, &z)) - { - x /= gViewerWindow->getDisplayScale().mV[VX]; - y /= gViewerWindow->getDisplayScale().mV[VY]; - // should now have the x,y coords of grab_point in screen space - const LLRect& world_rect = gViewerWindow->getWorldViewRectScaled(); - - // ...sanity check - S32 int_x = lltrunc(x); - S32 int_y = lltrunc(y); - - // find the center - GLdouble center_x = (GLdouble)world_rect.getCenterX(); - GLdouble center_y = (GLdouble)world_rect.getCenterY(); - - if (x == center_x && y == center_y) - { - // can't project to edge from exact center - return false; - } - - // find the line from center to local - GLdouble line_x = x - center_x; - GLdouble line_y = y - center_y; - - int_x = lltrunc(center_x); - int_y = lltrunc(center_y); - - - if (0.f == line_x) - { - // the slope of the line is undefined - if (line_y > 0.f) - { - int_y = world_rect.mTop; - } - else - { - int_y = world_rect.mBottom; - } - } - else if (0 == world_rect.getWidth()) - { - // the diagonal slope of the view is undefined - if (y < world_rect.mBottom) - { - int_y = world_rect.mBottom; - } - else if ( y > world_rect.mTop) - { - int_y = world_rect.mTop; - } - } - else - { - F32 line_slope = (F32)(line_y / line_x); - F32 rect_slope = ((F32)world_rect.getHeight()) / ((F32)world_rect.getWidth()); - - if (fabs(line_slope) > rect_slope) - { - if (line_y < 0.f) - { - // bottom - int_y = world_rect.mBottom; - } - else - { - // top - int_y = world_rect.mTop; - } - int_x = lltrunc(((GLdouble)int_y - center_y) / line_slope + center_x); - } - else if (fabs(line_slope) < rect_slope) - { - if (line_x < 0.f) - { - // left - int_x = world_rect.mLeft; - } - else - { - // right - int_x = world_rect.mRight; - } - int_y = lltrunc(((GLdouble)int_x - center_x) * line_slope + center_y); - } - else - { - // exactly parallel ==> push to the corners - if (line_x > 0.f) - { - int_x = world_rect.mRight; - } - else - { - int_x = world_rect.mLeft; - } - if (line_y > 0.0f) - { - int_y = world_rect.mTop; - } - else - { - int_y = world_rect.mBottom; - } - } - } - if (!in_front) - { - int_x = world_rect.mLeft + world_rect.mRight - int_x; - int_y = world_rect.mBottom + world_rect.mTop - int_y; - } - - out_point.mX = int_x + world_rect.mLeft; - out_point.mY = int_y + world_rect.mBottom; - return true; - } - return false; -} - - -void LLViewerCamera::getPixelVectors(const LLVector3 &pos_agent, LLVector3 &up, LLVector3 &right) -{ - LLVector3 to_vec = pos_agent - getOrigin(); - - F32 at_dist = to_vec * getAtAxis(); - - F32 height_meters = at_dist* (F32)tan(getView()/2.f); - F32 height_pixels = getViewHeightInPixels()/2.f; - - F32 pixel_aspect = gViewerWindow->getWindow()->getPixelAspectRatio(); - - F32 meters_per_pixel = height_meters / height_pixels; - up = getUpAxis() * meters_per_pixel * gViewerWindow->getDisplayScale().mV[VY]; - right = -1.f * pixel_aspect * meters_per_pixel * getLeftAxis() * gViewerWindow->getDisplayScale().mV[VX]; -} - -LLVector3 LLViewerCamera::roundToPixel(const LLVector3 &pos_agent) -{ - F32 dist = (pos_agent - getOrigin()).magVec(); - // Convert to screen space and back, preserving the depth. - LLCoordGL screen_point; - if (!projectPosAgentToScreen(pos_agent, screen_point, false)) - { - // Off the screen, just return the original position. - return pos_agent; - } - - LLVector3 ray_dir; - - projectScreenToPosAgent(screen_point.mX, screen_point.mY, &ray_dir); - ray_dir -= getOrigin(); - ray_dir.normVec(); - - LLVector3 pos_agent_rounded = getOrigin() + ray_dir*dist; - - /* - LLVector3 pixel_x, pixel_y; - getPixelVectors(pos_agent_rounded, pixel_y, pixel_x); - pos_agent_rounded += 0.5f*pixel_x, 0.5f*pixel_y; - */ - return pos_agent_rounded; -} - -bool LLViewerCamera::cameraUnderWater() const -{ - LLViewerRegion* regionp = LLWorld::instance().getRegionFromPosAgent(getOrigin()); - - if (!regionp) - { - regionp = gAgent.getRegion(); - } - - if(!regionp) - { - return false ; - } - - return