diff options
| author | mberezhnoy <mberezhnoy@productengine.com> | 2013-02-09 10:47:47 +0200 |
|---|---|---|
| committer | mberezhnoy <mberezhnoy@productengine.com> | 2013-02-09 10:47:47 +0200 |
| commit | fd9d1f985e93cf5eec196f9b6ba0c08c67d49aea (patch) | |
| tree | f7d8c470d385eb3bdeffe5383651dcec05e74702 /indra/newview/llpaneloutfitedit.cpp | |
| parent | 64fe330620459be18ee4dd54866386a8f6a76ab8 (diff) | |
| parent | 5ecac2e900054526c5e9e2fe5610f470ad06df32 (diff) | |
merging
Diffstat (limited to 'indra/newview/llpaneloutfitedit.cpp')
| -rw-r--r-- | indra/newview/llpaneloutfitedit.cpp | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/indra/newview/llpaneloutfitedit.cpp b/indra/newview/llpaneloutfitedit.cpp index 30f137bdba..c09d4393c8 100644 --- a/indra/newview/llpaneloutfitedit.cpp +++ b/indra/newview/llpaneloutfitedit.cpp @@ -186,11 +186,8 @@ private: // Populate the menu with items like "New Skin", "New Pants", etc. static void populateCreateWearableSubmenus(LLMenuGL* menu) { - // MAINT-2276...these menus are created as dummies because they are not available - // when this function is called. This prevents their parent from popping up later. - // - //LLView* menu_clothes = gMenuHolder->getChildView("COF.Gear.New_Clothes", FALSE); - //LLView* menu_bp = gMenuHolder->getChildView("COF.Geear.New_Body_Parts", FALSE); + LLView* menu_clothes = gMenuHolder->getChildView("COF.Gear.New_Clothes", FALSE); + LLView* menu_bp = gMenuHolder->getChildView("COF.Gear.New_Body_Parts", FALSE); for (U8 i = LLWearableType::WT_SHAPE; i != (U8) LLWearableType::WT_COUNT; ++i) { @@ -203,11 +200,7 @@ private: p.on_click.function_name = "Wearable.Create"; p.on_click.parameter = LLSD(type_name); - //LLView* parent = LLWearableType::getAssetType(type) == LLAssetType::AT_CLOTHING ? menu_clothes : menu_bp; - // This is a work-around for MAINT-2276 wherein the parent toggleable menu does not appear - // It puts everything under one menu, but that menu appears, which is better than not. - // - LLView* parent = menu; + LLView* parent = LLWearableType::getAssetType(type) == LLAssetType::AT_CLOTHING ? menu_clothes : menu_bp; LLUICtrlFactory::create<LLMenuItemCallGL>(p, parent); } } |
