diff options
| author | leyla_linden <none@none> | 2011-02-23 16:31:32 -0800 |
|---|---|---|
| committer | leyla_linden <none@none> | 2011-02-23 16:31:32 -0800 |
| commit | 9f537ad93fe7992bb6d652473a4ac3680320cab5 (patch) | |
| tree | e84e251006b345d2f2eab6d1b21a3e4ced142f65 /indra/newview/llfloatermodelwizard.cpp | |
| parent | c15dc4faf35e8a0b3ec713fe0da0a489e77580bd (diff) | |
SH-1035 Model preview background color should match spec
Diffstat (limited to 'indra/newview/llfloatermodelwizard.cpp')
| -rw-r--r-- | indra/newview/llfloatermodelwizard.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/indra/newview/llfloatermodelwizard.cpp b/indra/newview/llfloatermodelwizard.cpp index 095499e6b0..be43216b0e 100644 --- a/indra/newview/llfloatermodelwizard.cpp +++ b/indra/newview/llfloatermodelwizard.cpp @@ -485,6 +485,7 @@ BOOL LLFloaterModelWizard::postBuild() getChild<LLUICtrl>("back")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickBack, this)); getChild<LLUICtrl>("next")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickNext, this)); getChild<LLUICtrl>("preview_lod_combo")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1)); + getChild<LLUICtrl>("preview_lod_combo2")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1)); getChild<LLUICtrl>("accuracy_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onAccuracyPerformance, this, _2)); getChild<LLUICtrl>("upload")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onUpload, this)); getChild<LLUICtrl>("physics_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPhysicsChanged, this)); @@ -630,17 +631,17 @@ void LLFloaterModelWizard::draw() LLRect item_rect; preview_panel->localRectToOtherView(preview_panel->getLocalRect(), &item_rect, this); - + gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(item_rect.mLeft, item_rect.mTop); + gGL.vertex2i(item_rect.mLeft, item_rect.mTop-1); gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(item_rect.mLeft, item_rect.mBottom); gGL.texCoord2f(1.f, 0.f); - gGL.vertex2i(item_rect.mRight, item_rect.mBottom); + gGL.vertex2i(item_rect.mRight-1, item_rect.mBottom); gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(item_rect.mRight, item_rect.mTop); + gGL.vertex2i(item_rect.mRight-1, item_rect.mTop-1); } gGL.end(); |