getOrigin().mV[VZ] < regionp->getWaterHeight(); -} - -bool LLViewerCamera::areVertsVisible(LLViewerObject* volumep, bool all_verts) -{ - S32 i, num_faces; - LLDrawable* drawablep = volumep->mDrawable; - - if (!drawablep) - { - return false; - } - - LLVolume* volume = volumep->getVolume(); - if (!volume) - { - return false; - } - - LLVOVolume* vo_volume = (LLVOVolume*) volumep; - - vo_volume->updateRelativeXform(); - LLMatrix4 mat = vo_volume->getRelativeXform(); - - LLMatrix4 render_mat(vo_volume->getRenderRotation(), LLVector4(vo_volume->getRenderPosition())); - - LLMatrix4a render_mata; - render_mata.loadu(render_mat); - LLMatrix4a mata; - mata.loadu(mat); - - num_faces = volume->getNumVolumeFaces(); - for (i = 0; i < num_faces; i++) - { - const LLVolumeFace& face = volume->getVolumeFace(i); - - for (U32 v = 0; v < face.mNumVertices; v++) - { - const LLVector4a& src_vec = face.mPositions[v]; - LLVector4a vec; - mata.affineTransform(src_vec, vec); - - if (drawablep->isActive()) - { - LLVector4a t = vec; - render_mata.affineTransform(t, vec); - } - - bool in_frustum = pointInFrustum(LLVector3(vec.getF32ptr())) > 0; - - if (( !in_frustum && all_verts) || - (in_frustum && !all_verts)) - { - return !all_verts; - } - } - } - return all_verts; -} - -extern bool gCubeSnapshot; - -// changes local camera and broadcasts change -/* virtual */ void LLViewerCamera::setView(F32 vertical_fov_rads) -{ - llassert(!gCubeSnapshot); - - F32 old_fov = LLViewerCamera::getInstance()->getView(); - - // cap the FoV - vertical_fov_rads = llclamp(vertical_fov_rads, getMinView(), getMaxView()); - - if (vertical_fov_rads == old_fov) return; - - // send the new value to the simulator - LLMessageSystem* msg = gMessageSystem; - msg->newMessageFast(_PREHASH_AgentFOV); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode); - - msg->nextBlockFast(_PREHASH_FOVBlock); - msg->addU32Fast(_PREHASH_GenCounter, 0); - msg->addF32Fast(_PREHASH_VerticalAngle, vertical_fov_rads); - - gAgent.sendReliableMessage(); - - // sync the camera with the new value - LLCamera::setView(vertical_fov_rads); // call base implementation -} - -void LLViewerCamera::setViewNoBroadcast(F32 vertical_fov_rads) -{ - LLCamera::setView(vertical_fov_rads); -} - -void LLViewerCamera::setDefaultFOV(F32 vertical_fov_rads) -{ - vertical_fov_rads = llclamp(vertical_fov_rads, getMinView(), getMaxView()); - setView(vertical_fov_rads); - mCameraFOVDefault = vertical_fov_rads; - mCosHalfCameraFOV = cosf(mCameraFOVDefault * 0.5f); -} - -bool LLViewerCamera::isDefaultFOVChanged() -{ - if(mPrevCameraFOVDefault != mCameraFOVDefault) - { - mPrevCameraFOVDefault = mCameraFOVDefault; - return !gSavedSettings.getBOOL("IgnoreFOVZoomForLODs"); - } - return false; -} - -// static -void LLViewerCamera::updateCameraAngle( void* user_data, const LLSD& value) -{ - LLViewerCamera* self=(LLViewerCamera*)user_data; - self->setDefaultFOV(value.asReal()); -} - +/**
+ * @file llviewercamera.cpp
+ * @brief LLViewerCamera class implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#define LLVIEWERCAMERA_CPP
+#include "llviewercamera.h"
+
+// Viewer includes
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llmatrix4a.h"
+#include "llviewercontrol.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "llviewerwindow.h"
+#include "llvovolume.h"
+#include "llworld.h"
+#include "lltoolmgr.h"
+#include "llviewerjoystick.h"
+
+// Linden library includes
+#include "lldrawable.h"
+#include "llface.h"
+#include "llgl.h"
+#include "llglheaders.h"
+#include "llquaternion.h"
+#include "llwindow.h" // getPixelAspectRatio()
+#include "lltracerecording.h"
+#include "llenvironment.h"
+
+// System includes
+#include <iomanip> // for setprecision
+
+LLTrace::CountStatHandle<> LLViewerCamera::sVelocityStat("camera_velocity");
+LLTrace::CountStatHandle<> LLViewerCamera::sAngularVelocityStat("camera_angular_velocity");
+
+LLViewerCamera::eCameraID LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+
