diff options
| author | Jonathan Yap <jhwelch@gmail.com> | 2018-01-12 09:08:49 -0500 |
|---|---|---|
| committer | Jonathan Yap <jhwelch@gmail.com> | 2018-01-12 09:08:49 -0500 |
| commit | 1e586749efeeb8c40503330572680a8709ae5487 (patch) | |
| tree | 5c1ebee5dbdb5004f354b9fb0837d60f6dd3cfcc /indra/newview/lltexturecache.cpp | |
| parent | 32f16633c77564d567ed0752e56eb38abb916ccd (diff) | |
| parent | 1693ccba58eef676df1f91e50627545ac35bb819 (diff) | |
STORM-2145 Merge up to viewer-release
Diffstat (limited to 'indra/newview/lltexturecache.cpp')
| -rw-r--r-- | indra/newview/lltexturecache.cpp | 355 |
1 files changed, 221 insertions, 134 deletions
diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp index 36c4f0d516..435d833345 100644 --- a/indra/newview/lltexturecache.cpp +++ b/indra/newview/lltexturecache.cpp @@ -31,6 +31,7 @@ #include "llapr.h" #include "lldir.h" #include "llimage.h" +#include "llimagej2c.h" // for version control #include "lllfsthread.h" #include "llviewercontrol.h" @@ -386,22 +387,35 @@ bool LLTextureCacheRemoteWorker::doRead() } // Allocate read buffer mReadData = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), mDataSize); - S32 bytes_read = LLAPRFile::readEx(local_filename, - mReadData, mOffset, mDataSize, mCache->getLocalAPRFilePool()); - if (bytes_read != mDataSize) + + if (mReadData) { - LL_WARNS() << "Error reading file from local cache: " << local_filename - << " Bytes: " << mDataSize << " Offset: " << mOffset + S32 bytes_read = LLAPRFile::readEx( local_filename, + mReadData, + mOffset, + mDataSize, + mCache->getLocalAPRFilePool()); + + if (bytes_read != mDataSize) + { + LL_WARNS() << "Error reading file from local cache: " << local_filename + << " Bytes: " << mDataSize << " Offset: " << mOffset << " / " << mDataSize << LL_ENDL; - mDataSize = 0; - FREE_MEM(LLImageBase::getPrivatePool(), mReadData); - mReadData = NULL; + mDataSize = 0; + FREE_MEM(LLImageBase::getPrivatePool(), mReadData); + mReadData = NULL; + } + else + { + mImageSize = local_size; + mImageLocal = TRUE; + } } else { - //LL_INFOS() << "texture " << mID.asString() << " found in local_assets" << LL_ENDL; - mImageSize = local_size; - mImageLocal = TRUE; + LL_WARNS() << "Error allocating memory for cache: " << local_filename + << " of size: " << mDataSize << LL_ENDL; + mDataSize = 0; } // We're done... done = true; @@ -476,44 +490,55 @@ bool LLTextureCacheRemoteWorker::doRead() // Reserve the whole data buffer first U8* data = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), mDataSize); - - // Set the data file pointers taking the read offset into account. 2 cases: - if (mOffset < TEXTURE_CACHE_ENTRY_SIZE) + if (data) { - // Offset within the header record. That means we read something from the header cache. - // Note: most common case is (mOffset = 0), so this is the "normal" code path. - data_offset = TEXTURE_CACHE_ENTRY_SIZE - mOffset; // i.e. TEXTURE_CACHE_ENTRY_SIZE if mOffset nul (common case) - file_offset = 0; - file_size = mDataSize - data_offset; - // Copy the raw data we've been holding from the header cache into the new sized buffer - llassert_always(mReadData); - memcpy(data, mReadData, data_offset); - FREE_MEM(LLImageBase::getPrivatePool(), mReadData); - mReadData = NULL; - } - else - { - // Offset bigger than the header record. That means we haven't read anything yet. - data_offset = 0; - file_offset = mOffset - TEXTURE_CACHE_ENTRY_SIZE; - file_size = mDataSize; - // No data from header cache to copy in that case, we skipped it all - } + // Set the data file pointers taking the read offset into account. 