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| author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-04-07 21:30:47 +0300 |
|---|---|---|
| committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-04-07 22:49:55 +0300 |
| commit | a7f3785cd6856eeba7eb454625e8cf874eb20e8e (patch) | |
| tree | 844dc64a3d5b78215149ad1ec249f80384d3b084 /indra/newview/llvieweraudio.cpp | |
| parent | f6a2dbe6ec3dbe059ca25cfcd2348619aeacb46b (diff) | |
#3873 Return back AudioLevelWind
Partial revert from d00b6e4216bb308ae075d90dfa871c902d765f8d
Our statistics claimed that AudioLevelWind is unused, but it is in use.
Diffstat (limited to 'indra/newview/llvieweraudio.cpp')
| -rw-r--r-- | indra/newview/llvieweraudio.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index b3b4f43e57..404297c58f 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -541,8 +541,8 @@ void audio_update_wind(bool force_update) // whereas steady-state avatar walk velocity is only 3.2 m/s. // Without this the world feels desolate on first login when you are // standing still. - const F32 WIND_LEVEL = 0.5f; - LLVector3 scaled_wind_vec = gWindVec * WIND_LEVEL; + static LLUICachedControl<F32> wind_level("AudioLevelWind", 0.5f); + LLVector3 scaled_wind_vec = gWindVec * wind_level; // Mix in the avatar's motion, subtract because when you walk north, // the apparent wind moves south. |
