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authorCosmic Linden <cosmic@lindenlab.com>2023-05-22 10:10:14 -0700
committerCosmic Linden <cosmic@lindenlab.com>2023-10-13 10:31:51 -0700
commit2318d657660320b921e1566b54d3833c0401a34c (patch)
tree2535b9e0f8b66855221afd37d896edb9550e7e65 /indra/newview/llsurfacepatch.cpp
parentde9184479cfc179ba6e9d6ff388aff7da7f0b4ab (diff)
Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing"
This reverts commit de9184479cfc179ba6e9d6ff388aff7da7f0b4ab.
Diffstat (limited to 'indra/newview/llsurfacepatch.cpp')
-rw-r--r--indra/newview/llsurfacepatch.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/llsurfacepatch.cpp b/indra/newview/llsurfacepatch.cpp
index 81fb4cf0cd..449d3d95c8 100644
--- a/indra/newview/llsurfacepatch.cpp
+++ b/indra/newview/llsurfacepatch.cpp
@@ -209,7 +209,6 @@ void LLSurfacePatch::eval(const U32 x, const U32 y, const U32 stride, LLVector3
}
llassert_always(vertex && normal && tex0 && tex1);
- // TODO: I think this is off by 1. Should use 1 less (which iirc is captured in another field member. See LLSurface::create). Do some hack to fix repeats for PBR only, while keeping legacy texture the same?
U32 surface_stride = mSurfacep->getGridsPerEdge();
U32 point_offset = x + y*surface_stride;