diff options
| author | James Cook <james@lindenlab.com> | 2009-11-10 12:04:35 -0800 |
|---|---|---|
| committer | James Cook <james@lindenlab.com> | 2009-11-10 12:04:35 -0800 |
| commit | 06fd32edf63d38db6f3db4a57798570c69ca1a36 (patch) | |
| tree | 8419c552864a8eadf4b279660928e0f799682dc5 /indra/newview/llmaniptranslate.cpp | |
| parent | 34bd95ff1fb1eb69a3bd2a95ac714477ce70bca8 (diff) | |
EXT-677 Build tool arrows work again with UI size != 1.0
Must use scaled (virtual) pixels in some computations
Will review with Richard
Diffstat (limited to 'indra/newview/llmaniptranslate.cpp')
| -rw-r--r-- | indra/newview/llmaniptranslate.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index f1b3a37677..002b8350f7 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -413,8 +413,9 @@ BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask) } // Handle auto-rotation if necessary. + LLRect world_rect = gViewerWindow->getVirtualWorldViewRect(); const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD; - const S32 ROTATE_H_MARGIN = gViewerWindow->getWorldViewWidth() / 20; + const S32 ROTATE_H_MARGIN = world_rect.getWidth() / 20; const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped; BOOL rotated = FALSE; @@ -426,7 +427,7 @@ BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask) gAgent.cameraOrbitAround(rotate_angle); rotated = TRUE; } - else if (x > gViewerWindow->getWorldViewWidth() - ROTATE_H_MARGIN) + else if (x > world_rect.getWidth() - ROTATE_H_MARGIN) { gAgent.cameraOrbitAround(-rotate_angle); rotated = TRUE; @@ -960,8 +961,9 @@ void LLManipTranslate::highlightManipulators(S32 x, S32 y) LLVector2 manip_start_2d; LLVector2 manip_end_2d; LLVector2 manip_dir; - F32 half_width = gViewerWindow->getWorldViewWidth() / 2.f; - F32 half_height = gViewerWindow->getWorldViewHeight() / 2.f; + LLRect world_view_rect = gViewerWindow->getVirtualWorldViewRect(); + F32 half_width = (F32)world_view_rect.getWidth() / 2.f; + F32 half_height = (F32)world_view_rect.getHeight() / 2.f; LLVector2 mousePos((F32)x - half_width, (F32)y - half_height); LLVector2 mouse_delta; |