2 cases: + if (mOffset < TEXTURE_CACHE_ENTRY_SIZE) + { + // Offset within the header record. That means we read something from the header cache. + // Note: most common case is (mOffset = 0), so this is the "normal" code path. + data_offset = TEXTURE_CACHE_ENTRY_SIZE - mOffset; // i.e. TEXTURE_CACHE_ENTRY_SIZE if mOffset nul (common case) + file_offset = 0; + file_size = mDataSize - data_offset; + // Copy the raw data we've been holding from the header cache into the new sized buffer + llassert_always(mReadData); + memcpy(data, mReadData, data_offset); + FREE_MEM(LLImageBase::getPrivatePool(), mReadData); + mReadData = NULL; + } + else + { + // Offset bigger than the header record. That means we haven't read anything yet. + data_offset = 0; + file_offset = mOffset - TEXTURE_CACHE_ENTRY_SIZE; + file_size = mDataSize; + // No data from header cache to copy in that case, we skipped it all + } - // Now use that buffer as the object read buffer - llassert_always(mReadData == NULL); - mReadData = data; + // Now use that buffer as the object read buffer + llassert_always(mReadData == NULL); + mReadData = data; - // Read the data at last - S32 bytes_read = LLAPRFile::readEx(filename, - mReadData + data_offset, - file_offset, file_size, - mCache->getLocalAPRFilePool()); - if (bytes_read != file_size) + // Read the data at last + S32 bytes_read = LLAPRFile::readEx(filename, + mReadData + data_offset, + file_offset, file_size, + mCache->getLocalAPRFilePool()); + if (bytes_read != file_size) + { + LL_WARNS() << "LLTextureCacheWorker: " << mID + << " incorrect number of bytes read from body: " << bytes_read + << " / " << file_size << LL_ENDL; + FREE_MEM(LLImageBase::getPrivatePool(), mReadData); + mReadData = NULL; + mDataSize = -1; // failed + done = true; + } + } + else { LL_WARNS() << "LLTextureCacheWorker: " << mID - << " incorrect number of bytes read from body: " << bytes_read - << " / " << file_size << LL_ENDL; + << " failed to allocate memory for reading: " << mDataSize << LL_ENDL; FREE_MEM(LLImageBase::getPrivatePool(), mReadData); mReadData = NULL; mDataSize = -1; // failed @@ -547,10 +572,20 @@ bool LLTextureCacheRemoteWorker::doWrite() // First state / stage : check that what we're trying to cache is in an OK shape if (mState == INIT) { - llassert_always(mOffset == 0); // We currently do not support write offsets - llassert_always(mDataSize > 0); // Things will go badly wrong if mDataSize is nul or negative... - llassert_always(mImageSize >= mDataSize); - mState = CACHE; + if ((mOffset != 0) // We currently do not support write offsets + || (mDataSize <= 0) // Things will go badly wrong if mDataSize is nul or negative... + || (mImageSize < mDataSize) + || (mRawDiscardLevel < 0) + || (mRawImage->isBufferInvalid())) // decode failed or malfunctioned, don't write + { + LL_WARNS() << "INIT state check failed for image: " << mID << " Size: " << mImageSize << " DataSize: " << mDataSize << " Discard:" << mRawDiscardLevel << LL_ENDL; + mDataSize = -1; // failed + done = true; + } + else + { + mState = CACHE; + } } // No LOCAL state for write(): because it doesn't make much sense to cache a local file... @@ -559,7 +594,7 @@ bool LLTextureCacheRemoteWorker::doWrite() if (!done && (mState == CACHE)) { bool alreadyCached = false; - LLTextureCache::Entry entry ; + LLTextureCache::Entry entry; // Checks if this image is already in the entry list idx = mCache->getHeaderCacheEntry(mID, entry); @@ -568,110 +603,132 @@ bool LLTextureCacheRemoteWorker::doWrite() idx = mCache->setHeaderCacheEntry(mID, entry, mImageSize, mDataSize); // create the new entry. if(idx >= 0) { - // (almost always) write to the fast cache. - if (mRawImage->getDataSize()) + // write to the fast cache. + if(!mCache->writeToFastCache(idx, mRawImage, mRawDiscardLevel)) { - llassert_always(mCache->writeToFastCache(idx, mRawImage, mRawDiscardLevel)); + LL_WARNS() << "writeToFastCache