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authorMnikolenko Productengine <mnikolenko@productengine.com>2025-12-04 14:19:04 +0200
committerMnikolenko Productengine <mnikolenko@productengine.com>2025-12-04 14:19:22 +0200
commita377ec310848657ca6f4b76bdf74aca9cfc6f9da (patch)
treedfb181330de5d5d64981d50171f37c3d0d376ee1 /indra/newview/llmeshrepository.cpp
parent1073444a44c5d0a877fb91dbdde06aa37fea7644 (diff)
parentc4ec3d866082d588de671e833413474d7ab19524 (diff)
Merge branch 'release/2026.01' into maxim/2025.07-Flat-UI
Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
-rw-r--r--indra/newview/llmeshrepository.cpp641
1 files changed, 297 insertions, 344 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 8d5f94cdbb..c0b1a5326a 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -256,6 +256,7 @@
// mDecompositionRequests mMutex rw.repo.mMutex, ro.repo.none [5]
// mPhysicsShapeRequests mMutex rw.repo.mMutex, ro.repo.none [5]
// mDecompositionQ mMutex rw.repo.mLoadedMutex, rw.main.mLoadedMutex [5] (was: [0])
+// mPhysicsQ mMutex rw.repo.mLoadedMutex, rw.main.mLoadedMutex [5] (was: [0])
// mHeaderReqQ mMutex ro.repo.none [5], rw.repo.mMutex, rw.any.mMutex
// mLODReqQ mMutex ro.repo.none [5], rw.repo.mMutex, rw.any.mMutex
// mUnavailableQ mMutex rw.repo.none [0], ro.main.none [5], rw.main.mLoadedMutex
@@ -653,12 +654,10 @@ public:
mRequestedBytes(requested_bytes)
{}
- virtual ~LLMeshHandlerBase()
- {}
+ virtual ~LLMeshHandlerBase() = default;
-protected:
- LLMeshHandlerBase(const LLMeshHandlerBase &); // Not defined
- void operator=(const LLMeshHandlerBase &); // Not defined
+ LLMeshHandlerBase(const LLMeshHandlerBase &) = delete;
+ LLMeshHandlerBase& operator=(const LLMeshHandlerBase&) = delete;
public:
virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
@@ -692,9 +691,8 @@ public:
}
virtual ~LLMeshHeaderHandler();
-protected:
- LLMeshHeaderHandler(const LLMeshHeaderHandler &); // Not defined
- void operator=(const LLMeshHeaderHandler &); // Not defined
+ LLMeshHeaderHandler(const LLMeshHeaderHandler&) = delete;
+ LLMeshHeaderHandler& operator=(const LLMeshHeaderHandler&) = delete;
public:
virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size);
@@ -718,9 +716,8 @@ public:
}
virtual ~LLMeshLODHandler();
-protected:
- LLMeshLODHandler(const LLMeshLODHandler &); // Not defined
- void operator=(const LLMeshLODHandler &); // Not defined
+ LLMeshLODHandler(const LLMeshLODHandler&) = delete;
+ LLMeshLODHandler& operator=(const LLMeshLODHandler&) = delete;
public:
virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size);
@@ -749,9 +746,8 @@ public:
}
virtual ~LLMeshSkinInfoHandler();
-protected:
- LLMeshSkinInfoHandler(const LLMeshSkinInfoHandler &); // Not defined
- void operator=(const LLMeshSkinInfoHandler &); // Not defined
+ LLMeshSkinInfoHandler(const LLMeshSkinInfoHandler&) = delete;
+ LLMeshSkinInfoHandler& operator=(const LLMeshSkinInfoHandler&) = delete;
void processSkin(U8* data, S32 data_size);
@@ -777,9 +773,8 @@ public:
{}
virtual ~LLMeshDecompositionHandler();
-protected:
- LLMeshDecompositionHandler(const LLMeshDecompositionHandler &); // Not defined
- void operator=(const LLMeshDecompositionHandler &); // Not defined
+ LLMeshDecompositionHandler(const LLMeshDecompositionHandler&) = delete;
+ LLMeshDecompositionHandler& operator=(const LLMeshDecompositionHandler&) = delete;
public:
virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size);
@@ -803,9 +798,8 @@ public:
{}
virtual ~LLMeshPhysicsShapeHandler();
-protected:
