diff options
| author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
| commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
| tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llsurface.cpp | |
| parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) | |
Fix line endlings
Diffstat (limited to 'indra/newview/llsurface.cpp')
| -rw-r--r-- | indra/newview/llsurface.cpp | 2628 |
1 files changed, 1314 insertions, 1314 deletions
diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp index ce880c09ee..cafeb8db1e 100644 --- a/indra/newview/llsurface.cpp +++ b/indra/newview/llsurface.cpp @@ -1,1314 +1,1314 @@ -/**
- * @file llsurface.cpp
- * @brief Implementation of LLSurface class
- *
- * $LicenseInfo:firstyear=2000&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llsurface.h"
-
-#include "llrender.h"
-
-#include "llviewertexturelist.h"
-#include "llpatchvertexarray.h"
-#include "patch_dct.h"
-#include "patch_code.h"
-#include "llbitpack.h"
-#include "llviewerobjectlist.h"
-#include "llregionhandle.h"
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llappviewer.h"
-#include "llworld.h"
-#include "llviewercontrol.h"
-#include "llviewertexture.h"
-#include "llsurfacepatch.h"
-#include "llvosurfacepatch.h"
-#include "llvowater.h"
-#include "pipeline.h"
-#include "llviewerregion.h"
-#include "llvlcomposition.h"
-#include "noise.h"
-#include "llviewercamera.h"
-#include "llglheaders.h"
-#include "lldrawpoolterrain.h"
-#include "lldrawable.h"
-
-extern LLPipeline gPipeline;
-extern bool gShiftFrame;
-
-LLColor4U MAX_WATER_COLOR(0, 48, 96, 240);
-
-
-S32 LLSurface::sTextureSize = 256;
-
-// ---------------- LLSurface:: Public Members ---------------
-
-LLSurface::LLSurface(U32 type, LLViewerRegion *regionp) :
- mGridsPerEdge(0),
- mOOGridsPerEdge(0.f),
- mPatchesPerEdge(0),
- mNumberOfPatches(0),
- mType(type),
- mDetailTextureScale(0.f),
- mOriginGlobal(0.0, 0.0, 0.0),
- mSTexturep(NULL),
- mWaterTexturep(NULL),
- mGridsPerPatchEdge(0),
- mMetersPerGrid(1.0f),
- mMetersPerEdge(1.0f),
- mRegionp(regionp)
-{
- // Surface data
- mSurfaceZ = NULL;
- mNorm = NULL;
-
- // Patch data
- mPatchList = NULL;
-
- // One of each for each camera
- mVisiblePatchCount = 0;
-
- mHasZData = false;
- // "uninitialized" min/max z
- mMinZ = 10000.f;
- mMaxZ = -10000.f;
-
- mWaterObjp = NULL;
-
- // In here temporarily.
- mSurfacePatchUpdateCount = 0;
-
- for (S32 i = 0; i < 8; i++)
- {
- mNeighbors[i] = NULL;
- }
-}
-
-
-LLSurface::~LLSurface()
-{
- delete [] mSurfaceZ;
- mSurfaceZ = NULL;
-
- delete [] mNorm;
-
- mGridsPerEdge = 0;
- mGridsPerPatchEdge = 0;
- mPatchesPerEdge = 0;
- mNumberOfPatches = 0;
- destroyPatchData();
-
- LLDrawPoolTerrain *poolp = (LLDrawPoolTerrain*) gPipeline.findPool(LLDrawPool::POOL_TERRAIN, mSTexturep);
- if (!poolp)
- {
- LL_WARNS() << "No pool for terrain on destruction!" << LL_ENDL;
- }
- else if (poolp->mReferences.empty())
- {
- gPipeline.removePool(poolp);
- // Don't enable this until we blitz the draw pool for it as well. -- djs
- if (mSTexturep)
- {
- mSTexturep = NULL;
- }
- if (mWaterTexturep)
- {
- mWaterTexturep = NULL;
- }
- }
- else
- {
- LL_ERRS() << "Terrain pool not empty!" << LL_ENDL;
- }
-}
-
-void LLSurface::initClasses()
-{
-}
-
-void LLSurface::setRegion(LLViewerRegion *regionp)
-{
- mRegionp = regionp;
- mWaterObjp = NULL; // depends on regionp, needs recreating
-}
-
-// Assumes that arguments are powers of 2, and that
-// grids_per_edge / grids_per_patch_edge = power of 2
-void LLSurface::create(const S32 grids_per_edge,
- const S32 grids_per_patch_edge,
- const LLVector3d &origin_global,
- const F32 width)
-{
- // Initialize various constants for the surface
- mGridsPerEdge = grids_per_edge + 1; // Add 1 for the east and north buffer
- mOOGridsPerEdge = 1.f / mGridsPerEdge;
- mGridsPerPatchEdge = grids_per_patch_edge;
- mPatchesPerEdge = (mGridsPerEdge - 1) / mGridsPerPatchEdge;
- mNumberOfPatches = mPatchesPerEdge * mPatchesPerEdge;
- mMetersPerGrid = width / ((F32)(mGridsPerEdge - 1));
- mMetersPerEdge = mMetersPerGrid * (mGridsPerEdge - 1);
-
- mOriginGlobal.setVec(origin_global);
-
- mPVArray.create(mGridsPerEdge, mGridsPerPatchEdge, LLWorld::getInstance()->getRegionScale());
-
- S32 number_of_grids = mGridsPerEdge * mGridsPerEdge;
-
- /////////////////////////////////////
- //
- // Initialize data arrays for surface
- ///
- mSurfaceZ = new F32[number_of_grids];
- mNorm = new LLVector3[number_of_grids];
-
- // Reset the surface to be a flat square grid
- for(S32 i=0; i < number_of_grids; i++)
- {
- // Surface is flat and zero
- // Normals all point up
- mSurfaceZ[i] = 0.0f;
- mNorm[i].setVec(0.f, 0.f, 1.f);
- }
-
-
- mVisiblePatchCount = 0;
-
-
- ///////////////////////
- //
- // Initialize textures
- //
-
- initTextures();
-
- // Has to be done after texture initialization
- createPatchData();
-}
-
-LLViewerTexture* LLSurface::getSTexture()
-{
- if (mSTexturep.notNull() && !mSTexturep->hasGLTexture())
- {
- createSTexture();
- }
- return mSTexturep;
-}
-
-LLViewerTexture* LLSurface::getWaterTexture()
-{
- if (mWaterTexturep.notNull() && !mWaterTexturep->hasGLTexture())
- {
- createWaterTexture();
- }
- return mWaterTexturep;
-}
-
-void LLSurface::createSTexture()
-{
- if (!mSTexturep)
- {
- // Fill with dummy gray data.
- // GL NOT ACTIVE HERE
- LLPointer<LLImageRaw> raw = new LLImageRaw(sTextureSize, sTextureSize, 3);
- U8 *default_texture = raw->getData();
- for (S32 i = 0; i < sTextureSize; i++)
- {
- for (S32 j = 0; j < sTextureSize; j++)
- {
- *(default_texture + (i*sTextureSize + j)*3) = 128;
- *(default_texture + (i*sTextureSize + j)*3 + 1) = 128;
- *(default_texture + (i*sTextureSize + j)*3 + 2) = 128;
- }
- }
-
- mSTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), false);
- mSTexturep->dontDiscard();
- gGL.getTexUnit(0)->bind(mSTexturep);
- mSTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
- }
-}
-
-void LLSurface::createWaterTexture()
-{
- if (!mWaterTexturep)
- {
- // Create the water texture
- LLPointer<LLImageRaw> raw = new LLImageRaw(sTextureSize/2, sTextureSize/2, 4);
- U8 *default_texture = raw->getData();
- for (S32 i = 0; i < sTextureSize/2; i++)
- {
- for (S32 j = 0; j < sTextureSize/2; j++)
- {
- *(default_texture + (i*sTextureSize/2 + j)*4) = MAX_WATER_COLOR.mV[0];
- *(default_texture + (i*sTextureSize/2 + j)*4 + 1) = MAX_WATER_COLOR.mV[1];
- *(default_texture + (i*sTextureSize/2 + j)*4 + 2) = MAX_WATER_COLOR.mV[2];
- *(default_texture + (i*sTextureSize/2 + j)*4 + 3) = MAX_WATER_COLOR.mV[3];
- }
- }
-
- mWaterTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), false);
- mWaterTexturep->dontDiscard();
- gGL.getTexUnit(0)->bind(mWaterTexturep);
- mWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
- }
-}
-
-void LLSurface::initTextures()
-{
- ///////////////////////
- //
- // Main surface texture
- //
- createSTexture();
-
- ///////////////////////
- //
- // Water texture
- //
- if (gSavedSettings.getBOOL("RenderWater") )
- {
- createWaterTexture();
- mWaterObjp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, mRegionp);
- gPipeline.createObject(mWaterObjp);
- LLVector3d water_pos_global = from_region_handle(mRegionp->getHandle());
- water_pos_global += LLVector3d(128.0, 128.0, DEFAULT_WATER_HEIGHT); // region doesn't have a valid water height yet
- mWaterObjp->setPositionGlobal(water_pos_global);
- }
-}
-
-
-void LLSurface::setOriginGlobal(const LLVector3d &origin_global)
-{
- LLVector3d new_origin_global;
- mOriginGlobal = origin_global;
- LLSurfacePatch *patchp;
- S32 i, j;
- // Need to update the southwest corners of the patches
- for (j=0; j<mPatchesPerEdge; j++)
- {
- for (i=0; i<mPatchesPerEdge; i++)
- {
- patchp = getPatch(i, j);
-
- new_origin_global = patchp->getOriginGlobal();
-
- new_origin_global.mdV[0] = mOriginGlobal.mdV[0] + i * mMetersPerGrid * mGridsPerPatchEdge;
- new_origin_global.mdV[1] = mOriginGlobal.mdV[1] + j * mMetersPerGrid * mGridsPerPatchEdge;
- patchp->setOriginGlobal(new_origin_global);
- }
- }
-
- // Hack!
