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authordavep@billy.gateway.2wire.net <davep@billy.gateway.2wire.net>2010-02-09 12:24:04 -0600
committerdavep@billy.gateway.2wire.net <davep@billy.gateway.2wire.net>2010-02-09 12:24:04 -0600
commit871a40f2f290106f9da58dd4d09cec28fbecb0fa (patch)
treefab5c657732c6da25a4fbcbd837af7389ec283f5 /indra/newview/llselectmgr.cpp
parentd1efc0fd52c0e5dc59951f50435e121305fe9b69 (diff)
parent6d4b4762d1eb0a1431e1793a7254f8cac220062a (diff)
merge
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r--indra/newview/llselectmgr.cpp19
1 files changed, 13 insertions, 6 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 2ae546a2d9..f45abca246 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -4919,13 +4919,15 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
// set up transform to encompass bounding box of HUD
glMatrixMode(GL_PROJECTION);
- glPushMatrix();
+ gGL.pushMatrix();
glLoadIdentity();
F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth);
glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gGL.pushMatrix();
+ gGL.pushUIMatrix();
+ gGL.loadUIIdentity();
glLoadIdentity();
glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame
glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f);
@@ -5022,10 +5024,11 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
if (for_hud && avatar)
{
glMatrixMode(GL_PROJECTION);
- glPopMatrix();
+ gGL.popMatrix();
glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gGL.popMatrix();
+ gGL.popUIMatrix();
stop_glerror();
}
@@ -5453,7 +5456,10 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
}
glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gGL.pushMatrix();
+ gGL.pushUIMatrix();
+ gGL.loadUIIdentity();
+
if (!is_hud_object)
{
glLoadIdentity();
@@ -5572,7 +5578,8 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
gGL.end();
gGL.flush();
}
- glPopMatrix();
+ gGL.popMatrix();
+ gGL.popUIMatrix();
}
//