- LLMeshPhysicsShapeHandler(const LLMeshPhysicsShapeHandler &); // Not defined
- void operator=(const LLMeshPhysicsShapeHandler &); // Not defined
+ LLMeshPhysicsShapeHandler(const LLMeshPhysicsShapeHandler&) = delete;
+ LLMeshPhysicsShapeHandler& operator=(const LLMeshPhysicsShapeHandler&) = delete;
public:
virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size);
@@ -942,20 +936,20 @@ LLMeshRepoThread::LLMeshRepoThread()
mSkinMapMutex = new LLMutex();
mSignal = new LLCondition();
mHttpRequest = new LLCore::HttpRequest;
- mHttpOptions = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions);
+ mHttpOptions = std::make_shared<LLCore::HttpOptions>();
mHttpOptions->setTransferTimeout(SMALL_MESH_XFER_TIMEOUT);
mHttpOptions->setUseRetryAfter(gSavedSettings.getBOOL("MeshUseHttpRetryAfter"));
- mHttpLargeOptions = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions);
+ mHttpLargeOptions = std::make_shared<LLCore::HttpOptions>();
mHttpLargeOptions->setTransferTimeout(LARGE_MESH_XFER_TIMEOUT);
mHttpLargeOptions->setUseRetryAfter(gSavedSettings.getBOOL("MeshUseHttpRetryAfter"));
- mHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders);
+ mHttpHeaders = std::make_shared<LLCore::HttpHeaders>();
mHttpHeaders->append(HTTP_OUT_HEADER_ACCEPT, HTTP_CONTENT_VND_LL_MESH);
mHttpPolicyClass = app_core_http.getPolicy(LLAppCoreHttp::AP_MESH2);
mHttpLargePolicyClass = app_core_http.getPolicy(LLAppCoreHttp::AP_LARGE_MESH);
// Lod processing is expensive due to the number of requests
// and a need to do expensive cacheOptimize().
- mMeshThreadPool.reset(new LL::ThreadPool("MeshLodProcessing", 2));
+ mMeshThreadPool = std::make_unique<LL::ThreadPool>("MeshLodProcessing", 2);
mMeshThreadPool->start();
}
@@ -982,6 +976,12 @@ LLMeshRepoThread::~LLMeshRepoThread()
mDecompositionQ.pop_front();
}
+ while (!mPhysicsQ.empty())
+ {
+ delete mPhysicsQ.front();
+ mPhysicsQ.pop_front();
+ }
+
delete mHttpRequest;
mHttpRequest = nullptr;
delete mMutex;
@@ -1646,7 +1646,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id)
if (!http_url.empty())
{
- LLMeshHandlerBase::ptr_t handler(new LLMeshSkinInfoHandler(mesh_id, offset, size));
+ LLMeshHandlerBase::ptr_t handler = std::make_shared<LLMeshSkinInfoHandler>(mesh_id, offset, size);
LLCore::HttpHandle handle = getByteRange(http_url, offset, size, handler);
if (LLCORE_HTTP_HANDLE_INVALID == handle)
{
@@ -1754,7 +1754,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
if (!http_url.empty())
{
- LLMeshHandlerBase::ptr_t handler(new LLMeshDecompositionHandler(mesh_id, offset, size));
+ LLMeshHandlerBase::ptr_t handler = std::make_shared<LLMeshDecompositionHandler>(mesh_id, offset, size);
LLCore::HttpHandle handle = getByteRange(http_url, offset, size, handler);
if (LLCORE_HTTP_HANDLE_INVALID == handle)
{
@@ -1853,7 +1853,7 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
if (!http_url.empty())
{
- LLMeshHandlerBase::ptr_t handler(new LLMeshPhysicsShapeHandler(mesh_id, offset, size));
+ LLMeshHandlerBase::ptr_t handler = std::make_shared<LLMeshPhysicsShapeHandler>(mesh_id, offset, size);
LLCore::HttpHandle handle = getByteRange(http_url, offset, size, handler);
if (LLCORE_HTTP_HANDLE_INVALID == handle)
{
@@ -1981,7 +1981,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params)
//within the first 4KB
//NOTE -- this will break of headers ever exceed 4KB
- LLMeshHandlerBase::ptr_t handler(new LLMeshHeaderHandler(mesh_params, 0, MESH_HEADER_SIZE));
+ LLMeshHandlerBase::ptr_t handler = std::make_shared<LLMeshHeaderHandler>(mesh_params, 0, MESH_HEADER_SIZE);