- if (mWaterObjp.notNull() && mWaterObjp->mDrawable.notNull())
- {
- const F64 x = origin_global.mdV[VX] + 128.0;
- const F64 y = origin_global.mdV[VY] + 128.0;
- const F64 z = mWaterObjp->getPositionGlobal().mdV[VZ];
-
- LLVector3d water_origin_global(x, y, z);
-
- mWaterObjp->setPositionGlobal(water_origin_global);
- }
-}
-
-void LLSurface::getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegions )
-{
- S32 i;
- for (i = 0; i < 8; i++)
- {
- if ( mNeighbors[i] != NULL )
- {
- uniqueRegions.push_back( mNeighbors[i]->getRegion() );
- }
- }
-}
-
-
-void LLSurface::getNeighboringRegionsStatus( std::vector<S32>& regions )
-{
- S32 i;
- for (i = 0; i < 8; i++)
- {
- if ( mNeighbors[i] != NULL )
- {
- regions.push_back( i );
- }
- }
-}
-
-void LLSurface::connectNeighbor(LLSurface *neighborp, U32 direction)
-{
- S32 i;
- LLSurfacePatch *patchp, *neighbor_patchp;
-
- mNeighbors[direction] = neighborp;
- neighborp->mNeighbors[gDirOpposite[direction]] = this;
-
- // Connect patches
- if (NORTHEAST == direction)
- {
- patchp = getPatch(mPatchesPerEdge - 1, mPatchesPerEdge - 1);
- neighbor_patchp = neighborp->getPatch(0, 0);
-
- patchp->connectNeighbor(neighbor_patchp, direction);
- neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
-
- patchp->updateNorthEdge(); // Only update one of north or east.
- patchp->dirtyZ();
- }
- else if (NORTHWEST == direction)
- {
- patchp = getPatch(0, mPatchesPerEdge - 1);
- neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, 0);
-
- patchp->connectNeighbor(neighbor_patchp, direction);
- neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
- }
- else if (SOUTHWEST == direction)
- {
- patchp = getPatch(0, 0);
- neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, mPatchesPerEdge - 1);
-
- patchp->connectNeighbor(neighbor_patchp, direction);
- neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
-
- neighbor_patchp->updateNorthEdge(); // Only update one of north or east.
- neighbor_patchp->dirtyZ();
- }
- else if (SOUTHEAST == direction)
- {
- patchp = getPatch(mPatchesPerEdge - 1, 0);
- neighbor_patchp = neighborp->getPatch(0, mPatchesPerEdge - 1);
-
- patchp->connectNeighbor(neighbor_patchp, direction);
- neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
- }
- else if (EAST == direction)
- {
- // Do east/west connections, first
- for (i = 0; i < (S32)mPatchesPerEdge; i++)
- {
- patchp = getPatch(mPatchesPerEdge - 1, i);
- neighbor_patchp = neighborp->getPatch(0, i);
-
- patchp->connectNeighbor(neighbor_patchp, direction);
- neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
-
- patchp->updateEastEdge();
- patchp->dirtyZ();
- }
-
- // Now do northeast/southwest connections
- for (i = 0; i < (S32)mPatchesPerEdge - 1; i++)
- {
- patchp = getPatch(mPatchesPerEdge - 1, i);
- neighbor_patchp = neighborp->getPatch(0, i+1);
-
- patchp->connectNeighbor(neighbor_patchp, NORTHEAST);
- neighbor_patchp->connectNeighbor(patchp, SOUTHWEST);
- }
- // Now do southeast/northwest connections
- for (i = 1; i < (S32)mPatchesPerEdge; i++)
- {
- patchp = getPatch(mPatchesPerEdge - 1, i);
- neighbor_patchp = neighborp->getPatch(0, i-1);
-
- patchp->connectNeighbor(neighbor_patchp, SOUTHEAST);
- neighbor_patchp->connectNeighbor(patchp, NORTHWEST);
- }
- }
- else if (NORTH == direction)
- {
- // Do north/south connections, first
- for (i = 0; i < (S32)mPatchesPerEdge; i++)
- {
- patchp = getPatch(i, mPatchesPerEdge - 1);
- neighbor_patchp = neighborp->getPatch(i, 0);
-
- patchp->connectNeighbor(neighbor_patchp, direction);
- neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
-
- patchp->updateNorthEdge();
- patchp->dirtyZ();
- }
-
- // Do northeast/southwest connections
- for (i = 0; i < (S32)mPatchesPerEdge - 1; i++)
- {
- patchp = getPatch(i, mPatchesPerEdge - 1);
- neighbor_patchp = neighborp->getPatch(i+1, 0);
-
- patchp->connectNeighbor(neighbor_patchp, NORTHEAST);
- neighbor_patchp->connectNeighbor(patchp, SOUTHWEST);
- }
- // Do southeast/northwest connections
- for (i = 1; i < (S32)mPatchesPerEdge; i++)
- {
- patchp = getPatch(i, mPatchesPerEdge - 1);
- neighbor_patchp = neighborp->getPatch(i-1, 0);
-
- patchp->connectNeighbor(neighbor_patchp, NORTHWEST);
- neighbor_patchp->connectNeighbor(patchp, SOUTHEAST);
- }
- }
- else if (WEST == direction)
- {
- // Do east/west connections, first
- for (i = 0; i < mPatchesPerEdge; i++)
- {
- patchp = getPatch(0, i);
- neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, i);
-
- patchp->connectNeighbor(neighbor_patchp, direction);
- neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
-
- neighbor_patchp->updateEastEdge();
- neighbor_patchp->dirtyZ();
- }
-
- // Now do northeast/southwest connections
- for (i = 1; i < mPatchesPerEdge; i++)
- {
- patchp = getPatch(0, i);
- neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, i - 1);
-
- patchp->connectNeighbor(neighbor_patchp, SOUTHWEST);
- neighbor_patchp->connectNeighbor(patchp, NORTHEAST);
- }
-
- // Now do northwest/southeast connections
- for (i = 0; i < mPatchesPerEdge - 1; i++)
- {
- patchp = getPatch(0, i);
- neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, i + 1);
-
- patchp->connectNeighbor(neighbor_patchp, NORTHWEST);
- neighbor_patchp->connectNeighbor(patchp, SOUTHEAST);
- }
- }
- else if (SOUTH == direction)
- {
- // Do north/south connections, first
- for (i = 0; i < mPatchesPerEdge; i++)
- {
- patchp = getPatch(i, 0);
- neighbor_patchp = neighborp->getPatch(i, mPatchesPerEdge - 1);
-
- patchp->connectNeighbor(neighbor_patchp, direction);
- neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
-
- neighbor_patchp->updateNorthEdge();
- neighbor_patchp->dirtyZ();
- }
-
- // Now do northeast/southwest connections
- for (i = 1; i < mPatchesPerEdge; i++)
- {
- patchp = getPatch(i, 0);
- neighbor_patchp = neighborp->getPatch(i - 1, mPatchesPerEdge - 1);
-
- patchp->connectNeighbor(neighbor_patchp, SOUTHWEST);
- neighbor_patchp->connectNeighbor(patchp, NORTHEAST);
- }
- // Now do northeast/southwest connections
- for (i = 0; i < mPatchesPerEdge - 1; i++)
- {
- patchp = getPatch(i, 0);
- neighbor_patchp = neighborp->getPatch(i + 1, mPatchesPerEdge - 1);
-
- patchp->connectNeighbor(neighbor_patchp, SOUTHEAST);
- neighbor_patchp->connectNeighbor(patchp, NORTHWEST);
- }
- }
-}
-
-void LLSurface::disconnectNeighbor(LLSurface *surfacep)
-{
- S32 i;
- for (i = 0; i < 8; i++)
- {
- if (surfacep == mNeighbors[i])
- {
- mNeighbors[i] = NULL;
- }
- }
-
- // Iterate through surface patches, removing any connectivity to removed surface.
- for (i = 0; i < mNumberOfPatches; i++)
- {
- (mPatchList + i)->disconnectNeighbor(surfacep);
- }
-}
-
-
-void LLSurface::disconnectAllNeighbors()
-{
- S32 i;
- for (i = 0; i < 8; i++)
- {
- if (mNeighbors[i])
- {
- mNeighbors[i]->disconnectNeighbor(this);
- mNeighbors[i] = NULL;
- }
- }
-}
-
-
-
-const LLVector3d &LLSurface::getOriginGlobal() const
-{
- return mOriginGlobal;
-}
-
-LLVector3 LLSurface::getOriginAgent() const
-{
- return gAgent.getPosAgentFromGlobal(mOriginGlobal);
-}
-
-F32 LLSurface::getMetersPerGrid() const
-{
- return mMetersPerGrid;
-}
-
-S32 LLSurface::getGridsPerEdge() const
-{
- return mGridsPerEdge;
-}
-
-S32 LLSurface::getPatchesPerEdge() const
-{
- return mPatchesPerEdge;
-}
-
-S32 LLSurface::getGridsPerPatchEdge() const
-{
- return mGridsPerPatchEdge;
-}
-
-void LLSurface::moveZ(const S32 x, const S32 y, const F32 delta)
-{
- llassert(x >= 0);
- llassert(y >= 0);
- llassert(x < mGridsPerEdge);
- llassert(y < mGridsPerEdge);
- mSurfaceZ[x + y*mGridsPerEdge] += delta;
-}
-
-
-void LLSurface::updatePatchVisibilities(LLAgent &agent)
-{
- if (gShiftFrame)
- {
- return;
- }
-
- LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(gAgentCamera.getCameraPositionGlobal());
-
- LLSurfacePatch *patchp;
-
- mVisiblePatchCount = 0;
- for (S32 i=0; i<mNumberOfPatches; i++)
- {
- patchp = mPatchList + i;
-
- patchp->updateVisibility();
- if (patchp->getVisible())
- {
- mVisiblePatchCount++;
- patchp->updateCameraDistanceRegion(pos_region);
- }
- }
-}
-
-bool LLSurface::idleUpdate(F32 max_update_time)
-{
- if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TERRAIN))
- {
- return false;
- }
-
- // Perform idle time update of non-critical stuff.
