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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-09-28 22:33:51 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-09-28 22:33:51 +0300
commit4e43097c77a5efc1353eec13cdcb0f2c3e3bca92 (patch)
tree5417b02fd09c31c52c79d5e52e5323364673bf91 /indra/newview/llsettingsvo.cpp
parent54beabc63665b3b431e901f36ea695712ca7e6bb (diff)
parentbac6652cdcd2d8333df04c3ebd3a6a7b752328b3 (diff)
Merge branch 'master' into DRTVWR-518-ui
# Conflicts: # indra/newview/llfloaterbuycurrency.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.h # indra/newview/skins/default/xui/en/floater_buy_currency.xml
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r--indra/newview/llsettingsvo.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 97b5b2a57d..1e5b893cbc 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -678,8 +678,17 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
+ // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")
LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
- vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta());
+ LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() );
+
+ // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
+ // Keep in Sync!
+ // * indra\newview\llsettingsvo.cpp
+ // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl
+ // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+ cloud_scroll[0] = -cloud_scroll[0];
+ vect_c_p_d1 += cloud_scroll;
shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV);
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();