LLCore::HttpHandle handle = getByteRange(http_url, 0, MESH_HEADER_SIZE, handler);
if (LLCORE_HTTP_HANDLE_INVALID == handle)
{
@@ -2157,7 +2157,7 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
{
LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh body for ID " << mesh_id << " - was retrieved from the simulator." << LL_ENDL;
- LLMeshHandlerBase::ptr_t handler(new LLMeshLODHandler(mesh_params, lod, offset, size));
+ LLMeshHandlerBase::ptr_t handler = std::make_shared<LLMeshLODHandler>(mesh_params, lod, offset, size);
LLCore::HttpHandle handle = getByteRange(http_url, offset, size, handler);
if (LLCORE_HTTP_HANDLE_INVALID == handle)
{
@@ -2565,12 +2565,12 @@ EMeshProcessingResult LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_
{
LLMutexLock lock(mLoadedMutex);
- mDecompositionQ.push_back(d);
+ mPhysicsQ.push_back(d);
}
return MESH_OK;
}
-LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, const LLMeshUploadThread::lod_sources_map_t& sources_list,
+LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list_t& data, const LLMeshUploadThread::lod_sources_map_t& sources_list,
LLVector3& scale, bool upload_textures,
bool upload_skin, bool upload_joints, bool lock_scale_if_joint_position,
const std::string & upload_url, LLUUID destination_folder_id, bool do_upload,
@@ -2604,11 +2604,11 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data,
mMeshUploadTimeOut = gSavedSettings.getS32("MeshUploadTimeOut");
mHttpRequest = new LLCore::HttpRequest;
- mHttpOptions = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions);
+ mHttpOptions = std::make_shared<LLCore::HttpOptions>();
mHttpOptions->setTransferTimeout(mMeshUploadTimeOut);
mHttpOptions->setUseRetryAfter(gSavedSettings.getBOOL("MeshUseHttpRetryAfter"));
mHttpOptions->setRetries(UPLOAD_RETRY_LIMIT);
- mHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders);
+ mHttpHeaders = std::make_shared<LLCore::HttpHeaders>();
mHttpHeaders->append(HTTP_OUT_HEADER_CONTENT_TYPE, HTTP_CONTENT_LLSD_XML);
mHttpPolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicy(LLAppCoreHttp::AP_UPLOADS);
}
@@ -2652,7 +2652,7 @@ void LLMeshUploadThread::DecompRequest::completed()
void LLMeshUploadThread::preStart()
{
//build map of LLModel refs to instances for callbacks
- for (instance_list::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter)
+ for (instance_list_t::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter)
{
mInstance[iter->mModel].push_back(*iter);
}
@@ -2701,6 +2701,179 @@ LLSD llsd_from_file(std::string filename)
return result;
}
+void LLMeshUploadThread::packModelIntance(
+ LLModel* model,
+ LLMeshUploadThread::instance_list_t& instance_list,
+ std::string& model_name,
+ LLSD& res,
+ S32& mesh_num,
+ S32& texture_num,
+ S32& instance_num,
+ std::unordered_set<LLViewerTexture* >& textures,
+ std::unordered_map<LLViewerTexture*, S32> texture_index,
+ std::unordered_map<LLModel*, S32>& mesh_index,
+ std::vector<std::string>& texture_list_dest,
+ bool include_textures
+ )
+{
+ LLMeshUploadData data;
+ data.mBaseModel = model;
+
+ LLModelInstance& first_instance = *(instance_list.begin());
+ for (S32 i = 0; i < 5; i++)
+ {
+ data.mModel[i] = first_instance.mLOD[i];
+ }
+
+ if (mesh_index.find(data.mBaseModel) == mesh_index.end())
+ {
+ // Have not seen this model before - create a new mesh_list entry for it.
+ if (model_name.empty())
+ {
+ model_name = data.mBaseModel->getName();
+ }
+
+ std::stringstream ostr;
+
+ LLModel::Decomposition& decomp =
+ data.mModel[LLModel::LOD_PHYSICS].notNull() ?
