diff options
| author | Ricky Curtice <kf6kjg+hg@gmail.com> | 2011-03-12 23:39:10 -0800 |
|---|---|---|
| committer | Ricky Curtice <kf6kjg+hg@gmail.com> | 2011-03-12 23:39:10 -0800 |
| commit | 9bac314ba0d8b6bd35c8d2e27ce99a28b924dea6 (patch) | |
| tree | 313a2608ab5049ac26bc81f0110e47324c8146fb /indra/newview/llselectmgr.cpp | |
| parent | d4d292258e31eee6d639106147758f39deae63e3 (diff) | |
Switched to using *_SQUARED constants instead of multiplied constants, and cleaned up a few other minor issues noted during review.
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
| -rw-r--r-- | indra/newview/llselectmgr.cpp | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 39f3cd4196..262c9a4515 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -6570,7 +6570,8 @@ bool LLSelectMgr::selectionMove(const LLVector3& displ, if (update_position) { // calculate the distance of the object closest to the camera origin - F32 min_dist = 1e+30f; + F32 min_dist_squared = F32_MAX; // value will be overridden in the loop + LLVector3 obj_pos; for (LLObjectSelection::root_iterator it = getSelection()->root_begin(); it != getSelection()->root_end(); ++it) @@ -6578,20 +6579,22 @@ bool LLSelectMgr::selectionMove(const LLVector3& displ, obj_pos = (*it)->getObject()->getPositionEdit(); F32 obj_dist_squared = dist_vec_squared(obj_pos, LLViewerCamera::getInstance()->getOrigin()); - if (obj_dist_squared < min_dist) + if (obj_dist_squared < min_dist_squared) { - min_dist = obj_dist_squared; + min_dist_squared = obj_dist_squared; } } - // since the above uses squared values, take the square root. - min_dist = sqrt(min_dist); + + // get the non-squared edition for use below + // note the use of fsqrtf, this was used in the definition of dist_vec() and is therefore re-used here + F32 min_dist = fsqrtf(min_dist_squared); // factor the distance inside the displacement vector. This will get us // equally visible movements for both close and far away selections. - min_dist = sqrt(min_dist) / 2; - displ_global.setVec(displ.mV[0]*min_dist, - displ.mV[1]*min_dist, - displ.mV[2]*min_dist); + F32 min_dist_factored = sqrt(min_dist) / 2; + displ_global.setVec(displ.mV[0]*min_dist_factored, + displ.mV[1]*min_dist_factored, + displ.mV[2]*min_dist_factored); // equates to: Displ_global = Displ * M_cam_axes_in_global_frame displ_global = LLViewerCamera::getInstance()->rotateToAbsolute(displ_global); |