+//glu pick matrix implementation borrowed from Mesa3D
+glh::matrix4f gl_pick_matrix(GLfloat x, GLfloat y, GLfloat width, GLfloat height, GLint* viewport)
+{
+ GLfloat m[16];
+ GLfloat sx, sy;
+ GLfloat tx, ty;
+
+ sx = viewport[2] / width;
+ sy = viewport[3] / height;
+ tx = (viewport[2] + 2.f * (viewport[0] - x)) / width;
+ ty = (viewport[3] + 2.f * (viewport[1] - y)) / height;
+
+ #define M(row,col) m[col*4+row]
+ M(0,0) = sx; M(0,1) = 0.f; M(0,2) = 0.f; M(0,3) = tx;
+ M(1,0) = 0.f; M(1,1) = sy; M(1,2) = 0.f; M(1,3) = ty;
+ M(2,0) = 0.f; M(2,1) = 0.f; M(2,2) = 1.f; M(2,3) = 0.f;
+ M(3,0) = 0.f; M(3,1) = 0.f; M(3,2) = 0.f; M(3,3) = 1.f;
+ #undef M
+
+ return glh::matrix4f(m);
+}
+
+LLViewerCamera::LLViewerCamera() : LLCamera()
+{
+ calcProjection(getFar());
+ mCameraFOVDefault = DEFAULT_FIELD_OF_VIEW;
+ mPrevCameraFOVDefault = DEFAULT_FIELD_OF_VIEW;
+ mCosHalfCameraFOV = cosf(mCameraFOVDefault * 0.5f);
+ mPixelMeterRatio = 0.f;
+ mScreenPixelArea = 0;
+ mZoomFactor = 1.f;
+ mZoomSubregion = 1;
+ mAverageSpeed = 0.f;
+ mAverageAngularSpeed = 0.f;
+ gSavedSettings.getControl("CameraAngle")->getCommitSignal()->connect(boost::bind(&LLViewerCamera::updateCameraAngle, this, _2));
+}
+
+void LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, const LLVector3 &up_direction, const LLVector3 &point_of_interest)
+{
+ // do not update if avatar didn't move
+ if (!LLViewerJoystick::getInstance()->getCameraNeedsUpdate())
+ {
+ return;
+ }
+
+ LLVector3 last_position;
+ LLVector3 last_axis;
+ last_position = getOrigin();
+ last_axis = getAtAxis();
+
+ mLastPointOfInterest = point_of_interest;
+
+ LLViewerRegion* regp = LLWorld::instance().getRegionFromPosAgent(getOrigin());
+ if (!regp)
+ {
+ regp = gAgent.getRegion();
+ }
+
+ F32 water_height = (NULL != regp) ? regp->getWaterHeight() : 0.f;
+
+ LLVector3 origin = center;
+
+ {
+ if (origin.mV[2] > water_height)
+ {
+ origin.mV[2] = llmax(origin.mV[2], water_height + 0.20f);
+ }
+ else
+ {
+ origin.mV[2] = llmin(origin.mV[2], water_height - 0.20f);
+ }
+ }
+
+ setOriginAndLookAt(origin, up_direction, point_of_interest);
+
+ mVelocityDir = origin - last_position ;
+ F32 dpos = mVelocityDir.normVec() ;
+ LLQuaternion rotation;
+ rotation.shortestArc(last_axis, getAtAxis());
+
+ F32 x, y, z;
+ F32 drot;
+ rotation.getAngleAxis(&drot, &x, &y, &z);
+
+ add(sVelocityStat, dpos);
+ add(sAngularVelocityStat, drot);
+
+ mAverageSpeed = LLTrace::get_frame_recording().getPeriodMeanPerSec(sVelocityStat, 50);
+ mAverageAngularSpeed = LLTrace::get_frame_recording().getPeriodMeanPerSec(sAngularVelocityStat);
+ mCosHalfCameraFOV = cosf(0.5f * getView() * llmax(1.0f, getAspect()));
+
+ // update pixel meter ratio using default fov, not modified one
+ mPixelMeterRatio = getViewHeightInPixels()/ (2.f*tanf(mCameraFOVDefault*0.5));
+ // update screen pixel area
+ mScreenPixelArea =(S32)((F32)getViewHeightInPixels() * ((F32)getViewHeightInPixels() * getAspect()));
+}
+
+const LLMatrix4 &LLViewerCamera::getProjection() const
+{
+ calcProjection(getFar());
+ return mProjectionMatrix;
+
+}
+
+const LLMatrix4 &LLViewerCamera::getModelview() const
+{
+ LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
+ getMatrixToLocal(mModelviewMatrix);
+ mModelviewMatrix *= cfr;
+ return mModelviewMatrix;
+}
+
+void LLViewerCamera::calcProjection(const F32 far_distance) const
+{
+ F32 fov_y, z_far, z_near, aspect, f;
+ fov_y = getView();
+ z_far = far_distance;
+ z_near = getNear();
+ aspect = getAspect();
+
+ f = 1/tan(fov_y*0.5f);
+
+ mProjectionMatrix.setZero();
+ mProjectionMatrix.mMatrix[0][0] = f/aspect;
+ mProjectionMatrix.mMatrix[1][1] = f;
+ mProjectionMatrix.mMatrix[2][2] = (z_far + z_near)/(z_near - z_far);
+ mProjectionMatrix.mMatrix[3][2] = (2*z_far*z_near)/(z_near - z_far);
+ mProjectionMatrix.mMatrix[2][3] = -1;
+}
+
+// Sets up opengl state for 3D drawing. If for selection, also