- // In this case, texture and normal updates.
- LLTimer update_timer;
- bool did_update = false;
-
- // If the Z height data has changed, we need to rebuild our
- // property line vertex arrays.
- if (mDirtyPatchList.size() > 0)
- {
- getRegion()->dirtyHeights();
- }
-
- // Always call updateNormals() / updateVerticalStats()
- // every frame to avoid artifacts
- for(std::set<LLSurfacePatch *>::iterator iter = mDirtyPatchList.begin();
- iter != mDirtyPatchList.end(); )
- {
- std::set<LLSurfacePatch *>::iterator curiter = iter++;
- LLSurfacePatch *patchp = *curiter;
- patchp->updateNormals();
- patchp->updateVerticalStats();
- if (max_update_time == 0.f || update_timer.getElapsedTimeF32() < max_update_time)
- {
- if (patchp->updateTexture())
- {
- did_update = true;
- patchp->clearDirty();
- mDirtyPatchList.erase(curiter);
- }
- }
- }
-
- if (did_update)
- {
- // some patches changed, update region reflection probes
- mRegionp->updateReflectionProbes();
- }
-
- return did_update;
-}
-
-void LLSurface::decompressDCTPatch(LLBitPack &bitpack, LLGroupHeader *gopp, bool b_large_patch)
-{
-
- LLPatchHeader ph;
- S32 j, i;
- S32 patch[LARGE_PATCH_SIZE*LARGE_PATCH_SIZE];
- LLSurfacePatch *patchp;
-
- init_patch_decompressor(gopp->patch_size);
- gopp->stride = mGridsPerEdge;
- set_group_of_patch_header(gopp);
-
- while (1)
- {
- decode_patch_header(bitpack, &ph);
- if (ph.quant_wbits == END_OF_PATCHES)
- {
- break;
- }
-
- i = ph.patchids >> 5;
- j = ph.patchids & 0x1F;
-
- if ((i >= mPatchesPerEdge) || (j >= mPatchesPerEdge))
- {
- LL_WARNS() << "Received invalid terrain packet - patch header patch ID incorrect!"
- << " patches per edge " << mPatchesPerEdge
- << " i " << i
- << " j " << j
- << " dc_offset " << ph.dc_offset
- << " range " << (S32)ph.range
- << " quant_wbits " << (S32)ph.quant_wbits
- << " patchids " << (S32)ph.patchids
- << LL_ENDL;
- return;
- }
-
- patchp = &mPatchList[j*mPatchesPerEdge + i];
-
-
- decode_patch(bitpack, patch);
- decompress_patch(patchp->getDataZ(), patch, &ph);
-
- // Update edges for neighbors. Need to guarantee that this gets done before we generate vertical stats.
- patchp->updateNorthEdge();
- patchp->updateEastEdge();
- if (patchp->getNeighborPatch(WEST))
- {
- patchp->getNeighborPatch(WEST)->updateEastEdge();
- }
- if (patchp->getNeighborPatch(SOUTHWEST))
- {
- patchp->getNeighborPatch(SOUTHWEST)->updateEastEdge();
- patchp->getNeighborPatch(SOUTHWEST)->updateNorthEdge();
- }
- if (patchp->getNeighborPatch(SOUTH))
- {
- patchp->getNeighborPatch(SOUTH)->updateNorthEdge();
- }
-
- // Dirty patch statistics, and flag that the patch has data.
- patchp->dirtyZ();
- patchp->setHasReceivedData();
- }
-}
-
-
-// Retrurns true if "position" is within the bounds of surface.
-// "position" is region-local
-bool LLSurface::containsPosition(const LLVector3 &position)
-{
- if (position.mV[VX] < 0.0f || position.mV[VX] > mMetersPerEdge ||
- position.mV[VY] < 0.0f || position.mV[VY] > mMetersPerEdge)
- {
- return false;
- }
- return true;
-}
-
-
-F32 LLSurface::resolveHeightRegion(const F32 x, const F32 y) const
-{
- F32 height = 0.0f;
- F32 oometerspergrid = 1.f/mMetersPerGrid;
-
- // Check to see if v is actually above surface
- // We use (mGridsPerEdge-1) below rather than (mGridsPerEdge)
- // becuase of the east and north buffers
-
- if (x >= 0.f &&
- x <= mMetersPerEdge &&
- y >= 0.f &&
- y <= mMetersPerEdge)
- {
- const S32 left = llfloor(x * oometerspergrid);
- const S32 bottom = llfloor(y * oometerspergrid);
-
- // Don't walk off the edge of the array!
- const S32 right = ( left+1 < (S32)mGridsPerEdge-1 ? left+1 : left );
- const S32 top = ( bottom+1 < (S32)mGridsPerEdge-1 ? bottom+1 : bottom );
-
- // Figure out if v is in first or second triangle of the square
- // and calculate the slopes accordingly
- // | |
- // -(i,j+1)---(i+1,j+1)--
- // | 1 / | ^
- // | / 2 | |
- // | / | j
- // --(i,j)----(i+1,j)--
- // | |
- //
- // i ->
- // where N = mGridsPerEdge
-
- const F32 left_bottom = getZ( left, bottom );
- const F32 right_bottom = getZ( right, bottom );
- const F32 left_top = getZ( left, top );
- const F32 right_top = getZ( right, top );
-
- // dx and dy are incremental steps from (mSurface + k)
- F32 dx = x - left * mMetersPerGrid;
- F32 dy = y - bottom * mMetersPerGrid;
-
- if (dy > dx)
- {
- // triangle 1
- dy *= left_top - left_bottom;
- dx *= right_top - left_top;
- }
- else
- {
- // triangle 2
- dx *= right_bottom - left_bottom;
- dy *= right_top - right_bottom;
- }
- height = left_bottom + (dx + dy) * oometerspergrid;
- }
- return height;
-}
-
-
-F32 LLSurface::resolveHeightGlobal(const LLVector3d& v) const
-{
- if (!mRegionp)
- {
- return 0.f;
- }
-
- LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(v);
-
- return resolveHeightRegion(pos_region);
-}
-
-
-LLVector3 LLSurface::resolveNormalGlobal(const LLVector3d& pos_global) const
-{
- if (!mSurfaceZ)
- {
- // Hmm. Uninitialized surface!
- return LLVector3::z_axis;
- }
- //
- // Returns the vector normal to a surface at location specified by vector v
- //
- F32 oometerspergrid = 1.f/mMetersPerGrid;
- LLVector3 normal;
- F32 dzx, dzy;
-
- if (pos_global.mdV[VX] >= mOriginGlobal.mdV[VX] &&
- pos_global.mdV[VX] < mOriginGlobal.mdV[VX] + mMetersPerEdge &&
- pos_global.mdV[VY] >= mOriginGlobal.mdV[VY] &&
- pos_global.mdV[VY] < mOriginGlobal.mdV[VY] + mMetersPerEdge)
- {
- U32 i, j, k;
- F32 dx, dy;
- i = (U32) ((pos_global.mdV[VX] - mOriginGlobal.mdV[VX]) * oometerspergrid);
- j = (U32) ((pos_global.mdV[VY] - mOriginGlobal.mdV[VY]) * oometerspergrid );
- k = i + j*mGridsPerEdge;
-
- // Figure out if v is in first or second triangle of the square
- // and calculate the slopes accordingly
- // | |
- // -(k+N)---(k+1+N)--
- // | 1 / | ^
- // | / 2 | |
- // | / | j
- // --(k)----(k+1)--
- // | |
- //
- // i ->
- // where N = mGridsPerEdge
-
- // dx and dy are incremental steps from (mSurface + k)
- dx = (F32)(pos_global.mdV[VX] - i*mMetersPerGrid - mOriginGlobal.mdV[VX]);
- dy = (F32)(pos_global.mdV[VY] - j*mMetersPerGrid - mOriginGlobal.mdV[VY]);
- if (dy > dx)
- { // triangle 1
- dzx = *(mSurfaceZ + k + 1 + mGridsPerEdge) - *(mSurfaceZ + k + mGridsPerEdge);
- dzy = *(mSurfaceZ + k) - *(mSurfaceZ + k + mGridsPerEdge);
- normal.setVec(-dzx,dzy,1);
- }
- else
- { // triangle 2
- dzx = *(mSurfaceZ + k) - *(mSurfaceZ + k + 1);
- dzy = *(mSurfaceZ + k + 1 + mGridsPerEdge) - *(mSurfaceZ + k + 1);
- normal.setVec(dzx,-dzy,1);
- }
- }
- normal.normVec();
- return normal;
-
-
-}
-
-LLSurfacePatch *LLSurface::resolvePatchRegion(const F32 x, const F32 y) const
-{
-// x and y should be region-local coordinates.
-// If x and y are outside of the surface, then the returned
-// index will be for the nearest boundary patch.
-//
-// 12 | 13| 14| 15
-// | | |
-// +---+---+---+---+
-// | 12| 13| 14| 15|
-// ----+---+---+---+---+-----
-// 8 | 8 | 9 | 10| 11| 11
-// ----+---+---+---+---+-----
-// 4 | 4 | 5 | 6 | 7 | 7
-// ----+---+---+---+---+-----
-// | 0 | 1 | 2 | 3 |
-// +---+---+---+---+
-// | | |
-// 0 | 1 | 2 | 3
-//
-
-// When x and y are not region-local do the following first
-
- S32 i, j;
- if (x < 0.0f)
- {
- i = 0;
- }
- else if (x >= mMetersPerEdge)
- {
- i = mPatchesPerEdge - 1;
- }
- else
- {
- i = (U32) (x / (mMetersPerGrid * mGridsPerPatchEdge));
- }
-
- if (y < 0.0f)
- {
- j = 0;
- }
- else if (y >= mMetersPerEdge)
- {
- j = mPatchesPerEdge - 1;
- }
- else
- {
- j = (U32) (y / (mMetersPerGrid * mGridsPerPatchEdge));
- }
-
- // *NOTE: Super paranoia code follows.
