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authorangela <angela@lindenlab.com>2009-10-30 08:12:41 +0800
committerangela <angela@lindenlab.com>2009-10-30 08:12:41 +0800
commit8c7f5e902625173aada5377c5972b72a684bedf0 (patch)
tree188d9445f4e610b2a6e05b6af667ab47d38e65a2 /indra/newview/llmoveview.cpp
parentc3b2f98012a32c0f241b814a27113e756961778c (diff)
parent5c4ec60c966bd1857fb195f73d2d09117b783f9a (diff)
branch merge
Diffstat (limited to 'indra/newview/llmoveview.cpp')
-rw-r--r--indra/newview/llmoveview.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/indra/newview/llmoveview.cpp b/indra/newview/llmoveview.cpp
index 2b4e35208a..14da35594f 100644
--- a/indra/newview/llmoveview.cpp
+++ b/indra/newview/llmoveview.cpp
@@ -280,6 +280,14 @@ void LLFloaterMove::setMovementMode(const EMovementMode mode)
mCurrentMode = mode;
gAgent.setFlying(MM_FLY == mode);
+ // attempts to set avatar flying can not set it real flying in some cases.
+ // For ex. when avatar fell down & is standing up.
+ // So, no need to continue processing FLY mode. See EXT-1079
+ if (MM_FLY == mode && !gAgent.getFlying())
+ {
+ return;
+ }
+
switch (mode)
{
case MM_RUN: