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| author | Dave Parks <davep@lindenlab.com> | 2024-06-27 13:12:43 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-27 13:12:43 -0500 |
| commit | ab87978cbc71cd4c83648627998055a010700f05 (patch) | |
| tree | 1bf605af76de6f129b10c271517c33acae29fbaa /indra/newview/lllocalbitmaps.cpp | |
| parent | e95df8a28436f6893dfe2f9e46e11fb18a0e1598 (diff) | |
1836 dont store texture in system memory unless absolutely necessary (#1843)
* #1836 Texture memory usage overhaul. Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps
Diffstat (limited to 'indra/newview/lllocalbitmaps.cpp')
| -rw-r--r-- | indra/newview/lllocalbitmaps.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp index 6ab5e05b7d..0e2b3cb409 100644 --- a/indra/newview/lllocalbitmaps.cpp +++ b/indra/newview/lllocalbitmaps.cpp @@ -215,7 +215,6 @@ bool LLLocalBitmap::updateSelf(EUpdateType optional_firstupdate) ("file://"+mFilename, FTT_LOCAL_FILE, mWorldID, LL_LOCAL_USE_MIPMAPS); texture->createGLTexture(LL_LOCAL_DISCARD_LEVEL, raw_image); - texture->setCachedRawImage(LL_LOCAL_DISCARD_LEVEL, raw_image); texture->ref(); gTextureList.addImage(texture, TEX_LIST_STANDARD); |
