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authorDave Parks <davep@lindenlab.com>2022-08-30 16:43:05 -0500
committerDave Parks <davep@lindenlab.com>2022-08-30 16:43:05 -0500
commit47ecbca24d5ec11ee5cd940fe9db55022fab8dbe (patch)
tree51b5dd4e258e84fbfd8587ce3eae97e88d3d1022 /indra/newview/llmaterialeditor.cpp
parent2158162b50673afd7b93822823ce1f2be78e2842 (diff)
SL-17987 Fix for material editor not initializing to GLTF defaults when loading a null material asset.
Diffstat (limited to 'indra/newview/llmaterialeditor.cpp')
-rw-r--r--indra/newview/llmaterialeditor.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp
index 2052f252b3..f05f0344bd 100644
--- a/indra/newview/llmaterialeditor.cpp
+++ b/indra/newview/llmaterialeditor.cpp
@@ -1605,6 +1605,7 @@ void LLMaterialEditor::loadAsset()
if (mAssetID.isNull())
{
mAssetStatus = PREVIEW_ASSET_LOADED;
+ loadDefaults();
setHasUnsavedChanges(false);
}
else
@@ -1905,3 +1906,9 @@ S32 LLMaterialEditor::saveTextures()
return work_count;
}
+void LLMaterialEditor::loadDefaults()
+{
+ tinygltf::Model model_in;
+ model_in.materials.resize(1);
+ setFromGltfModel(model_in, true);
+}