- S32 index = i + j * mPatchesPerEdge;
- if((index < 0) || (index >= mNumberOfPatches))
- {
- if(0 == mNumberOfPatches)
- {
- LL_WARNS() << "No patches for current region!" << LL_ENDL;
- return NULL;
- }
- S32 old_index = index;
- index = llclamp(old_index, 0, (mNumberOfPatches - 1));
- LL_WARNS() << "Clamping out of range patch index " << old_index
- << " to " << index << LL_ENDL;
- }
- return &(mPatchList[index]);
-}
-
-
-LLSurfacePatch *LLSurface::resolvePatchRegion(const LLVector3 &pos_region) const
-{
- return resolvePatchRegion(pos_region.mV[VX], pos_region.mV[VY]);
-}
-
-
-LLSurfacePatch *LLSurface::resolvePatchGlobal(const LLVector3d &pos_global) const
-{
- llassert(mRegionp);
- LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(pos_global);
- return resolvePatchRegion(pos_region);
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLSurface &S)
-{
- s << "{ \n";
- s << " mGridsPerEdge = " << S.mGridsPerEdge - 1 << " + 1\n";
- s << " mGridsPerPatchEdge = " << S.mGridsPerPatchEdge << "\n";
- s << " mPatchesPerEdge = " << S.mPatchesPerEdge << "\n";
- s << " mOriginGlobal = " << S.mOriginGlobal << "\n";
- s << " mMetersPerGrid = " << S.mMetersPerGrid << "\n";
- s << " mVisiblePatchCount = " << S.mVisiblePatchCount << "\n";
- s << "}";
- return s;
-}
-
-
-// ---------------- LLSurface:: Protected ----------------
-
-void LLSurface::createPatchData()
-{
- // Assumes mGridsPerEdge, mGridsPerPatchEdge, and mPatchesPerEdge have been properly set
- // TODO -- check for create() called when surface is not empty
- S32 i, j;
- LLSurfacePatch *patchp;
-
- // Allocate memory
- mPatchList = new LLSurfacePatch[mNumberOfPatches];
-
- // One of each for each camera
- mVisiblePatchCount = mNumberOfPatches;
-
- for (j=0; j<mPatchesPerEdge; j++)
- {
- for (i=0; i<mPatchesPerEdge; i++)
- {
- patchp = getPatch(i, j);
- patchp->setSurface(this);
- }
- }
-
- for (j=0; j<mPatchesPerEdge; j++)
- {
- for (i=0; i<mPatchesPerEdge; i++)
- {
- patchp = getPatch(i, j);
- patchp->mHasReceivedData = false;
- patchp->mSTexUpdate = true;
-
- S32 data_offset = i * mGridsPerPatchEdge + j * mGridsPerPatchEdge * mGridsPerEdge;
-
- patchp->setDataZ(mSurfaceZ + data_offset);
- patchp->setDataNorm(mNorm + data_offset);
-
-
- // We make each patch point to its neighbors so we can do resolution checking
- // when butting up different resolutions. Patches that don't have neighbors
- // somewhere will point to NULL on that side.
- if (i < mPatchesPerEdge-1)
- {
- patchp->setNeighborPatch(EAST,getPatch(i+1, j));
- }
- else
- {
- patchp->setNeighborPatch(EAST, NULL);
- }
-
- if (j < mPatchesPerEdge-1)
- {
- patchp->setNeighborPatch(NORTH, getPatch(i, j+1));
- }
- else
- {
- patchp->setNeighborPatch(NORTH, NULL);
- }
-
- if (i > 0)
- {
- patchp->setNeighborPatch(WEST, getPatch(i - 1, j));
- }
- else
- {
- patchp->setNeighborPatch(WEST, NULL);
- }
-
- if (j > 0)
- {
- patchp->setNeighborPatch(SOUTH, getPatch(i, j-1));
- }
- else
- {
- patchp->setNeighborPatch(SOUTH, NULL);
- }
-
- if (i < (mPatchesPerEdge-1) && j < (mPatchesPerEdge-1))
- {
- patchp->setNeighborPatch(NORTHEAST, getPatch(i + 1, j + 1));
- }
- else
- {
- patchp->setNeighborPatch(NORTHEAST, NULL);
- }
-
- if (i > 0 && j < (mPatchesPerEdge-1))
- {
- patchp->setNeighborPatch(NORTHWEST, getPatch(i - 1, j + 1));
- }
- else
- {
- patchp->setNeighborPatch(NORTHWEST, NULL);
- }
-
- if (i > 0 && j > 0)
- {
- patchp->setNeighborPatch(SOUTHWEST, getPatch(i - 1, j - 1));
- }
- else
- {
- patchp->setNeighborPatch(SOUTHWEST, NULL);
- }
-
- if (i < (mPatchesPerEdge-1) && j > 0)
- {
- patchp->setNeighborPatch(SOUTHEAST, getPatch(i + 1, j - 1));
- }
- else
- {
- patchp->setNeighborPatch(SOUTHEAST, NULL);
- }
-
- LLVector3d origin_global;
- origin_global.mdV[0] = mOriginGlobal.mdV[0] + i * mMetersPerGrid * mGridsPerPatchEdge;
- origin_global.mdV[1] = mOriginGlobal.mdV[0] + j * mMetersPerGrid * mGridsPerPatchEdge;
- origin_global.mdV[2] = 0.f;
- patchp->setOriginGlobal(origin_global);
- }
- }
-}
-
-
-void LLSurface::destroyPatchData()
-{
- // Delete all of the cached patch data for these patches.
-
- delete [] mPatchList;
- mPatchList = NULL;
- mVisiblePatchCount = 0;
-}
-
-
-void LLSurface::setTextureSize(const S32 texture_size)
-{
- sTextureSize = texture_size;
-}
-
-
-U32 LLSurface::getRenderLevel(const U32 render_stride) const
-{
- return mPVArray.mRenderLevelp[render_stride];
-}
-
-
-U32 LLSurface::getRenderStride(const U32 render_level) const
-{
- return mPVArray.mRenderStridep[render_level];
-}
-
-
-LLSurfacePatch *LLSurface::getPatch(const S32 x, const S32 y) const
-{
- if ((x < 0) || (x >= mPatchesPerEdge))
- {
- LL_ERRS() << "Asking for patch out of bounds" << LL_ENDL;
- return NULL;
- }
- if ((y < 0) || (y >= mPatchesPerEdge))
- {
- LL_ERRS() << "Asking for patch out of bounds" << LL_ENDL;
- return NULL;
- }
-
- return mPatchList + x + y*mPatchesPerEdge;
-}
-
-
-void LLSurface::dirtyAllPatches()
-{
- S32 i;
- for (i = 0; i < mNumberOfPatches; i++)
- {
- mPatchList[i].dirtyZ();
- }
-}
-
-void LLSurface::dirtySurfacePatch(LLSurfacePatch *patchp)
-{
- // Put surface patch on dirty surface patch list
- mDirtyPatchList.insert(patchp);
-}
-
-
-void LLSurface::setWaterHeight(F32 height)
-{
- if (!mWaterObjp.isNull())
- {
- LLVector3 water_pos_region = mWaterObjp->getPositionRegion();
- bool changed = water_pos_region.mV[VZ] != height;
- water_pos_region.mV[VZ] = height;
- mWaterObjp->setPositionRegion(water_pos_region);
- if (changed)
- {
- LLWorld::getInstance()->updateWaterObjects();
- }
- }
- else
- {
- LL_WARNS() << "LLSurface::setWaterHeight with no water object!" << LL_ENDL;
- }
-}
-
-F32 LLSurface::getWaterHeight() const
-{
- if (!mWaterObjp.isNull())
- {
- // we have a water object, the usual case
- return mWaterObjp->getPositionRegion().mV[VZ];
- }
- else
- {
- return DEFAULT_WATER_HEIGHT;
- }
-}
-
-
-bool LLSurface::generateWaterTexture(const F32 x, const F32 y,
- const F32 width, const F32 height)
-{
- LL_PROFILE_ZONE_SCOPED
- if (!getWaterTexture())
- {
- return false;
- }
-
- S32 tex_width = mWaterTexturep->getWidth();
- S32 tex_height = mWaterTexturep->getHeight();
- S32 tex_comps = mWaterTexturep->getComponents();
- S32 tex_stride = tex_width * tex_comps;
- LLPointer<LLImageRaw> raw = new LLImageRaw(tex_width, tex_height, tex_comps);
- U8 *rawp = raw->getData();
-
- F32 scale = 256.f * getMetersPerGrid() / (F32)tex_width;
- F32 scale_inv = 1.f / scale;
-
- S32 x_begin, y_begin, x_end, y_end;
-
- x_begin = ll_round(x * scale_inv);
- y_begin = ll_round(y * scale_inv);
- x_end = ll_round((x + width) * scale_inv);
- y_end = ll_round((y + width) * scale_inv);
-
- if (x_end > tex_width)
- {
- x_end = tex_width;
- }
- if (y_end > tex_width)
- {
- y_end = tex_width;
- }
-
- // OK, for now, just have the composition value equal the height at the point.
- LLVector3 location;
- LLColor4U coloru;
-
- const F32 WATER_HEIGHT = getWaterHeight();
-
- S32 i, j, offset;
- for (j = y_begin; j < y_end; j++)
- {
- for (i = x_begin; i < x_end; i++)
- {
- //F32 nv[2];
- //nv[0] = i/256.f;
- //nv[1] = j/256.f;
- // const S32 modulation = noise2(nv)*40;
- offset = j*tex_stride + i*tex_comps;
- location.mV[VX] = i*scale;
- location.mV[VY] = j*scale;
-
- // Sample multiple points
- const F32 height = resolveHeightRegion(location);
-
- if (height > WATER_HEIGHT)
- {
- // Above water...
