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authorMike Antipov <mantipov@productengine.com>2010-07-29 15:52:36 +0300
committerMike Antipov <mantipov@productengine.com>2010-07-29 15:52:36 +0300
commit92afbfaf88764e9be75458c5e2b2514e59a0deed (patch)
treedd8afccb4048e88ec4d249a231f84160f59738bd /indra/newview/llstartup.cpp
parent1229730484ff6121cfd6461b9062c43058045a44 (diff)
EXT-7706 FIXED Implemented delayed friends cards synchronization and filling People/Friends tab with data until it is visible to user first time.
* Moved location of synchronization of the Friends/All inventory folder with friends list from startup to first requesting of data. * Also updated "update Friends list" logic to be really trigged only when Friends tab is visible to user. NOTE: * Friends List/All is filled with some delay on first opening. TODO: refactoring is needed to switch code of updating People/nearby list to use the same approach as for Friends. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/805/ --HG-- branch : product-engine
Diffstat (limited to 'indra/newview/llstartup.cpp')
-rw-r--r--indra/newview/llstartup.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 1ee73034f6..2475870b17 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -118,7 +118,6 @@
#include "llinventorybridge.h"
#include "llinventorymodel.h"
#include "llinventorymodelbackgroundfetch.h"
-#include "llfriendcard.h"
#include "llkeyboard.h"
#include "llloginhandler.h" // gLoginHandler, SLURL support
#include "lllogininstance.h" // Host the login module.
@@ -1645,12 +1644,6 @@ bool idle_startup()
//all categories loaded. lets create "My Favorites" category
gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true);
- // Checks whether "Friends" and "Friends/All" folders exist in "Calling Cards" folder,
- // fetches their contents if needed and synchronizes it with buddies list.
- // If the folders are not found they are created.
- LLFriendCardsManager::instance().syncFriendCardsFolders();
-
-
// set up callbacks
llinfos << "Registering Callbacks" << llendl;
LLMessageSystem* msg = gMessageSystem;