+ data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
+ data.mBaseModel->mPhysics;
+
+ decomp.mBaseHull = mHullMap[data.mBaseModel];
+
+ LLSD mesh_header = LLModel::writeModel(
+ ostr,
+ data.mModel[LLModel::LOD_PHYSICS],
+ data.mModel[LLModel::LOD_HIGH],
+ data.mModel[LLModel::LOD_MEDIUM],
+ data.mModel[LLModel::LOD_LOW],
+ data.mModel[LLModel::LOD_IMPOSTOR],
+ decomp,
+ mUploadSkin,
+ mUploadJoints,
+ mLockScaleIfJointPosition,
+ LLModel::WRITE_BINARY,
+ false,
+ data.mBaseModel->mSubmodelID);
+
+ data.mAssetData = ostr.str();
+ std::string str = ostr.str();
+
+ res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(), str.end());
+ mesh_index[data.mBaseModel] = mesh_num;
+ mesh_num++;
+ }
+
+ // For all instances that use this model
+ for (instance_list_t::iterator instance_iter = instance_list.begin();
+ instance_iter != instance_list.end();
+ ++instance_iter)
+ {
+ LLModelInstance& instance = *instance_iter;
+
+ LLSD instance_entry;
+
+ for (S32 i = 0; i < 5; i++)
+ {
+ data.mModel[i] = instance.mLOD[i];
+ }
+
+ LLVector3 pos, scale;
+ LLQuaternion rot;
+ LLMatrix4 transformation = instance.mTransform;
+ decomposeMeshMatrix(transformation, pos, rot, scale);
+ instance_entry["position"] = ll_sd_from_vector3(pos);
+ instance_entry["rotation"] = ll_sd_from_quaternion(rot);
+ instance_entry["scale"] = ll_sd_from_vector3(scale);
+
+ instance_entry["material"] = LL_MCODE_WOOD;
+ if (model->mSubmodelID)
+ {
+ // Should it really be different?
+ instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_NONE);
+ }
+ else
+ {
+ instance_entry["physics_shape_type"] = data.mModel[LLModel::LOD_PHYSICS].notNull() ? (U8)(LLViewerObject::PHYSICS_SHAPE_PRIM) : (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
+ }
+ instance_entry["mesh"] = mesh_index[data.mBaseModel];
+ instance_entry["mesh_name"] = instance.mLabel;
+
+ instance_entry["face_list"] = LLSD::emptyArray();
+
+ // We want to be able to allow more than 8 materials...
+ //
+ S32 end = llmin((S32)data.mBaseModel->mMaterialList.size(), instance.mModel->getNumVolumeFaces());
+
+ for (S32 face_num = 0; face_num < end; face_num++)
+ {
+ // multiple faces can reuse the same material
+ LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]];
+ LLSD face_entry = LLSD::emptyMap();
+
+ LLViewerFetchedTexture* texture = NULL;
+
+ if (material.mDiffuseMapFilename.size())
+ {
+ texture = FindViewerTexture(material);
+ }
+
+ if ((texture != NULL) &&
+ (textures.find(texture) == textures.end()))
+ {
+ textures.insert(texture);
+ }
+
+ std::stringstream texture_str;
+ if (texture != NULL && include_textures && mUploadTextures)
+ {
+ if (texture->hasSavedRawImage())
+ {
+ LLImageDataLock lock(texture->getSavedRawImage());
+
+ LLPointer<LLImageJ2C> upload_file =
+ LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage());
+
+ if (!upload_file.isNull() && upload_file->getDataSize() && !upload_file->isBufferInvalid())
+ {
+ texture_str.write((const char*)upload_file->getData(), upload_file->getDataSize());
+ }
+ }
+ }
+
+ if (texture != NULL &&
+ mUploadTextures &&
+ texture_index.find(texture) == texture_index.end())
+ {
+ texture_index[texture] = texture_num;
+ std::string str = texture_str.str();
+ res["texture_list"][texture_num] = LLSD::Binary(str.begin(), str.end());
+ // store indexes for error handling;
+ texture_list_dest.push_back(material.mDiffuseMapFilename);
+ texture_num++;
+ }
+
+ // Subset of TextureEntry fields.