+// sets up a pick matrix. x and y are ignored if for_selection is false.
+// The picking region is centered on x,y and has the specified width and
+// height.
+
+//static
+void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, bool ortho, bool zflip, bool no_hacks)
+{
+ GLint* viewport = (GLint*) gGLViewport;
+ F64 model[16];
+ F64 proj[16];
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ model[i] = (F64) gGLModelView[i];
+ proj[i] = (F64) gGLProjection[i];
+ }
+
+ GLdouble objX,objY,objZ;
+
+ LLVector3 frust[8];
+
+ if (no_hacks)
+ {
+ gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
+ frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
+ frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
+ frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
+ frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);
+
+ gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
+ frust[4].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
+ frust[5].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
+ frust[6].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
+ frust[7].setVec((F32)objX,(F32)objY,(F32)objZ);
+ }
+ else if (zflip)
+ {
+ gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
+ frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
+ frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
+ frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
+ frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);
+
+ gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
+ frust[4].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
+ frust[5].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
+ frust[6].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
+ frust[7].setVec((F32)objX,(F32)objY,(F32)objZ);
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ frust[i+4] = frust[i+4]-frust[i];
+ frust[i+4].normVec();
+ frust[i+4] = frust[i] + frust[i+4]*camera.getFar();
+ }
+ }
+ else
+ {
+ gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
+ frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
+ frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
+ frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
+ gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
+ frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);
+
+ if (ortho)
+ {
+ LLVector3 far_shift = camera.getAtAxis()*camera.getFar()*2.f;
+ for (U32 i = 0; i < 4; i++)
+ {
+ frust[i+4] = frust[i] + far_shift;
+ }
+ }
+ else
+ {
+ for (U32 i = 0; i < 4; i++)
+ {
+ LLVector3 vec = frust[i] - camera.getOrigin();
+ vec.normVec();
+ frust[i+4] = camera.getOrigin() + vec*camera.getFar();
+ }
+ }
+ }
+
+ camera.calcAgentFrustumPlanes(frust);
+}
+
+void LLViewerCamera::setPerspective(bool for_selection,
+ S32 x, S32 y_from_bot, S32 width, S32 height,
+ bool limit_select_distance,
+ F32 z_near, F32 z_far)
+{
+ F32 fov_y, aspect;
+ fov_y = RAD_TO_DEG * getView();
+ bool z_default_far = false;
+ if (z_far <= 0)
+ {
+ z_default_far = true;
+ z_far = getFar();
+ }
+ if (z_near <= 0)
+ {
+ z_near = getNear();
+ }
+ aspect = getAspect();
+
+ // Load camera view matrix
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.loadIdentity();
+
+ glh::matrix4f proj_mat;
+
+ if (for_selection)
+ {
+ // make a tiny little viewport
+ // anything drawn into this viewport will be "selected"
+
+ GLint viewport[4];
+ viewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ viewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ viewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ viewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+
+ proj_mat = gl_pick_matrix(x+width/2.f, y_from_bot+height/2.f, (GLfloat) width, (GLfloat) height, viewport);
+
+ if (limit_select_distance)
+ {
+ // ...select distance from control
+ z_far = gSavedSettings.getF32("MaxSelectDistance");
+ }
+ else
+ {
+ z_far = gAgentCamera.mDrawDistance;
+ }
+ }
+ else
+ {
+ // Only override the far clip if it's not passed in explicitly.
