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authorDave Parks <davep@lindenlab.com>2024-06-27 13:12:43 -0500
committerGitHub <noreply@github.com>2024-06-27 13:12:43 -0500
commitab87978cbc71cd4c83648627998055a010700f05 (patch)
tree1bf605af76de6f129b10c271517c33acae29fbaa /indra/newview/lllocalbitmaps.cpp
parente95df8a28436f6893dfe2f9e46e11fb18a0e1598 (diff)
1836 dont store texture in system memory unless absolutely necessary (#1843)
* #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps
Diffstat (limited to 'indra/newview/lllocalbitmaps.cpp')
-rw-r--r--indra/newview/lllocalbitmaps.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp
index 6ab5e05b7d..0e2b3cb409 100644
--- a/indra/newview/lllocalbitmaps.cpp
+++ b/indra/newview/lllocalbitmaps.cpp
@@ -215,7 +215,6 @@ bool LLLocalBitmap::updateSelf(EUpdateType optional_firstupdate)
("file://"+mFilename, FTT_LOCAL_FILE, mWorldID, LL_LOCAL_USE_MIPMAPS);
texture->createGLTexture(LL_LOCAL_DISCARD_LEVEL, raw_image);
- texture->setCachedRawImage(LL_LOCAL_DISCARD_LEVEL, raw_image);
texture->ref();
gTextureList.addImage(texture, TEX_LIST_STANDARD);