+ if (texture != NULL && mUploadTextures)
+ {
+ face_entry["image"] = texture_index[texture];
+ face_entry["scales"] = 1.0;
+ face_entry["scalet"] = 1.0;
+ face_entry["offsets"] = 0.0;
+ face_entry["offsett"] = 0.0;
+ face_entry["imagerot"] = 0.0;
+ }
+ face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor);
+ face_entry["fullbright"] = material.mFullbright;
+ instance_entry["face_list"][face_num] = face_entry;
+ }
+
+ res["instance_list"][instance_num] = instance_entry;
+ instance_num++;
+ }
+}
+
void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, std::vector<std::string>& texture_list_dest, bool include_textures)
{
LLSD result;
@@ -2734,6 +2907,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, std::vector<std::string>&
}
S32 mesh_num = 0;
S32 texture_num = 0;
+ S32 instance_num = 0;
std::unordered_set<LLViewerTexture* > textures;
std::unordered_map<LLViewerTexture*,S32> texture_index;
@@ -2741,7 +2915,34 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, std::vector<std::string>&
std::unordered_map<LLModel*,S32> mesh_index;
std::string model_name;
- S32 instance_num = 0;
+ // If server gets a m1, m2, m3, m4 list, m1 becomes the root
+ // and the rest go as m4, m3, m2
+ // to counter that mInstance is sorted as m4, m3, m2, m1
+ // and we grab m1 from the end and send it first
+ LLModel* root_model = nullptr;
+ for (instance_map_t::reverse_iterator iter = mInstance.rbegin(); iter != mInstance.rend(); ++iter)
+ {
+ if (iter->first->mSubmodelID)
+ {
+ // Submodel can't be root
+ continue;
+ }
+ root_model = iter->first;
+ packModelIntance(
+ iter->first,
+ iter->second,
+ model_name,
+ res,
+ mesh_num,
+ texture_num,
+ instance_num,
+ textures,
+ texture_index,
+ mesh_index,
+ texture_list_dest,
+ include_textures);
+ break;
+ }
// Handle models, ignore submodels for now.
// Probably should pre-sort by mSubmodelID instead of running twice.
@@ -2749,319 +2950,53 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, std::vector<std::string>&
// deterministic order.
for (auto& iter : mInstance)
{
- LLMeshUploadData data;
- data.mBaseModel = iter.first;
-
- if (data.mBaseModel->mSubmodelID)
+ if (iter.first->mSubmodelID)
{
// These are handled below to insure correct parenting order on creation
// due to map walking being based on model address (aka random)
continue;
}
-
- LLModelInstance& first_instance = *(iter.second.begin());
- for (S32 i = 0; i < 5; i++)
+ if (root_model == iter.first)
{
- data.mModel[i] = first_instance.mLOD[i];
- }
-
- if (mesh_index.find(data.mBaseModel) == mesh_index.end())
- {
- // Have not seen this model before - create a new mesh_list entry for it.
- if (model_name.empty())
- {
- model_name = data.mBaseModel->getName();
- }
-
- std::stringstream ostr;
-
- LLModel::Decomposition& decomp =
- data.mModel[LLModel::LOD_PHYSICS].notNull() ?
- data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
- data.mBaseModel->mPhysics;
-
- decomp.mBaseHull = mHullMap[data.mBaseModel];
-
- LLSD mesh_header = LLModel::writeModel(
- ostr,
- data.mModel[LLModel::LOD_PHYSICS],
- data.mModel[LLModel::LOD_HIGH],
- data.mModel[LLModel::LOD_MEDIUM],
- data.mModel[LLModel::LOD_LOW],
- data.mModel[LLModel::LOD_IMPOSTOR],
- decomp,
- mUploadSkin,
- mUploadJoints,
- mLockScaleIfJointPosition,
- LLModel::WRITE_BINARY,
- false,
- data.mBaseModel->mSubmodelID);
-
- data.mAssetData = ostr.str();
- std::string str = ostr.str();
-
- res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end());
- mesh_index[data.mBaseModel] = mesh_num;
- mesh_num++;
- }
-
- // For all instances that use this model
- for (instance_list::iterator instance_iter = iter.second.begin();
- instance_iter != iter.second.end();
- ++instance_iter)
- {
-
- LLModelInstance& instance = *instance_iter;
-
- LLSD instance_entry;
-
- for (S32 i = 0; i < 5; i++)
- {
- data.mModel[i] = instance.mLOD[i];
- }
-
- LLVector3 pos, scale;
- LLQuaternion rot;
- LLMatrix4 transformation = instance.mTransform;
- decomposeMeshMatrix(transformation,pos,rot,scale);
- instance_entry["position"] = ll_sd_from_vector3(pos);
- instance_entry["rotation"] = ll_sd_from_quaternion(rot);
- instance_entry["scale"] = ll_sd_from_vector3(scale);
-
- instance_entry["material"] = LL_MCODE_WOOD;
- instance_entry["physics_shape_type"] = data.mModel[LLModel::LOD_PHYSICS].notNull() ? (U8)(LLViewerObject::PHYSICS_SHAPE_PRIM) : (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
- instance_entry["mesh"] = mesh_index[data.mBaseModel];
- instance_entry["mesh_name"] = instance.mLabel;
-
- instance_entry["face_list"] = LLSD::emptyArray();
-
- // We want to be able to allow more than 8 materials...