+ if (z_default_far)
+ {
+ z_far = MAX_FAR_CLIP;
+ }
+ glViewport(x, y_from_bot, width, height);
+ gGLViewport[0] = x;
+ gGLViewport[1] = y_from_bot;
+ gGLViewport[2] = width;
+ gGLViewport[3] = height;
+ }
+
+ if (mZoomFactor > 1.f)
+ {
+ float offset = mZoomFactor - 1.f;
+ int pos_y = mZoomSubregion / llceil(mZoomFactor);
+ int pos_x = mZoomSubregion - (pos_y*llceil(mZoomFactor));
+ glh::matrix4f translate;
+ translate.set_translate(glh::vec3f(offset - (F32)pos_x * 2.f, offset - (F32)pos_y * 2.f, 0.f));
+ glh::matrix4f scale;
+ scale.set_scale(glh::vec3f(mZoomFactor, mZoomFactor, 1.f));
+
+ proj_mat = scale*proj_mat;
+ proj_mat = translate*proj_mat;
+ }
+
+ calcProjection(z_far); // Update the projection matrix cache
+
+ proj_mat *= gl_perspective(fov_y,aspect,z_near,z_far);
+
+ gGL.loadMatrix(proj_mat.m);
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLProjection[i] = proj_mat.m[i];
+ }
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+
+ glh::matrix4f modelview((GLfloat*) OGL_TO_CFR_ROTATION);
+
+ GLfloat ogl_matrix[16];
+
+ getOpenGLTransform(ogl_matrix);
+
+ modelview *= glh::matrix4f(ogl_matrix);
+
+ gGL.loadMatrix(modelview.m);
+
+ if (for_selection && (width > 1 || height > 1))
+ {
+ // NB: as of this writing, i believe the code below is broken (doesn't take into account the world view, assumes entire window)
+ // however, it is also unused (the GL matricies are used for selection, (see LLCamera::sphereInFrustum())) and so i'm not
+ // comfortable hacking on it.
+ calculateFrustumPlanesFromWindow((F32)(x - width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f,
+ (F32)(y_from_bot - height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f,
+ (F32)(x + width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f,
+ (F32)(y_from_bot + height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f);
+
+ }
+
+ // if not picking and not doing a snapshot, cache various GL matrices
+ if (!for_selection && mZoomFactor == 1.f)
+ {
+ // Save GL matrices for access elsewhere in code, especially project_world_to_screen
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLModelView[i] = modelview.m[i];
+ }
+ }
+
+ updateFrustumPlanes(*this);
+}
+
+
+// Uses the last GL matrices set in set_perspective to project a point from
+// screen coordinates to the agent's region.
+void LLViewerCamera::projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent) const
+{
+ GLdouble x, y, z;
+
+ F64 mdlv[16];
+ F64 proj[16];
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ mdlv[i] = (F64) gGLModelView[i];
+ proj[i] = (F64) gGLProjection[i];
+ }
+
+ gluUnProject(
+ GLdouble(screen_x), GLdouble(screen_y), 0.0,
+ mdlv, proj, (GLint*)gGLViewport,
+ &x,
+ &y,
+ &z );
+ pos_agent->setVec( (F32)x, (F32)y, (F32)z );
+}
+
+// Uses the last GL matrices set in set_perspective to project a point from
+// the agent's region space to screen coordinates. Returns true if point in within
+// the current window.