- coloru = MAX_WATER_COLOR;
- coloru.mV[3] = ABOVE_WATERLINE_ALPHA;
- *(rawp + offset++) = coloru.mV[0];
- *(rawp + offset++) = coloru.mV[1];
- *(rawp + offset++) = coloru.mV[2];
- *(rawp + offset++) = coloru.mV[3];
- }
- else
- {
- // Want non-linear curve for transparency gradient
- coloru = MAX_WATER_COLOR;
- const F32 frac = 1.f - 2.f/(2.f - (height - WATER_HEIGHT));
- S32 alpha = 64 + ll_round((255-64)*frac);
-
- alpha = llmin(ll_round((F32)MAX_WATER_COLOR.mV[3]), alpha);
- alpha = llmax(64, alpha);
-
- coloru.mV[3] = alpha;
- *(rawp + offset++) = coloru.mV[0];
- *(rawp + offset++) = coloru.mV[1];
- *(rawp + offset++) = coloru.mV[2];
- *(rawp + offset++) = coloru.mV[3];
- }
- }
- }
-
- if (!mWaterTexturep->hasGLTexture())
- {
- mWaterTexturep->createGLTexture(0, raw);
- }
-
- mWaterTexturep->setSubImage(raw, x_begin, y_begin, x_end - x_begin, y_end - y_begin);
- return true;
-}
+/** + * @file llsurface.cpp + * @brief Implementation of LLSurface class + * + * $LicenseInfo:firstyear=2000&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llsurface.h" + +#include "llrender.h" + +#include "llviewertexturelist.h" +#include "llpatchvertexarray.h" +#include "patch_dct.h" +#include "patch_code.h" +#include "llbitpack.h" +#include "llviewerobjectlist.h" +#include "llregionhandle.h" +#include "llagent.h" +#include "llagentcamera.h" +#include "llappviewer.h" +#include "llworld.h" +#include "llviewercontrol.h" +#include "llviewertexture.h" +#include "llsurfacepatch.h" +#include "llvosurfacepatch.h" +#include "llvowater.h" +#include "pipeline.h" +#include "llviewerregion.h" +#include "llvlcomposition.h" +#include "noise.h" +#include "llviewercamera.h" +#include "llglheaders.h" +#include "lldrawpoolterrain.h" +#include "lldrawable.h" + +extern LLPipeline gPipeline; +extern bool gShiftFrame; + +LLColor4U MAX_WATER_COLOR(0, 48, 96, 240); + + +S32 LLSurface::sTextureSize = 256; + +// ---------------- LLSurface:: Public Members --------------- + +LLSurface::LLSurface(U32 type, LLViewerRegion *regionp) : + mGridsPerEdge(0), + mOOGridsPerEdge(0.f), + mPatchesPerEdge(0), + mNumberOfPatches(0), + mType(type), + mDetailTextureScale(0.f), + mOriginGlobal(0.0, 0.0, 0.0), + mSTexturep(NULL), + mWaterTexturep(NULL), + mGridsPerPatchEdge(0), + mMetersPerGrid(1.0f), + mMetersPerEdge(1.0f), + mRegionp(regionp) +{ + // Surface data + mSurfaceZ = NULL; + mNorm = NULL; + + // Patch data + mPatchList = NULL; + + // One of each for each camera + mVisiblePatchCount = 0; + + mHasZData = false; + // "uninitialized" min/max z + mMinZ = 10000.f; + mMaxZ = -10000.f; + + mWaterObjp = NULL; + + // In here temporarily. + mSurfacePatchUpdateCount = 0; + + for (S32 i = 0; i < 8; i++) + { + mNeighbors[i] = NULL; + } +} + + +LLSurface::~LLSurface() +{ + delete [] mSurfaceZ; + mSurfaceZ = NULL; + + delete [] mNorm; + + mGridsPerEdge = 0; + mGridsPerPatchEdge = 0; + mPatchesPerEdge = 0; + mNumberOfPatches = 0; + destroyPatchData(); + + LLDrawPoolTerrain *poolp = (LLDrawPoolTerrain*) gPipeline.findPool(LLDrawPool::POOL_TERRAIN, mSTexturep); + if (!poolp) + { + LL_WARNS() << "No pool for terrain on destruction!" << LL_ENDL; + } + else if (poolp->mReferences.empty()) + { + gPipeline.removePool(poolp); + // Don't enable this until we blitz the draw pool for it as well. -- djs + if (mSTexturep) + { + mSTexturep = NULL; + } + if (mWaterTexturep) + { + mWaterTexturep = NULL; + } + } + else + { + LL_ERRS() << "Terrain pool not empty!" << LL_ENDL; + } +} + +void LLSurface::initClasses() +{ +} + +void LLSurface::setRegion(LLViewerRegion *regionp) +{ + mRegionp = regionp; + mWaterObjp = NULL; // depends on regionp, needs recreating +} + +// Assumes that arguments are powers of 2, and that +// grids_per_edge / grids_per_patch_edge = power of 2 +void LLSurface::create(const S32 grids_per_edge, + const S32 grids_per_patch_edge, + const LLVector3d &origin_global, + const F32 width) +{ + // Initialize various constants for the surface + mGridsPerEdge = grids_per_edge + 1; // Add 1 for the east and north buffer + mOOGridsPerEdge = 1.f / mGridsPerEdge; + mGridsPerPatchEdge = grids_per_patch_edge; + mPatchesPerEdge = (mGridsPerEdge - 1) / mGridsPerPatchEdge; + mNumberOfPatches = mPatchesPerEdge * mPatchesPerEdge; + mMetersPerGrid = width / ((F32)(mGridsPerEdge - 1)); + mMetersPerEdge = mMetersPerGrid * (mGridsPerEdge - 1); + + mOriginGlobal.setVec(origin_global); + + mPVArray.create(mGridsPerEdge, mGridsPerPatchEdge, LLWorld::getInstance()->getRegionScale()); + + S32 number_of_grids = mGridsPerEdge * mGridsPerEdge; + + ///////////////////////////////////// + // + // Initialize data arrays for surface + /// + mSurfaceZ = new F32[number_of_grids]; + mNorm = new LLVector3[number_of_grids]; + + // Reset the surface to be a flat square grid + for(S32 i=0; i < number_of_grids; i++) + { + // Surface is flat and zero + // Normals all point up + mSurfaceZ[i] = 0.0f; + mNorm[i].setVec(0.f, 0.f, 1.f); + } + + + mVisiblePatchCount = 0; + + + /////////////////////// + // + // Initialize textures + // + + initTextures(); + + // Has to be done after texture initialization + createPatchData(); +} + +LLViewerTexture* LLSurface::getSTexture() +{ + if (mSTexturep.notNull() && !mSTexturep->hasGLTexture()) + { + createSTexture(); + } + return mSTexturep; +} + +LLViewerTexture* LLSurface::getWaterTexture() +{ + if (mWaterTexturep.notNull() && !mWaterTexturep->hasGLTexture()) + { + createWaterTexture(); + } + return mWaterTexturep; +} + +void LLSurface::createSTexture() +{ + if (!mSTexturep) + { + // Fill with dummy gray data. + // GL NOT ACTIVE HERE + LLPointer<LLImageRaw> raw = new LLImageRaw(sTextureSize, sTextureSize, 3); + U8 *default_texture = raw->getData(); + for (S32 i = 0; i < sTextureSize; i++) + { + for (S32 j = 0; j < sTextureSize; j++) + { + *(default_texture + (i*sTextureSize + j)*3) = 128; + *(default_texture + (i*sTextureSize + j)*3 + 1) = 128; + *(default_texture + (i*sTextureSize + j)*3 + 2) = 128; + } + } + + mSTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), false); + mSTexturep->dontDiscard(); + gGL.getTexUnit(0)->bind(mSTexturep); + mSTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); + } +} + +void LLSurface::createWaterTexture() +{ + if (!mWaterTexturep) + { + // Create the water texture + LLPointer<LLImageRaw> raw = new LLImageRaw(sTextureSize/2, sTextureSize/2, 4); + U8 *default_texture = raw->getData(); + for (S32 i = 0; i < sTextureSize/2; i++) + { + for (S32 j = 0; j < sTextureSize/2; j++) + { + *(default_texture + (i*sTextureSize/2 + j)*4) = MAX_WATER_COLOR.mV[0]; + *(default_texture + (i*sTextureSize/2 + j)*4 + 1) = MAX_WATER_COLOR.mV[1]; + *(default_texture + (i*sTextureSize/2 + j)*4 + 2) = MAX_WATER_COLOR.mV[2]; + *(default_texture + (i*sTextureSize/2 + j)*4 + 3) = MAX_WATER_COLOR.mV[3]; + } + } + + mWaterTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), false); + mWaterTexturep->dontDiscard(); + gGL.getTexUnit(0)->bind(mWaterTexturep); + mWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); + } +} + +void LLSurface::initTextures() +{ + /////////////////////// + // + // Main surface texture + // + createSTexture(); + + /////////////////////// + // + // Water texture + // + if (gSavedSettings.getBOOL("RenderWater") ) + { + createWaterTexture(); + mWaterObjp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, mRegionp); + gPipeline.createObject(mWaterObjp); + LLVector3d water_pos_global = from_region_handle(mRegionp->getHandle()); + water_pos_global += LLVector3d(128.0, 128.0, DEFAULT_WATER_HEIGHT); // region doesn't have a valid water height yet + mWaterObjp->setPositionGlobal(water_pos_global); + } +} + + +void LLSurface::setOriginGlobal(const LLVector3d &origin_global) +{ + LLVector3d new_origin_global; + mOriginGlobal = origin_global; + LLSurfacePatch *patchp; + S32 i, j; + // Need to update the southwest corners of the patches + for (j=0; j<mPatchesPerEdge; j++) + { + for (i=0; i<mPatchesPerEdge; i++) + { + patchp = getPatch(i, j); + + new_origin_global = patchp->getOriginGlobal(); + + new_origin_global.mdV[0] = mOriginGlobal.mdV[0] + i * mMetersPerGrid * mGridsPerPatchEdge; + new_origin_global.mdV[1] = mOriginGlobal.mdV[1] + j * mMetersPerGrid * mGridsPerPatchEdge; + patchp->setOriginGlobal(new_origin_global); + } + } + + // Hack! + if (mWaterObjp.notNull() && mWaterObjp->mDrawable.notNull()) + { + const F64 x = origin_global.mdV[VX] + 128.0; + const F64 y = origin_global.mdV[VY] + 128.0; + const F64 z = mWaterObjp->getPositionGlobal().mdV[VZ]; + + LLVector3d water_origin_global(x, y, z); + + mWaterObjp->setPositionGlobal(water_origin_global); + } +} + +void LLSurface::getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegions ) +{ + S32 i; + for (i = 0; i < 8; i++) + { + if ( mNeighbors[i] != NULL ) + { + uniqueRegions.push_back( mNeighbors[i]->getRegion() ); + } + } +} + + +void LLSurface::getNeighboringRegionsStatus( std::vector<S32>& regions ) +{ + S32 i; + for (i = 0; i < 8; i++) + { + if ( mNeighbors[i] != NULL ) + { + regions.push_back( i ); + } + } +} + +void LLSurface::connectNeighbor(LLSurface *neighborp, U32 direction) +{ + S32 i; + LLSurfacePatch *patchp, *neighbor_patchp; + + mNeighbors[direction] = neighborp; + neighborp->mNeighbors[gDirOpposite[direction]] = this; + + // Connect patches + if (NORTHEAST == direction) + { + patchp = getPatch(mPatchesPerEdge - 1, mPatchesPerEdge - 1); + neighbor_patchp = neighborp->getPatch(0, 0); + + patchp->connectNeighbor(neighbor_patchp, direction); + neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]); + + patchp->updateNorthEdge(); // Only update one of north or east. + patchp->dirtyZ(); + } + else if (NORTHWEST == direction) + { + patchp = getPatch(0, mPatchesPerEdge - 1); + neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, 0); + + patchp->connectNeighbor(neighbor_patchp, direction); + neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]); + } + else if (SOUTHWEST == direction) + { + patchp = getPatch(0, 0); + neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, mPatchesPerEdge - 1); + + patchp->connectNeighbor(neighbor_patchp, direction); + neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]); + + neighbor_patchp->updateNorthEdge(); // Only update one of north or east. + neighbor_patchp->dirtyZ(); + } + else if (SOUTHEAST == direction) + { + patchp = getPatch(mPatchesPerEdge - 1, 0); + neighbor_patchp = neighborp->getPatch(0, mPatchesPerEdge - 1); + + patchp->connectNeighbor(neighbor_patchp, direction); + neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]); + } + else if (EAST == direction) + { + // Do east/west connections, first + for (i = 0; i < (S32)mPatchesPerEdge; i++) + { + patchp = getPatch(mPatchesPerEdge - 1, i); + neighbor_patchp = neighborp->getPatch(0, i); + + patchp->connectNeighbor(neighbor_patchp, direction); + neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]); + + patchp->updateEastEdge(); + patchp->dirtyZ(); + } + + // Now do northeast/southwest connections + for (i = 0; i < (S32)mPatchesPerEdge - 1; i++) + { + patchp = getPatch(mPatchesPerEdge - 1, i); + neighbor_patchp = neighborp->getPatch(0, i+1); + + patchp->connectNeighbor(neighbor_patchp, NORTHEAST); + neighbor_patchp->connectNeighbor(patchp, SOUTHWEST); + } + // Now do southeast/northwest connections + for (i = 1; i < (S32)mPatchesPerEdge; i++) + { + patchp = getPatch(mPatchesPerEdge - 1, i); + neighbor_patchp = neighborp->getPatch(0, i-1); + + patchp->connectNeighbor(neighbor_patchp, SOUTHEAST); + neighbor_patchp->connectNeighbor(patchp, NORTHWEST); + } + } + else if (NORTH == direction) + { + // Do north/south connections, first + for (i = 0; i < (S32)mPatchesPerEdge; i++) + { + patchp = getPatch(i, mPatchesPerEdge - 1); + neighbor_patchp = neighborp->getPatch(i, 0); + + patchp->connectNeighbor(neighbor_patchp, direction); + neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]); + + patchp->updateNorthEdge(); + patchp->dirtyZ(); + } + + // Do northeast/southwest connections + for (i = 0; i < (S32)mPatchesPerEdge - 1; i++) + { + patchp = getPatch(i, mPatchesPerEdge - 1); + neighbor_patchp = neighborp->getPatch(i+1, 0); + + patchp->connectNeighbor(neighbor_patchp, NORTHEAST); + neighbor_patchp->connectNeighbor(patchp, SOUTHWEST); + } + // Do southeast/northwest connections + for (i = 1; i < (S32)mPatchesPerEdge; i++) + { + patchp = getPatch(i, mPatchesPerEdge - 1); + neighbor_patchp = neighborp->getPatch(i-1, 0); + + patchp->connectNeighbor(neighbor_patchp, NORTHWEST); + neighbor_patchp->connectNeighbor(patchp, SOUTHEAST); + } + } + else if (WEST == direction) + { + // Do east/west connections, first + for (i = 0; i < mPatchesPerEdge; i++) + { + patchp = getPatch(0, i); + neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, i); + + patchp->connectNeighbor(neighbor_patchp, direction); + neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]); + + neighbor_patchp->updateEastEdge(); + neighbor_patchp->dirtyZ(); + } + + // Now do northeast/southwest connections + for (i = 1; i < mPatchesPerEdge; i++) + { + patchp = getPatch(0, i); + neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, i - 1); + + patchp->connectNeighbor(neighbor_patchp, SOUTHWEST); + neighbor_patchp->connectNeighbor(patchp, NORTHEAST); + } + + // Now do northwest/southeast connections + for (i = 0; i < mPatchesPerEdge - 1; i++) + { + patchp = getPatch(0, i); + neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, i + 1); + + patchp->connectNeighbor(neighbor_patchp, NORTHWEST); + neighbor_patchp->connectNeighbor(patchp, SOUTHEAST); + } + } + else if (SOUTH == direction) + { + // Do north/south connections, first + for (i = 0; i < mPatchesPerEdge; i++) + { + patchp = getPatch(i, 0); + neighbor_patchp = neighborp->getPatch(i, mPatchesPerEdge - 1); + + patchp->connectNeighbor(neighbor_patchp, direction); + neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]); + + neighbor_patchp->updateNorthEdge(); + neighbor_patchp->dirtyZ(); + } + + // Now do northeast/southwest connections + for (i = 1; i < mPatchesPerEdge; i++) + { + patchp = getPatch(i, 0); + neighbor_patchp = neighborp->getPatch(i - 1, mPatchesPerEdge - 1); + + patchp->connectNeighbor(neighbor_patchp, SOUTHWEST); + neighbor_patchp->connectNeighbor(patchp, NORTHEAST); + } + // Now do northeast/southwest connections + for (i = 0; i < mPatchesPerEdge - 1; i++) + { + patchp = getPatch(i, 0); + neighbor_patchp = neighborp->getPatch(i + 1, mPatchesPerEdge - 1); + + patchp->connectNeighbor(neighbor_patchp, SOUTHEAST); + neighbor_patchp->connectNeighbor(patchp, NORTHWEST); + } + } +} + +void LLSurface::disconnectNeighbor(LLSurface *surfacep) +{ + S32 i; + for (i = 0; i < 8; i++) + { + if (surfacep == mNeighbors[i]) + { + mNeighbors[i] = NULL; + } + } + + // Iterate through surface patches, removing any connectivity to removed surface. + for (i = 0; i < mNumberOfPatches; i++) + { + (mPatchList + i)->disconnectNeighbor(surfacep); + } +} + + +void LLSurface::disconnectAllNeighbors() +{ + S32 i; + for (i = 0; i < 8; i++) + { + if (mNeighbors[i]) + { + mNeighbors[i]->disconnectNeighbor(this); + mNeighbors[i] = NULL; + } + } +} + + + +const LLVector3d &LLSurface::getOriginGlobal() const +{ + return mOriginGlobal; +} + +LLVector3 LLSurface::getOriginAgent() const +{ + return gAgent.getPosAgentFromGlobal(mOriginGlobal); +} + +F32 LLSurface::getMetersPerGrid() const +{ + return mMetersPerGrid; +} + +S32 LLSurface::getGridsPerEdge() const +{ + return mGridsPerEdge; +} + +S32 LLSurface::getPatchesPerEdge() const +{ + return mPatchesPerEdge; +} + +S32 LLSurface::getGridsPerPatchEdge() const +{ + return mGridsPerPatchEdge; +} + +void LLSurface::moveZ(const S32 x, const S32 y, const F32 delta) +{ + llassert(x >= 0); + llassert(y >= 0); + llassert(x < mGridsPerEdge); + llassert(y < mGridsPerEdge); + mSurfaceZ[x + y*mGridsPerEdge] += delta; +} + + +void LLSurface::updatePatchVisibilities(LLAgent &agent) +{ + if (gShiftFrame) + { + return; + } + + LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(gAgentCamera.getCameraPositionGlobal()); + + LLSurfacePatch *patchp; + + mVisiblePatchCount = 0; + for (S32 