- //
- S32 end = llmin((S32)data.mBaseModel->mMaterialList.size(), instance.mModel->getNumVolumeFaces()) ;
-
- for (S32 face_num = 0; face_num < end; face_num++)
- {
- // multiple faces can reuse the same material
- LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]];
- LLSD face_entry = LLSD::emptyMap();
-
- LLViewerFetchedTexture *texture = NULL;
-
- if (material.mDiffuseMapFilename.size())
- {
- texture = FindViewerTexture(material);
- }
-
- if ((texture != NULL) &&
- (textures.find(texture) == textures.end()))
- {
- textures.insert(texture);
- }
-
- std::stringstream texture_str;
- if (texture != NULL && include_textures && mUploadTextures)
- {
- if (texture->hasSavedRawImage())
- {
- LLImageDataLock lock(texture->getSavedRawImage());
-
- LLPointer<LLImageJ2C> upload_file =
- LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage());
-
- if (!upload_file.isNull() && upload_file->getDataSize() && !upload_file->isBufferInvalid())
- {
- texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize());
- }
- }
- }
-
- if (texture != NULL &&
- mUploadTextures &&
- texture_index.find(texture) == texture_index.end())
- {
- texture_index[texture] = texture_num;
- std::string str = texture_str.str();
- res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end());
- // store indexes for error handling;
- texture_list_dest.push_back(material.mDiffuseMapFilename);
- texture_num++;
- }
-
- // Subset of TextureEntry fields.
- if (texture != NULL && mUploadTextures)
- {
- face_entry["image"] = texture_index[texture];
- face_entry["scales"] = 1.0;
- face_entry["scalet"] = 1.0;
- face_entry["offsets"] = 0.0;
- face_entry["offsett"] = 0.0;
- face_entry["imagerot"] = 0.0;
- }
- face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor);
- face_entry["fullbright"] = material.mFullbright;
- instance_entry["face_list"][face_num] = face_entry;
- }
-
- res["instance_list"][instance_num] = instance_entry;
- instance_num++;
+ // Reached root, root was already packed and is last non-submodel
+ break;
}
+ packModelIntance(
+ iter.first,
+ iter.second,
+ model_name,
+ res,
+ mesh_num,
+ texture_num,
+ instance_num,
+ textures,
+ texture_index,
+ mesh_index,
+ texture_list_dest,
+ include_textures);
}
// Now handle the submodels.
for (auto& iter : mInstance)
{
- LLMeshUploadData data;
- data.mBaseModel = iter.first;
-
- if (!data.mBaseModel->mSubmodelID)
+ if (!iter.first->mSubmodelID)
{
// These were handled above already...
- //
continue;
}
-
- LLModelInstance& first_instance = *(iter.second.begin());
- for (S32 i = 0; i < 5; i++)
- {
- data.mModel[i] = first_instance.mLOD[i];
- }
-
- if (mesh_index.find(data.mBaseModel) == mesh_index.end())
- {
- // Have not seen this model before - create a new mesh_list entry for it.
- if (model_name.empty())
- {
- model_name = data.mBaseModel->getName();
- }
-
- std::stringstream ostr;
-
- LLModel::Decomposition& decomp =
- data.mModel[LLModel::LOD_PHYSICS].notNull() ?
