summaryrefslogtreecommitdiff
path: root/indra/newview/llskinningutil.cpp
diff options
context:
space:
mode:
authorAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-11-25 22:34:59 +0200
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-11-25 22:34:59 +0200
commita58abdac5fd642ee320345bd1eef0df253895dba (patch)
treec71007ccb2746b7bef7949c2c978cbfe768392ce /indra/newview/llskinningutil.cpp
parent624eaf59a02dbd2f002fb45af01bbc17f04f8331 (diff)
parent9fe788e031e83aa6bfbb7bc9144079d2814018e8 (diff)
Merge branch develop into project/fonts-update
# Conflicts: # indra/llrender/llfontfreetype.cpp
Diffstat (limited to 'indra/newview/llskinningutil.cpp')
-rw-r--r--indra/newview/llskinningutil.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp
index cee43f3cff..223fc2a8f5 100644
--- a/indra/newview/llskinningutil.cpp
+++ b/indra/newview/llskinningutil.cpp
@@ -116,8 +116,8 @@ void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin
// needed for handling of any legacy bad data.
if (!avatar->getJoint(skin->mJointNames[j]))
{
- LL_DEBUGS("Avatar") << avatar->getFullname() << " mesh rigged to invalid joint " << skin->mJointNames[j] << LL_ENDL;
- LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " mesh rigged to invalid joint" << skin->mJointNames[j] << LL_ENDL;
+ LL_DEBUGS("Avatar") << avatar->getDebugName() << " mesh rigged to invalid joint " << skin->mJointNames[j] << LL_ENDL;
+ LL_WARNS_ONCE("Avatar") << avatar->getDebugName() << " mesh rigged to invalid joint" << skin->mJointNames[j] << LL_ENDL;
skin->mJointNames[j] = "mPelvis";
skin->mJointNumsInitialized = false; // force update after names change.
}
@@ -135,6 +135,12 @@ void LLSkinningUtil::initSkinningMatrixPalette(
initJointNums(const_cast<LLMeshSkinInfo*>(skin), avatar);
+ if (skin->mInvBindMatrix.size() < count )
+ {
+ // faulty model? mInvBindMatrix.size() should have matched mJointNames.size()
+ return;
+ }
+
LLMatrix4a world[LL_CHARACTER_MAX_ANIMATED_JOINTS];
for (S32 j = 0; j < count; ++j)
@@ -354,7 +360,8 @@ void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *a
{
rig_info_tab[joint_num].setIsRiggedTo(true);
- const LLMatrix4a& mat = skin->mBindPoseMatrix[joint_index];
+ size_t bind_poses_size = skin->mBindPoseMatrix.size();
+ const LLMatrix4a& mat = bind_poses_size > joint_index ? skin->mBindPoseMatrix[joint_index] : LLMatrix4a::identity();
LLVector4a pos_joint_space;
mat.affineTransform(pos, pos_joint_space);