+bool LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const bool clamp) const
+{
+ bool in_front = true;
+ GLdouble x, y, z; // object's window coords, GL-style
+
+ LLVector3 dir_to_point = pos_agent - getOrigin();
+ dir_to_point /= dir_to_point.magVec();
+
+ if (dir_to_point * getAtAxis() < 0.f)
+ {
+ if (clamp)
+ {
+ return false;
+ }
+ else
+ {
+ in_front = false;
+ }
+ }
+
+ LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw();
+ S32 viewport[4];
+ viewport[0] = world_view_rect.mLeft;
+ viewport[1] = world_view_rect.mBottom;
+ viewport[2] = world_view_rect.getWidth();
+ viewport[3] = world_view_rect.getHeight();
+
+ F64 mdlv[16];
+ F64 proj[16];
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ mdlv[i] = (F64) gGLModelView[i];
+ proj[i] = (F64) gGLProjection[i];
+ }
+
+ if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ],
+ mdlv, proj, (GLint*)viewport,
+ &x, &y, &z))
+ {
+ // convert screen coordinates to virtual UI coordinates
+ x /= gViewerWindow->getDisplayScale().mV[VX];
+ y /= gViewerWindow->getDisplayScale().mV[VY];
+
+ // should now have the x,y coords of grab_point in screen space
+ LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
+
+ // convert to pixel coordinates
+ S32 int_x = lltrunc(x);
+ S32 int_y = lltrunc(y);
+
+ bool valid = true;
+
+ if (clamp)
+ {
+ if (int_x < world_rect.mLeft)
+ {
+ out_point.mX = world_rect.mLeft;
+ valid = false;
+ }
+ else if (int_x > world_rect.mRight)
+ {
+ out_point.mX = world_rect.mRight;
+ valid = false;
+ }
+ else
+ {
+ out_point.mX = int_x;
+ }
+
+ if (int_y < world_rect.mBottom)
+ {
+ out_point.mY = world_rect.mBottom;
+ valid = false;
+ }
+ else if (int_y > world_rect.mTop)
+ {
+ out_point.mY = world_rect.mTop;
+ valid = false;
+ }
+ else
+ {
+ out_point.mY = int_y;
+ }
+ return valid;
+ }
+ else
+ {
+ out_point.mX = int_x;
+ out_point.mY = int_y;
+
+ if (int_x < world_rect.mLeft)
+ {
+ valid = false;
+ }
+ else if (int_x > world_rect.mRight)
+ {
+ valid = false;
+ }
+ if (int_y < world_rect.mBottom)
+ {
+ valid = false;
+ }
+ else if (int_y > world_rect.mTop)
+ {
+ valid = false;
+ }
+
+ return in_front && valid;
+ }
+ }
+ else
+ {
+ return false;
+ }
+}
+
+// Uses the last GL matrices set in set_perspective to project a point from
+// the agent's region space to the nearest edge in screen coordinates.
+// Returns true if projection succeeds.
+bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent,
+ LLCoordGL &out_point) const
+{
+ LLVector3 dir_to_point = pos_agent - getOrigin();
+ dir_to_point /= dir_to_point.magVec();
+
+ bool in_front = true;
+ if (dir_to_point * getAtAxis() < 0.f)
+ {
+ in_front = false;
+ }
+
+ LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw();
+ S32 viewport[4];
+ viewport[0] = world_view_rect.mLeft;
+ viewport[1] = world_view_rect.mBottom;
+ viewport[2] = world_view_rect.getWidth();
+ viewport[3] = world_view_rect.getHeight();
+ GLdouble x, y, z; // object's window coords, GL-style
+
+ F64 mdlv[16];
+ F64 proj[16];
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ mdlv[i] = (F64) gGLModelView[i];
+ proj[i] = (F64) gGLProjection[i];
+ }
+
+ if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY],
+ pos_agent.mV[VZ], mdlv,
+ proj, (GLint*)viewport,
+ &x, &y, &z))