- data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
- data.mBaseModel->mPhysics;
-
- decomp.mBaseHull = mHullMap[data.mBaseModel];
-
- LLSD mesh_header = LLModel::writeModel(
- ostr,
- data.mModel[LLModel::LOD_PHYSICS],
- data.mModel[LLModel::LOD_HIGH],
- data.mModel[LLModel::LOD_MEDIUM],
- data.mModel[LLModel::LOD_LOW],
- data.mModel[LLModel::LOD_IMPOSTOR],
- decomp,
- mUploadSkin,
- mUploadJoints,
- mLockScaleIfJointPosition,
- LLModel::WRITE_BINARY,
- false,
- data.mBaseModel->mSubmodelID);
-
- data.mAssetData = ostr.str();
- std::string str = ostr.str();
-
- res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end());
- mesh_index[data.mBaseModel] = mesh_num;
- mesh_num++;
- }
-
- // For all instances that use this model
- for (instance_list::iterator instance_iter = iter.second.begin();
- instance_iter != iter.second.end();
- ++instance_iter)
- {
-
- LLModelInstance& instance = *instance_iter;
-
- LLSD instance_entry;
-
- for (S32 i = 0; i < 5; i++)
- {
- data.mModel[i] = instance.mLOD[i];
- }
-
- LLVector3 pos, scale;
- LLQuaternion rot;
- LLMatrix4 transformation = instance.mTransform;
- decomposeMeshMatrix(transformation,pos,rot,scale);
- instance_entry["position"] = ll_sd_from_vector3(pos);
- instance_entry["rotation"] = ll_sd_from_quaternion(rot);
- instance_entry["scale"] = ll_sd_from_vector3(scale);
-
- instance_entry["material"] = LL_MCODE_WOOD;
- instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_NONE);
- instance_entry["mesh"] = mesh_index[data.mBaseModel];
-
- instance_entry["face_list"] = LLSD::emptyArray();
-
- // We want to be able to allow more than 8 materials...
- //
- S32 end = llmin((S32)instance.mMaterial.size(), instance.mModel->getNumVolumeFaces()) ;
-
- for (S32 face_num = 0; face_num < end; face_num++)
- {
- LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]];
- LLSD face_entry = LLSD::emptyMap();
-
- LLViewerFetchedTexture *texture = NULL;
-
- if (material.mDiffuseMapFilename.size())
- {
- texture = FindViewerTexture(material);
- }
-
- if ((texture != NULL) &&
- (textures.find(texture) == textures.end()))
- {
- textures.insert(texture);
- }
-
- std::stringstream texture_str;
- if (texture != NULL && include_textures && mUploadTextures)
- {
- if (texture->hasSavedRawImage())
- {
- LLImageDataLock lock(texture->getSavedRawImage());
-
- LLPointer<LLImageJ2C> upload_file =
- LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage());
-
- if (!upload_file.isNull() && upload_file->getDataSize())
- {
- texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize());
- }
- }
- }
-
- if (texture != NULL &&
- mUploadTextures &&
- texture_index.find(texture) == texture_index.end())
- {
- texture_index[texture] = texture_num;
- std::string str = texture_str.str();
- res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end());
- texture_num++;
- }
-
- // Subset of TextureEntry fields.
