diff options
| author | Loren Shih <seraph@lindenlab.com> | 2010-03-26 14:33:48 -0400 |
|---|---|---|
| committer | Loren Shih <seraph@lindenlab.com> | 2010-03-26 14:33:48 -0400 |
| commit | 46fe5d49caef6c8db3df9d88f0d0ec773ef28095 (patch) | |
| tree | 87f8ae2f01d871b23b9d1c1ef9f9ce736dbc8c98 /indra/newview/llgesturemgr.cpp | |
| parent | 0bcfbde3a4265d7963ea501622e512de8eab7f61 (diff) | |
EXT-6536 : Make LLVOAvatarSelf a singleton
Superficial cleanup so that all instances of gAgent.getAvatarObject() use "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject".
Diffstat (limited to 'indra/newview/llgesturemgr.cpp')
| -rw-r--r-- | indra/newview/llgesturemgr.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/llgesturemgr.cpp b/indra/newview/llgesturemgr.cpp index 0ba7bdf613..47a9961323 100644 --- a/indra/newview/llgesturemgr.cpp +++ b/indra/newview/llgesturemgr.cpp @@ -746,8 +746,8 @@ void LLGestureManager::stepGesture(LLMultiGesture* gesture) { return; } - LLVOAvatar* avatar = gAgent.getAvatarObject(); - if (!avatar) return; + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if (!avatarp) return; // Of the ones that started playing, have any stopped? @@ -758,8 +758,8 @@ void LLGestureManager::stepGesture(LLMultiGesture* gesture) { // look in signaled animations (simulator's view of what is // currently playing. - LLVOAvatar::AnimIterator play_it = avatar->mSignaledAnimations.find(*gest_it); - if (play_it != avatar->mSignaledAnimations.end()) + LLVOAvatar::AnimIterator play_it = avatarp->mSignaledAnimations.find(*gest_it); + if (play_it != avatarp->mSignaledAnimations.end()) { ++gest_it; } @@ -777,8 +777,8 @@ void LLGestureManager::stepGesture(LLMultiGesture* gesture) gest_it != gesture->mRequestedAnimIDs.end(); ) { - LLVOAvatar::AnimIterator play_it = avatar->mSignaledAnimations.find(*gest_it); - if (play_it != avatar->mSignaledAnimations.end()) + LLVOAvatar::AnimIterator play_it = avatarp->mSignaledAnimations.find(*gest_it); + if (play_it != avatarp->mSignaledAnimations.end()) { // Hooray, this animation has started playing! // Copy into playing. |