i=0; i<mNumberOfPatches; i++) + { + patchp = mPatchList + i; + + patchp->updateVisibility(); + if (patchp->getVisible()) + { + mVisiblePatchCount++; + patchp->updateCameraDistanceRegion(pos_region); + } + } +} + +bool LLSurface::idleUpdate(F32 max_update_time) +{ + if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TERRAIN)) + { + return false; + } + + // Perform idle time update of non-critical stuff. + // In this case, texture and normal updates. + LLTimer update_timer; + bool did_update = false; + + // If the Z height data has changed, we need to rebuild our + // property line vertex arrays. + if (mDirtyPatchList.size() > 0) + { + getRegion()->dirtyHeights(); + } + + // Always call updateNormals() / updateVerticalStats() + // every frame to avoid artifacts + for(std::set<LLSurfacePatch *>::iterator iter = mDirtyPatchList.begin(); + iter != mDirtyPatchList.end(); ) + { + std::set<LLSurfacePatch *>::iterator curiter = iter++; + LLSurfacePatch *patchp = *curiter; + patchp->updateNormals(); + patchp->updateVerticalStats(); + if (max_update_time == 0.f || update_timer.getElapsedTimeF32() < max_update_time) + { + if (patchp->updateTexture()) + { + did_update = true; + patchp->clearDirty(); + mDirtyPatchList.erase(curiter); + } + } + } + + if (did_update) + { + // some patches changed, update region reflection probes + mRegionp->updateReflectionProbes(); + } + + return did_update; +} + +void LLSurface::decompressDCTPatch(LLBitPack &bitpack, LLGroupHeader *gopp, bool b_large_patch) +{ + + LLPatchHeader ph; + S32 j, i; + S32 patch[LARGE_PATCH_SIZE*LARGE_PATCH_SIZE]; + LLSurfacePatch *patchp; + + init_patch_decompressor(gopp->patch_size); + gopp->stride = mGridsPerEdge; + set_group_of_patch_header(gopp); + + while (1) + { + decode_patch_header(bitpack, &ph); + if (ph.quant_wbits == END_OF_PATCHES) + { + break; + } + + i = ph.patchids >> 5; + j = ph.patchids & 0x1F; + + if ((i >= mPatchesPerEdge) || (j >= mPatchesPerEdge)) + { + LL_WARNS() << "Received invalid terrain packet - patch header patch ID incorrect!" + << " patches per edge " << mPatchesPerEdge + << " i " << i + << " j " << j + << " dc_offset " << ph.dc_offset + << " range " << (S32)ph.range + << " quant_wbits " << (S32)ph.quant_wbits + << " patchids " << (S32)ph.patchids + << LL_ENDL; + return; + } + + patchp = &mPatchList[j*mPatchesPerEdge + i]; + + + decode_patch(bitpack, patch); + decompress_patch(patchp->getDataZ(), patch, &ph); + + // Update edges for neighbors. Need to guarantee that this gets done before we generate vertical stats. + patchp->updateNorthEdge(); + patchp->updateEastEdge(); + if (patchp->getNeighborPatch(WEST)) + { + patchp->getNeighborPatch(WEST)->updateEastEdge(); + } + if (patchp->getNeighborPatch(SOUTHWEST)) + { + patchp->getNeighborPatch(SOUTHWEST)->updateEastEdge(); + patchp->getNeighborPatch(SOUTHWEST)->updateNorthEdge(); + } + if (patchp->getNeighborPatch(SOUTH)) + { + patchp->getNeighborPatch(SOUTH)->updateNorthEdge(); + } + + // Dirty patch statistics, and flag that the patch has data. + patchp->dirtyZ(); + patchp->setHasReceivedData(); + } +} + + +// Retrurns true if "position" is within the bounds of surface. +// "position" is region-local +bool LLSurface::containsPosition(const LLVector3 &position) +{ + if (position.mV[VX] < 0.0f || position.mV[VX] > mMetersPerEdge || + position.mV[VY] < 0.0f || position.mV[VY] > mMetersPerEdge) + { + return false; + } + return true; +} + + +F32 LLSurface::resolveHeightRegion(const F32 x, const F32 y) const +{ + F32 height = 0.0f; + F32 oometerspergrid = 1.f/mMetersPerGrid; + + // Check to see if v is actually above surface + // We use (mGridsPerEdge-1) below rather than (mGridsPerEdge) + // becuase of the east and north buffers + + if (x >= 0.f && + x <= mMetersPerEdge && + y >= 0.f && + y <= mMetersPerEdge) + { + const S32 left = llfloor(x * oometerspergrid); + const S32 bottom = llfloor(y * oometerspergrid); + + // Don't walk off the edge of the array! + const S32 right = ( left+1 < (S32)mGridsPerEdge-1 ? left+1 : left ); + const S32 top = ( bottom+1 < (S32)mGridsPerEdge-1 ? bottom+1 : bottom ); + + // Figure out if v is in first or second triangle of the square + // and calculate the slopes accordingly + // | | + // -(i,j+1)---(i+1,j+1)-- + // | 1 / | ^ + // | / 2 | | + // | / | j + // --(i,j)----(i+1,j)-- + // | | + // + // i -> + // where N = mGridsPerEdge + + const F32 left_bottom = getZ( left, bottom ); + const F32 right_bottom = getZ( right, bottom ); + const F32 left_top = getZ( left, top ); + const F32 right_top = getZ( right, top ); + + // dx and dy are incremental steps from (mSurface + k) + F32 dx = x - left * mMetersPerGrid; + F32 dy = y - bottom * mMetersPerGrid; + + if (dy > dx) + { + // triangle 1 + dy *= left_top - left_bottom; + dx *= right_top - left_top; + } + else + { + // triangle 2 + dx *= right_bottom - left_bottom; + dy *= right_top - right_bottom; + } + height = left_bottom + (dx + dy) * oometerspergrid; + } + return height; +} + + +F32 LLSurface::resolveHeightGlobal(const LLVector3d& v) const +{ + if (!mRegionp) + { + return 0.f; + } + + LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(v); + + return resolveHeightRegion(pos_region); +} + + +LLVector3 LLSurface::resolveNormalGlobal(const LLVector3d& pos_global) const +{ + if (!mSurfaceZ) + { + // Hmm. Uninitialized surface! + return LLVector3::z_axis; + } + // + // Returns the vector normal to a surface at location specified by vector v + // + F32 oometerspergrid = 1.f/mMetersPerGrid; + LLVector3 normal; + F32 dzx, dzy; + + if (pos_global.mdV[VX] >= mOriginGlobal.mdV[VX] && + pos_global.mdV[VX] < mOriginGlobal.mdV[VX] + mMetersPerEdge && + pos_global.mdV[VY] >= mOriginGlobal.mdV[VY] && + pos_global.mdV[VY] < mOriginGlobal.mdV[VY] + mMetersPerEdge) + { + U32 i, j, k; + F32 dx, dy; + i = (U32) ((pos_global.mdV[VX] - mOriginGlobal.mdV[VX]) * oometerspergrid); + j = (U32) ((pos_global.mdV[VY] - mOriginGlobal.mdV[VY]) * oometerspergrid ); + k = i + j*mGridsPerEdge; + + // Figure out if v is in first or second triangle of the square + // and calculate the slopes accordingly + // | | + // -(k+N)---(k+1+N)-- + // | 1 / | ^ + // | / 2 | | + // | / | j + // --(k)----(k+1)-- + // | | + // + // i -> + // where N = mGridsPerEdge + + // dx and dy are incremental steps from (mSurface + k) + dx = (F32)(pos_global.mdV[VX] - i*mMetersPerGrid - mOriginGlobal.mdV[VX]); + dy = (F32)(pos_global.mdV[VY] - j*mMetersPerGrid - mOriginGlobal.mdV[VY]); + if (dy > dx) + { // triangle 1 + dzx = *(mSurfaceZ + k + 1 + mGridsPerEdge) - *(mSurfaceZ + k + mGridsPerEdge); + dzy = *(mSurfaceZ + k) - *(mSurfaceZ + k + mGridsPerEdge); + normal.setVec(-dzx,dzy,1); + } + else + { // triangle 2 + dzx = *(mSurfaceZ + k) - *(mSurfaceZ + k + 1); + dzy = *(mSurfaceZ + k + 1 + mGridsPerEdge) - *(mSurfaceZ + k + 1); + normal.setVec(dzx,-dzy,1); + } + } + normal.normVec(); + return normal; + + +} + +LLSurfacePatch *LLSurface::resolvePatchRegion(const F32 x, const F32 y) const +{ +// x and y should be region-local coordinates. +// If x and y are outside of the surface, then the returned +// index will be for the nearest boundary patch. +// +// 12 | 13| 14| 15 +// | | | +// +---+---+---+---+ +// | 12| 13| 14| 15| +// ----+---+---+---+---+----- +// 8 | 8 | 9 | 10| 11| 11 +// ----+---+---+---+---+----- +// 4 | 4 | 5 | 6 | 7 | 7 +// ----+---+---+---+---+----- +// | 0 | 1 | 2 | 3 | +// +---+---+---+---+ +// | | | +// 0 | 1 | 2 | 3 +// + +// When x and y are not region-local do the following first + + S32 i, j; + if (x < 0.0f) + { + i = 0; + } + else if (x >= mMetersPerEdge) + { + i = mPatchesPerEdge - 1; + } + else + { + i = (U32) (x / (mMetersPerGrid * mGridsPerPatchEdge)); + } + + if (y < 0.0f) + { + j = 0; + } + else if (y >= mMetersPerEdge) + { + j = mPatchesPerEdge - 1; + } + else + { + j = (U32) (y / (mMetersPerGrid * mGridsPerPatchEdge)); + } + + // *NOTE: Super paranoia code follows. + S32 index = i + j * mPatchesPerEdge; + if((index < 0) || (index >= mNumberOfPatches)) + { + if(0 == mNumberOfPatches) + { + LL_WARNS() << "No patches for current