- if (texture != NULL && mUploadTextures)
- {
- face_entry["image"] = texture_index[texture];
- face_entry["scales"] = 1.0;
- face_entry["scalet"] = 1.0;
- face_entry["offsets"] = 0.0;
- face_entry["offsett"] = 0.0;
- face_entry["imagerot"] = 0.0;
- }
- face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor);
- face_entry["fullbright"] = material.mFullbright;
- instance_entry["face_list"][face_num] = face_entry;
- }
-
- res["instance_list"][instance_num] = instance_entry;
- instance_num++;
- }
+ packModelIntance(
+ iter.first,
+ iter.second,
+ model_name,
+ res,
+ mesh_num,
+ texture_num,
+ instance_num,
+ textures,
+ texture_index,
+ mesh_index,
+ texture_list_dest,
+ include_textures);
}
if (model_name.empty()) model_name = "mesh model";
@@ -3077,7 +3012,7 @@ void LLMeshUploadThread::generateHulls()
{
bool has_valid_requests = false ;
- for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
+ for (instance_map_t::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
{
LLMeshUploadData data;
data.mBaseModel = iter->first;
@@ -3441,13 +3376,14 @@ void LLMeshRepoThread::notifyLoadedMeshes()
}
}
- if (!mSkinInfoQ.empty() || !mSkinUnavailableQ.empty() || ! mDecompositionQ.empty())
+ if (!mSkinInfoQ.empty() || !mSkinUnavailableQ.empty() || !mDecompositionQ.empty() || !mPhysicsQ.empty())
{
if (mLoadedMutex->trylock())
{
std::deque<LLPointer<LLMeshSkinInfo>> skin_info_q;
std::deque<UUIDBasedRequest> skin_info_unavail_q;
std::list<LLModel::Decomposition*> decomp_q;
+ std::list<LLModel::Decomposition*> physics_q;
if (! mSkinInfoQ.empty())
{
@@ -3464,6 +3400,11 @@ void LLMeshRepoThread::notifyLoadedMeshes()
decomp_q.swap(mDecompositionQ);
}
+ if (!mPhysicsQ.empty())
+ {
+ physics_q.swap(mPhysicsQ);
+ }
+
mLoadedMutex->unlock();
// Process the elements free of the lock
@@ -3480,9 +3421,15 @@ void LLMeshRepoThread::notifyLoadedMeshes()
while (! decomp_q.empty())
{
- gMeshRepo.notifyDecompositionReceived(decomp_q.front());
+ gMeshRepo.notifyDecompositionReceived(decomp_q.front(), false);
decomp_q.pop_front();
}
+
+ while (!physics_q.empty())
+ {
+ gMeshRepo.notifyDecompositionReceived(physics_q.front(), true);
+ physics_q.pop_front();
+ }
}
}
@@ -4367,7 +4314,7 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para
else
{
//first request for this mesh
- std::shared_ptr<PendingRequestBase> request(new PendingRequestLOD(mesh_params, new_lod));
+ std::shared_ptr<PendingRequestBase> request = std::make_shared<PendingRequestLOD>(mesh_params, new_lod);
mPendingRequests.emplace_back(request);
mLoadingMeshes[new_lod][mesh_id].initData(vobj, request);
LLMeshRepository::sLODPending++;
@@ -4724,13 +4671,13 @@ void LLMeshRepository::notifySkinInfoUnavailable(const LLUUID& mesh_id)
}
}
-void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp)
+void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp, bool physics_mesh)
{
- decomposition_map::iterator iter = mDecompositionMap.find(decomp->mMeshID);
+ LLUUID decomp_id = decomp->mMeshID; // Copy to avoid invalidation in below deletion
+ decomposition_map::iterator iter = mDecompositionMap.find(decomp_id);
if (iter == mDecompositionMap.end())
{ //just insert decomp into map
- mDecompositionMap[decomp->mMeshID] = decomp;
- mLoadingDecompositions.erase(decomp->mMeshID);
+ mDecompositionMap[decomp_id] = decomp;
sCacheBytesDecomps += decomp->sizeBytes();
}
else
@@ -4738,10 +4685,17 @@ void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decom
sCacheBytesDecomps -= iter->second->sizeBytes();
iter->second->merge(decomp);
sCacheBytesDecomps += iter->second->sizeBytes();
-
- mLoadingDecompositions.erase(decomp->mMeshID);
delete decomp;
}
+
+ if (physics_mesh)
+ {
+ mLoadingPhysicsShapes.erase(decomp_id);
+ }
+ else
+ {
+ mLoadingDecompositions.erase(decomp_id);
+ }
}
void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume, S32 lod)
@@ -4858,7 +4812,7 @@ const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, LLVOV
else
{
//first request for this mesh
- std::shared_ptr<PendingRequestBase> request(new PendingRequestUUID(mesh_id, MESH_REQUEST_SKIN));
+ std::shared_ptr<PendingRequestBase> request = std::make_shared<PendingRequestUUID>(mesh_id, MESH_REQUEST_SKIN);
mLoadingSkins[mesh_id].initData(requesting_obj, request);
mPendingRequests.emplace_back(request);
}
@@ -4888,7 +4842,6 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
std::unordered_set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id);
if (iter == mLoadingPhysicsShapes.end())
{ //no request pending for this skin info
- // *FIXME: Nothing ever deletes entries, can't be right
mLoadingPhysicsShapes.insert(mesh_id);
mPendingPhysicsShapeRequests.push(mesh_id);
}