failed" << LL_ENDL; + mDataSize = -1; // failed + done = true; + } } } - } else { alreadyCached = mCache->updateEntry(idx, entry, mImageSize, mDataSize); // update the existing entry. } - if (idx < 0) + if (!done) { - LL_WARNS() << "LLTextureCacheWorker: " << mID - << " Unable to create header entry for writing!" << LL_ENDL; - mDataSize = -1; // failed - done = true; - } - else - { - if (alreadyCached && (mDataSize <= TEXTURE_CACHE_ENTRY_SIZE)) + if (idx < 0) { - // Small texture already cached case: we're done with writing + LL_WARNS() << "LLTextureCacheWorker: " << mID + << " Unable to create header entry for writing!" << LL_ENDL; + mDataSize = -1; // failed done = true; } else { - // If the texture has already been cached, we don't resave the header and go directly to the body part - mState = alreadyCached ? BODY : HEADER; + if (alreadyCached && (mDataSize <= TEXTURE_CACHE_ENTRY_SIZE)) + { + // Small texture already cached case: we're done with writing + done = true; + } + else + { + // If the texture has already been cached, we don't resave the header and go directly to the body part + mState = alreadyCached ? BODY : HEADER; + } } } } + // Third stage / state : write the header record in the header file (texture.cache) if (!done && (mState == HEADER)) { - llassert_always(idx >= 0); // we need an entry here or storing the header makes no sense - S32 offset = idx * TEXTURE_CACHE_ENTRY_SIZE; // skip to the correct spot in the header file - S32 size = TEXTURE_CACHE_ENTRY_SIZE; // record size is fixed for the header - S32 bytes_written; - - if (mDataSize < TEXTURE_CACHE_ENTRY_SIZE) + if (idx < 0) // we need an entry here or storing the header makes no sense { - // We need to write a full record in the header cache so, if the amount of data is smaller - // than a record, we need to transfer the data to a buffer padded with 0 and write that - U8* padBuffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), TEXTURE_CACHE_ENTRY_SIZE); - memset(padBuffer, 0, TEXTURE_CACHE_ENTRY_SIZE); // Init with zeros - memcpy(padBuffer, mWriteData, mDataSize); // Copy the write buffer - bytes_written = LLAPRFile::writeEx(mCache->mHeaderDataFileName, padBuffer, offset, size, mCache->getLocalAPRFilePool()); - FREE_MEM(LLImageBase::getPrivatePool(), padBuffer); + LL_WARNS() << "index check failed" << LL_ENDL; + mDataSize = -1; // failed + done = true; } else { - // Write the header record (== first TEXTURE_CACHE_ENTRY_SIZE bytes of the raw file) in the header file - bytes_written = LLAPRFile::writeEx(mCache->mHeaderDataFileName, mWriteData, offset, size, mCache->getLocalAPRFilePool()); - } + S32 offset = idx * TEXTURE_CACHE_ENTRY_SIZE; // skip to the correct spot in the header file + S32 size = TEXTURE_CACHE_ENTRY_SIZE; // record size is fixed for the header + S32 bytes_written; - if (bytes_written <= 0) - { - LL_WARNS() << "LLTextureCacheWorker: " << mID + if (mDataSize < TEXTURE_CACHE_ENTRY_SIZE) + { + // We need to write a full record in the header cache so, if the amount of data is smaller + // than a record, we need to transfer the data to a buffer padded with 0 and write that + U8* padBuffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), TEXTURE_CACHE_ENTRY_SIZE); + memset(padBuffer, 0, TEXTURE_CACHE_ENTRY_SIZE); // Init with zeros + memcpy(padBuffer, mWriteData, mDataSize); // Copy the write buffer + bytes_written = LLAPRFile::writeEx(mCache->mHeaderDataFileName, padBuffer, offset, size, mCache->getLocalAPRFilePool()); + FREE_MEM(LLImageBase::getPrivatePool(), padBuffer); + } + else + { + // Write the header record (== first TEXTURE_CACHE_ENTRY_SIZE bytes of the raw file) in