region!" << LL_ENDL; + return NULL; + } + S32 old_index = index; + index = llclamp(old_index, 0, (mNumberOfPatches - 1)); + LL_WARNS() << "Clamping out of range patch index " << old_index + << " to " << index << LL_ENDL; + } + return &(mPatchList[index]); +} + + +LLSurfacePatch *LLSurface::resolvePatchRegion(const LLVector3 &pos_region) const +{ + return resolvePatchRegion(pos_region.mV[VX], pos_region.mV[VY]); +} + + +LLSurfacePatch *LLSurface::resolvePatchGlobal(const LLVector3d &pos_global) const +{ + llassert(mRegionp); + LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(pos_global); + return resolvePatchRegion(pos_region); +} + + +std::ostream& operator<<(std::ostream &s, const LLSurface &S) +{ + s << "{ \n"; + s << " mGridsPerEdge = " << S.mGridsPerEdge - 1 << " + 1\n"; + s << " mGridsPerPatchEdge = " << S.mGridsPerPatchEdge << "\n"; + s << " mPatchesPerEdge = " << S.mPatchesPerEdge << "\n"; + s << " mOriginGlobal = " << S.mOriginGlobal << "\n"; + s << " mMetersPerGrid = " << S.mMetersPerGrid << "\n"; + s << " mVisiblePatchCount = " << S.mVisiblePatchCount << "\n"; + s << "}"; + return s; +} + + +// ---------------- LLSurface:: Protected ---------------- + +void LLSurface::createPatchData() +{ + // Assumes mGridsPerEdge, mGridsPerPatchEdge, and mPatchesPerEdge have been properly set + // TODO -- check for create() called when surface is not empty + S32 i, j; + LLSurfacePatch *patchp; + + // Allocate memory + mPatchList = new LLSurfacePatch[mNumberOfPatches]; + + // One of each for each camera + mVisiblePatchCount = mNumberOfPatches; + + for (j=0; j<mPatchesPerEdge; j++) + { + for (i=0; i<mPatchesPerEdge; i++) + { + patchp = getPatch(i, j); + patchp->setSurface(this); + } + } + + for (j=0; j<mPatchesPerEdge; j++) + { + for (i=0; i<mPatchesPerEdge; i++) + { + patchp = getPatch(i, j); + patchp->mHasReceivedData = false; + patchp->mSTexUpdate = true; + + S32 data_offset = i * mGridsPerPatchEdge + j * mGridsPerPatchEdge * mGridsPerEdge; + + patchp->setDataZ(mSurfaceZ + data_offset); + patchp->setDataNorm(mNorm + data_offset); + + + // We make each patch point to its neighbors so we can do resolution checking + // when butting up different resolutions. Patches that don't have neighbors + // somewhere will point to NULL on that side. + if (i < mPatchesPerEdge-1) + { + patchp->setNeighborPatch(EAST,getPatch(i+1, j)); + } + else + { + patchp->setNeighborPatch(EAST, NULL); + } + + if (j < mPatchesPerEdge-1) + { + patchp->setNeighborPatch(NORTH, getPatch(i, j+1)); + } + else + { + patchp->setNeighborPatch(NORTH, NULL); + } + + if (i > 0) + { + patchp->setNeighborPatch(WEST, getPatch(i - 1, j)); + } + else + { + patchp->setNeighborPatch(WEST, NULL); + } + + if (j > 0) + { + patchp->setNeighborPatch(SOUTH, getPatch(i, j-1)); + } + else + { + patchp->setNeighborPatch(SOUTH, NULL); + } + + if (i < (mPatchesPerEdge-1) && j < (mPatchesPerEdge-1)) + { + patchp->setNeighborPatch(NORTHEAST, getPatch(i + 1, j + 1)); + } + else + { + patchp->setNeighborPatch(NORTHEAST, NULL); + } + + if (i > 0 && j < (mPatchesPerEdge-1)) + { + patchp->setNeighborPatch(NORTHWEST, getPatch(i - 1, j + 1)); + } + else + { + patchp->setNeighborPatch(NORTHWEST, NULL); + } + + if (i > 0 && j > 0) + { + patchp->setNeighborPatch(SOUTHWEST, getPatch(i - 1, j - 1)); + } + else + { + patchp->setNeighborPatch(SOUTHWEST, NULL); + } + + if (i < (mPatchesPerEdge-1) && j > 0) + { + patchp->setNeighborPatch(SOUTHEAST, getPatch(i + 1, j - 1)); + } + else + { + patchp->setNeighborPatch(SOUTHEAST, NULL); + } + + LLVector3d origin_global; + origin_global.mdV[0] = mOriginGlobal.mdV[0] + i * mMetersPerGrid * mGridsPerPatchEdge; + origin_global.mdV[1] = mOriginGlobal.mdV[0] + j * mMetersPerGrid * mGridsPerPatchEdge; + origin_global.mdV[2] = 0.f; + patchp->setOriginGlobal(origin_global); + } + } +} + + +void LLSurface::destroyPatchData() +{ + // Delete all of the cached patch data for these patches. + + delete [] mPatchList; + mPatchList = NULL; + mVisiblePatchCount = 0; +} + + +void LLSurface::setTextureSize(const S32 texture_size) +{ + sTextureSize = texture_size; +} + + +U32 LLSurface::getRenderLevel(const U32 render_stride) const +{ + return mPVArray.mRenderLevelp[render_stride]; +} + + +U32 LLSurface::getRenderStride(const U32 render_level) const +{ + return mPVArray.mRenderStridep[render_level]; +} + + +LLSurfacePatch *LLSurface::getPatch(const S32 x, const S32 y) const +{ + if ((x < 0) || (x >= mPatchesPerEdge)) + { + LL_ERRS() << "Asking for patch out of bounds" << LL_ENDL; + return NULL; + } + if ((y < 0) || (y >= mPatchesPerEdge)) + { + LL_ERRS() << "Asking for patch out of bounds" << LL_ENDL; + return NULL; + } + + return mPatchList + x + y*mPatchesPerEdge; +} + + +void LLSurface::dirtyAllPatches() +{ + S32 i; + for (i = 0; i < mNumberOfPatches; i++) + { + mPatchList[i].dirtyZ(); + } +} + +void LLSurface::dirtySurfacePatch(LLSurfacePatch *patchp) +{ + // Put surface patch on dirty surface patch list + mDirtyPatchList.insert(patchp); +} + + +void LLSurface::setWaterHeight(F32 height) +{ + if (!mWaterObjp.isNull()) + { + LLVector3 water_pos_region = mWaterObjp->getPositionRegion(); + bool changed = water_pos_region.mV[VZ] != height; + water_pos_region.mV[VZ] = height; + mWaterObjp->setPositionRegion(water_pos_region); + if (changed) + { + LLWorld::getInstance()->updateWaterObjects(); + } + } + else + { + LL_WARNS() << "LLSurface::setWaterHeight with no water object!" << LL_ENDL; + } +} + +F32 LLSurface::getWaterHeight() const +{ + if (!mWaterObjp.isNull()) + { + // we have a water object, the usual case + return mWaterObjp->getPositionRegion().mV[VZ]; + } + else + { + return DEFAULT_WATER_HEIGHT; + } +} + + +bool LLSurface::generateWaterTexture(const F32 x, const F32 y, + const F32 width, const F32 height) +{ + LL_PROFILE_ZONE_SCOPED + if (!getWaterTexture()) + { + return false; + } + + S32 tex_width = mWaterTexturep->getWidth(); + S32 tex_height = mWaterTexturep->getHeight(); + S32 tex_comps = mWaterTexturep->getComponents(); + S32 tex_stride = tex_width * tex_comps; + LLPointer<LLImageRaw> raw = new LLImageRaw(tex_width, tex_height, tex_comps); + U8 *rawp = raw->getData(); + + F32 scale = 256.f * getMetersPerGrid() / (F32)tex_width; + F32 scale_inv = 1.f / scale; + + S32 x_begin, y_begin, x_end, y_end; + + x_begin = ll_round(x * scale_inv); + y_begin = ll_round(y * scale_inv); + x_end = ll_round((x + width) * scale_inv); + y_end = ll_round((y + width) * scale_inv); + + if (x_end > tex_width) + { + x_end = tex_width; + } + if (y_end > tex_width) + { + y_end = tex_width; + } + + // OK, for now, just have the composition value equal the height at the point. + LLVector3 location; + LLColor4U coloru; + + const F32 WATER_HEIGHT = getWaterHeight(); + + S32 i, j, offset; + for (j = y_begin; j < y_end; j++) + { + for (i = x_begin; i < x_end; i++) + { + //F32 nv[2]; + //nv[0] = i/256.f; + //nv[1] = j/256.f; + // const S32 modulation = noise2(nv)*40; + offset = j*tex_stride + i*tex_comps; + location.mV[VX] = i*scale; + location.mV[VY] = j*scale; + + // Sample multiple points + const F32 height = resolveHeightRegion(location); + + if (height > WATER_HEIGHT) + { + // Above water... + coloru = MAX_WATER_COLOR; + coloru.mV[3] = ABOVE_WATERLINE_ALPHA; + *(rawp + offset++) = coloru.mV[0]; + *(rawp + offset++) = coloru.mV[1]; + *(rawp + offset++) = coloru.mV[2]; + *(rawp + offset++) = coloru.mV[3]; + } + else + { + // Want non-linear curve for transparency gradient + coloru = MAX_WATER_COLOR; + const F32 frac = 1.f - 2.f/(2.f - (height - WATER_HEIGHT)); + S32 alpha = 64 + ll_round((255-64)*frac); + + alpha = llmin(ll_round((F32)MAX_WATER_COLOR.mV[3]), alpha); + alpha = llmax(64, alpha); + + coloru.mV[3] = alpha; + *(rawp + offset++) = coloru.mV[0]; + *(rawp + offset++) = coloru.mV[1]; + *(rawp + offset++) = coloru.mV[2]; + *(rawp + offset++) = coloru.mV[3]; + } + } + } + + if (!mWaterTexturep->hasGLTexture()) + { + mWaterTexturep->createGLTexture(0, raw); + } + + mWaterTexturep->setSubImage(raw, x_begin, y_begin, x_end - x_begin, y_end - y_begin); + return true; +} |
