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authorDave Parks <davep@lindenlab.com>2023-02-07 11:40:56 -0600
committerDave Parks <davep@lindenlab.com>2023-02-07 11:40:56 -0600
commitb52699091da791a1349daf66d405f27ca2568ea9 (patch)
treec8c140c4691f3f4d53274bbaf7d8a734dec2d330 /indra/newview/llsettingsvo.cpp
parentc8fb3ad4de0575a0538b9532e819319f655613d1 (diff)
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (optimization). Incidental decruft.
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r--indra/newview/llsettingsvo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index fd27c83270..c3aaac3ede 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -949,7 +949,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
//transform water plane to eye space
glh::vec3f norm(0.f, 0.f, 1.f);
- glh::vec3f p(0.f, 0.f, water_height + 0.1f);
+ glh::vec3f p(0.f, 0.f, water_height);
F32 modelView[16];
for (U32 i = 0; i < 16; i++)