+ {
+ x /= gViewerWindow->getDisplayScale().mV[VX];
+ y /= gViewerWindow->getDisplayScale().mV[VY];
+ // should now have the x,y coords of grab_point in screen space
+ const LLRect& world_rect = gViewerWindow->getWorldViewRectScaled();
+
+ // ...sanity check
+ S32 int_x = lltrunc(x);
+ S32 int_y = lltrunc(y);
+
+ // find the center
+ GLdouble center_x = (GLdouble)world_rect.getCenterX();
+ GLdouble center_y = (GLdouble)world_rect.getCenterY();
+
+ if (x == center_x && y == center_y)
+ {
+ // can't project to edge from exact center
+ return false;
+ }
+
+ // find the line from center to local
+ GLdouble line_x = x - center_x;
+ GLdouble line_y = y - center_y;
+
+ int_x = lltrunc(center_x);
+ int_y = lltrunc(center_y);
+
+
+ if (0.f == line_x)
+ {
+ // the slope of the line is undefined
+ if (line_y > 0.f)
+ {
+ int_y = world_rect.mTop;
+ }
+ else
+ {
+ int_y = world_rect.mBottom;
+ }
+ }
+ else if (0 == world_rect.getWidth())
+ {
+ // the diagonal slope of the view is undefined
+ if (y < world_rect.mBottom)
+ {
+ int_y = world_rect.mBottom;
+ }
+ else if ( y > world_rect.mTop)
+ {
+ int_y = world_rect.mTop;
+ }
+ }
+ else
+ {
+ F32 line_slope = (F32)(line_y / line_x);
+ F32 rect_slope = ((F32)world_rect.getHeight()) / ((F32)world_rect.getWidth());
+
+ if (fabs(line_slope) > rect_slope)
+ {
+ if (line_y < 0.f)
+ {
+ // bottom
+ int_y = world_rect.mBottom;
+ }
+ else
+ {
+ // top
+ int_y = world_rect.mTop;
+ }
+ int_x = lltrunc(((GLdouble)int_y - center_y) / line_slope + center_x);
+ }
+ else if (fabs(line_slope) < rect_slope)
+ {
+ if (line_x < 0.f)
+ {
+ // left
+ int_x = world_rect.mLeft;
+ }
+ else
+ {
+ // right
+ int_x = world_rect.mRight;
+ }
+ int_y = lltrunc(((GLdouble)int_x - center_x) * line_slope + center_y);
+ }
+ else
+ {
+ // exactly parallel ==> push to the corners
+ if (line_x > 0.f)
+ {
+ int_x = world_rect.mRight;
+ }
+ else
+ {
+ int_x = world_rect.mLeft;
+ }
+ if (line_y > 0.0f)
+ {
+ int_y = world_rect.mTop;
+ }
+ else
+ {
+ int_y = world_rect.mBottom;
+ }
+ }
+ }
+ if (!in_front)
+ {
+ int_x = world_rect.mLeft + world_rect.mRight - int_x;
+ int_y = world_rect.mBottom + world_rect.mTop - int_y;
+ }
+
+ out_point.mX = int_x + world_rect.mLeft;
+ out_point.mY = int_y + world_rect.mBottom;
+ return true;
+ }
+ return false;
+}
+
+
+void LLViewerCamera::getPixelVectors(const LLVector3 &pos_agent, LLVector3 &up, LLVector3 &right)
+{
+ LLVector3 to_vec = pos_agent - getOrigin();
+
+ F32 at_dist = to_vec * getAtAxis();
+
+ F32 height_meters = at_dist* (F32)tan(getView()/2.f);
+ F32 height_pixels = getViewHeightInPixels()/2.f;
+
+ F32 pixel_aspect = gViewerWindow->getWindow()->getPixelAspectRatio();
+
+ F32 meters_per_pixel = height_meters / height_pixels;
+ up = getUpAxis() * meters_per_pixel * gViewerWindow->getDisplayScale().mV[VY];
+ right = -1.f * pixel_aspect * meters_per_pixel * getLeftAxis() * gViewerWindow->getDisplayScale().mV[VX];
+}
+
+LLVector3 LLViewerCamera::roundToPixel(const LLVector3 &pos_agent)
+{
+ F32 dist = (pos_agent - getOrigin()).magVec();
+ // Convert to screen space and back, preserving the depth.
+ LLCoordGL screen_point;
+ if (!projectPosAgentToScreen(pos_agent, screen_point, false))
+ {
+ // Off the screen, just return the original position.