the header file + bytes_written = LLAPRFile::writeEx(mCache->mHeaderDataFileName, mWriteData, offset, size, mCache->getLocalAPRFilePool()); + } + + if (bytes_written <= 0) + { + LL_WARNS() << "LLTextureCacheWorker: " << mID << " Unable to write header entry!" << LL_ENDL; - mDataSize = -1; // failed - done = true; - } + mDataSize = -1; // failed + done = true; + } - // If we wrote everything (may be more with padding) in the header cache, - // we're done so we don't have a body to store - if (mDataSize <= bytes_written) - { - done = true; - } - else - { - mState = BODY; + // If we wrote everything (may be more with padding) in the header cache, + // we're done so we don't have a body to store + if (mDataSize <= bytes_written) + { + done = true; + } + else + { + mState = BODY; + } } } // Fourth stage / state : write the body file, i.e. the rest of the texture in a "UUID" file name if (!done && (mState == BODY)) { - llassert(mDataSize > TEXTURE_CACHE_ENTRY_SIZE); // wouldn't make sense to be here otherwise... - S32 file_size = mDataSize - TEXTURE_CACHE_ENTRY_SIZE; - + if (mDataSize <= TEXTURE_CACHE_ENTRY_SIZE) // wouldn't make sense to be here otherwise... { - // build the cache file name from the UUID - std::string filename = mCache->getTextureFileName(mID); -// LL_INFOS() << "Writing Body: " << filename << " Bytes: " << file_offset+file_size << LL_ENDL; - S32 bytes_written = LLAPRFile::writeEx( filename, - mWriteData + TEXTURE_CACHE_ENTRY_SIZE, - 0, file_size, - mCache->getLocalAPRFilePool()); - if (bytes_written <= 0) + LL_WARNS() << "mDataSize check failed" << LL_ENDL; + mDataSize = -1; // failed + done = true; + } + else + { + S32 file_size = mDataSize - TEXTURE_CACHE_ENTRY_SIZE; + { - LL_WARNS() << "LLTextureCacheWorker: " << mID + // build the cache file name from the UUID + std::string filename = mCache->getTextureFileName(mID); + // LL_INFOS() << "Writing Body: " << filename << " Bytes: " << file_offset+file_size << LL_ENDL; + S32 bytes_written = LLAPRFile::writeEx(filename, + mWriteData + TEXTURE_CACHE_ENTRY_SIZE, + 0, file_size, + mCache->getLocalAPRFilePool()); + if (bytes_written <= 0) + { + LL_WARNS() << "LLTextureCacheWorker: " << mID << " incorrect number of bytes written to body: " << bytes_written << " / " << file_size << LL_ENDL; - mDataSize = -1; // failed - done = true; + mDataSize = -1; // failed + done = true; + } } + + // Nothing else to do at that point... + done = true; } - - // Nothing else to do at that point... - done = true; } mRawImage = NULL; @@ -902,9 +959,17 @@ BOOL LLTextureCache::isInLocal(const LLUUID& id) ////////////////////////////////////////////////////////////////////////////// //static -F32 LLTextureCache::sHeaderCacheVersion = 1.7f; +F32 LLTextureCache::sHeaderCacheVersion = 1.71f; U32 LLTextureCache::sCacheMaxEntries = 1024 * 1024; //~1 million textures. S64 LLTextureCache::sCacheMaxTexturesSize = 0; // no limit +std::string LLTextureCache::sHeaderCacheEncoderVersion = LLImageJ2C::getEngineInfo(); + +#if defined(ADDRESS_SIZE) +U32 LLTextureCache::sHeaderCacheAddressSize = ADDRESS_SIZE; +#else +U32 LLTextureCache::sHeaderCacheAddressSize = 32; +#endif + const char* entries_filename = "texture.entries"; const char* cache_filename = "texture.cache"; const char* old_textures_dirname = "textures"; @@ -1047,12 +1112,28 @@ void LLTextureCache::readEntriesHeader() } else //create an empty entries header. { - mHeaderEntriesInfo.mVersion = sHeaderCacheVersion ; - mHeaderEntriesInfo.mEntries = 0 ; + setEntriesHeader(); writeEntriesHeader() ; } } +void LLTextureCache::setEntriesHeader() +{ + if (sHeaderEncoderStringSize < sHeaderCacheEncoderVersion.size() + 1) + { + // For simplicity we use predefined size