+ return pos_agent;
+ }
+
+ LLVector3 ray_dir;
+
+ projectScreenToPosAgent(screen_point.mX, screen_point.mY, &ray_dir);
+ ray_dir -= getOrigin();
+ ray_dir.normVec();
+
+ LLVector3 pos_agent_rounded = getOrigin() + ray_dir*dist;
+
+ /*
+ LLVector3 pixel_x, pixel_y;
+ getPixelVectors(pos_agent_rounded, pixel_y, pixel_x);
+ pos_agent_rounded += 0.5f*pixel_x, 0.5f*pixel_y;
+ */
+ return pos_agent_rounded;
+}
+
+bool LLViewerCamera::cameraUnderWater() const
+{
+ LLViewerRegion* regionp = LLWorld::instance().getRegionFromPosAgent(getOrigin());
+
+ if (!regionp)
+ {
+ regionp = gAgent.getRegion();
+ }
+
+ if(!regionp)
+ {
+ return false ;
+ }
+
+ return getOrigin().mV[VZ] < regionp->getWaterHeight();
+}
+
+bool LLViewerCamera::areVertsVisible(LLViewerObject* volumep, bool all_verts)
+{
+ S32 i, num_faces;
+ LLDrawable* drawablep = volumep->mDrawable;
+
+ if (!drawablep)
+ {
+ return false;
+ }
+
+ LLVolume* volume = volumep->getVolume();
+ if (!volume)
+ {
+ return false;
+ }
+
+ LLVOVolume* vo_volume = (LLVOVolume*) volumep;
+
+ vo_volume->updateRelativeXform();
+ LLMatrix4 mat = vo_volume->getRelativeXform();
+
+ LLMatrix4 render_mat(vo_volume->getRenderRotation(), LLVector4(vo_volume->getRenderPosition()));
+
+ LLMatrix4a render_mata;
+ render_mata.loadu(render_mat);
+ LLMatrix4a mata;
+ mata.loadu(mat);
+
+ num_faces = volume->getNumVolumeFaces();
+ for (i = 0; i < num_faces; i++)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+
+ for (U32 v = 0; v < face.mNumVertices; v++)
+ {
+ const LLVector4a& src_vec = face.mPositions[v];
+ LLVector4a vec;
+ mata.affineTransform(src_vec, vec);
+
+ if (drawablep->isActive())
+ {
+ LLVector4a t = vec;
+ render_mata.affineTransform(t, vec);
+ }
+
+ bool in_frustum = pointInFrustum(LLVector3(vec.getF32ptr())) > 0;
+
+ if (( !in_frustum && all_verts) ||
+ (in_frustum && !all_verts))
+ {
+ return !all_verts;
+ }
+ }
+ }
+ return all_verts;
+}
+
+extern bool gCubeSnapshot;
+
+// changes local camera and broadcasts change
+/* virtual */ void LLViewerCamera::setView(F32 vertical_fov_rads)
+{
+ llassert(!gCubeSnapshot);
+
+ F32 old_fov = LLViewerCamera::getInstance()->getView();
+
+ // cap the FoV
+ vertical_fov_rads = llclamp(vertical_fov_rads, getMinView(), getMaxView());
+
+ if (vertical_fov_rads == old_fov) return;
+
+ // send the new value to the simulator
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_AgentFOV);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode);
+
+ msg->nextBlockFast(_PREHASH_FOVBlock);
+ msg->addU32Fast(_PREHASH_GenCounter, 0);
+ msg->addF32Fast(_PREHASH_VerticalAngle, vertical_fov_rads);
+
+ gAgent.sendReliableMessage();
+
+ // sync the camera with the new value
+ LLCamera::setView(vertical_fov_rads); // call base implementation
+}
+
+void LLViewerCamera::setViewNoBroadcast(F32 vertical_fov_rads)
+{
+ LLCamera::setView(vertical_fov_rads);
+}
+
+void LLViewerCamera::setDefaultFOV(F32 vertical_fov_rads)
+{
+ vertical_fov_rads = llclamp(vertical_fov_rads, getMinView(), getMaxView());
+ setView(vertical_fov_rads);
+ mCameraFOVDefault = vertical_fov_rads;
+ mCosHalfCameraFOV = cosf(mCameraFOVDefault * 0.5f);
+}
+
+bool LLViewerCamera::isDefaultFOVChanged()
+{
+ if(mPrevCameraFOVDefault != mCameraFOVDefault)
+ {
+ mPrevCameraFOVDefault = mCameraFOVDefault;
+ return !gSavedSettings.getBOOL("IgnoreFOVZoomForLODs");
+ }
+ return false;
+}
+
+// static
+void LLViewerCamera::updateCameraAngle( void* user_data, const LLSD& value)
+{
+ LLViewerCamera* self=(LLViewerCamera*)user_data;
+ self->setDefaultFOV(value.asReal());
+}
+
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