of header, so if version string + // doesn't fit, either getEngineInfo() returned malformed string or + // sHeaderEncoderStringSize need to be increased. + // Also take into accout that c_str() returns additional null character + LL_ERRS() << "Version string doesn't fit in header" << LL_ENDL; + } + + mHeaderEntriesInfo.mVersion = sHeaderCacheVersion; + mHeaderEntriesInfo.mAdressSize = sHeaderCacheAddressSize; + strcpy(mHeaderEntriesInfo.mEncoderVersion, sHeaderCacheEncoderVersion.c_str()); + mHeaderEntriesInfo.mEntries = 0; +} + void LLTextureCache::writeEntriesHeader() { llassert_always(mHeaderAPRFile == NULL); @@ -1406,10 +1487,13 @@ void LLTextureCache::readHeaderCache() readEntriesHeader(); - if (mHeaderEntriesInfo.mVersion != sHeaderCacheVersion) + if (mHeaderEntriesInfo.mVersion != sHeaderCacheVersion + || mHeaderEntriesInfo.mAdressSize != sHeaderCacheAddressSize + || strcmp(mHeaderEntriesInfo.mEncoderVersion, sHeaderCacheEncoderVersion.c_str()) != 0) { if (!mReadOnly) { + LL_INFOS() << "Texture Cache version mismatch, Purging." << LL_ENDL; purgeAllTextures(false); } } @@ -1554,9 +1638,9 @@ void LLTextureCache::purgeAllTextures(bool purge_directories) gDirUtilp->deleteFilesInDir(dirname, mask); } } + gDirUtilp->deleteFilesInDir(mTexturesDirName, mask); // headers, fast cache if (purge_directories) { - gDirUtilp->deleteFilesInDir(mTexturesDirName, mask); LLFile::rmdir(mTexturesDirName); } } @@ -1568,8 +1652,7 @@ void LLTextureCache::purgeAllTextures(bool purge_directories) mUpdatedEntryMap.clear(); // Info with 0 entries - mHeaderEntriesInfo.mVersion = sHeaderCacheVersion; - mHeaderEntriesInfo.mEntries = 0; + setEntriesHeader(); writeEntriesHeader(); LL_INFOS() << "The entire texture cache is cleared." << LL_ENDL ; @@ -1733,24 +1816,30 @@ S32 LLTextureCache::getHeaderCacheEntry(const LLUUID& id, Entry& entry) S32 LLTextureCache::setHeaderCacheEntry(const LLUUID& id, Entry& entry, S32 imagesize, S32 datasize) { mHeaderMutex.lock(); - S32 idx = openAndReadEntry(id, entry, true); + S32 idx = openAndReadEntry(id, entry, true); // read or create mHeaderMutex.unlock(); - if (idx >= 0) - { - updateEntry(idx, entry, imagesize, datasize); - } - - if(idx < 0) // retry + if(idx < 0) // retry once { readHeaderCache(); // We couldn't write an entry, so refresh the LRU - + mHeaderMutex.lock(); - llassert_always(!mLRU.empty() || mHeaderEntriesInfo.mEntries < sCacheMaxEntries); + idx = openAndReadEntry(id, entry, true); mHeaderMutex.unlock(); + } - idx = setHeaderCacheEntry(id, entry, imagesize, datasize); // assert above ensures no inf. recursion + if (idx >= 0) + { + updateEntry(idx, entry, imagesize, datasize); + } + else + { + LL_WARNS() << "Failed to set cache entry for image: " << id << LL_ENDL; + // We couldn't write to file, switch to read only mode and clear data + setReadOnly(true); + clearCorruptedCache(); // won't remove files due to "read only" } + return idx; } @@ -1902,7 +1991,7 @@ LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& d bool LLTextureCache::writeToFastCache(S32 id, LLPointer<LLImageRaw> raw, S32 discardlevel) { //rescale image if needed - if (raw.isNull() || !raw->getData()) + if (raw.isNull() || raw->isBufferInvalid() || !raw->getData()) { LL_ERRS() << "Attempted to write NULL raw image to fastcache" << LL_ENDL; return false; @@ -1927,15 +2016,13 @@ bool LLTextureCache::writeToFastCache(S32 id, LLPointer<LLImageRaw> raw, S32 dis if(w * h *c > 0) //valid { //make a duplicate to keep the original raw image untouched. - raw = raw->duplicate(); + raw = raw->scaled(w, h); if (raw->isBufferInvalid()) { LL_WARNS() << "Invalid image duplicate buffer" << LL_ENDL; return false; } - raw->scale(w, h) ; - discardlevel += i ; } } |
