diff options
| author | Vadim ProductEngine <vsavchuk@productengine.com> | 2011-03-31 18:24:01 +0300 |
|---|---|---|
| committer | Vadim ProductEngine <vsavchuk@productengine.com> | 2011-03-31 18:24:01 +0300 |
| commit | 79fb8e2ec26dc2c5a42ef1ee48ebaaa39183c67b (patch) | |
| tree | 2747ceb9c211f677be9a595ba91b75e71506c529 /indra/newview/llfloaterenvsettings.cpp | |
| parent | 5476999e9dfeca48009b43e4fcc0967be5540572 (diff) | |
STORM-1126 WIP Windlight Estate Settings integration: pass 4
Changes:
* Fixed incorrect way to pass parameters to notifications.
* Fixed crashes in the Advanced Sky floater and the Region Terrain panel.
* Fixed initialization and multiple instantiation of the Day Cycle floater
(that might lead to incorrect behavior).
* Fixed and re-enabled committing env. settings changes to region.
* Fixed day cycle and sky settings being sent as empty arrays and therefore not passing validation on server.
It is now possible to change region environment settings.
* Added debug messages.
Diffstat (limited to 'indra/newview/llfloaterenvsettings.cpp')
| -rw-r--r-- | indra/newview/llfloaterenvsettings.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/newview/llfloaterenvsettings.cpp b/indra/newview/llfloaterenvsettings.cpp index e863aef94f..733b808ec9 100644 --- a/indra/newview/llfloaterenvsettings.cpp +++ b/indra/newview/llfloaterenvsettings.cpp @@ -63,6 +63,7 @@ LLFloaterEnvSettings::LLFloaterEnvSettings(const LLSD &key) : LLFloater(key) { + lldebugs << "Creating env settings floater" << llendl; } LLFloaterEnvSettings::~LLFloaterEnvSettings() @@ -75,6 +76,10 @@ BOOL LLFloaterEnvSettings::postBuild() // load it up initCallbacks(); syncMenu(); + + LLEnvKey::EScope cur_scope = LLEnvManager::getInstance()->getNormallyDisplayedScope(); + childSetValue("RegionWLOptIn", cur_scope == LLEnvKey::SCOPE_REGION); + return TRUE; } @@ -258,11 +263,13 @@ void LLFloaterEnvSettings::onChangeWaterColor(LLUICtrl* ctrl, void* userData) void LLFloaterEnvSettings::onOpenAdvancedSky(void* userData1, void* userData2) { + // *TODO: make sure title is displayed correctly. LLFloaterReg::showInstance("env_windlight"); } void LLFloaterEnvSettings::onOpenAdvancedWater(void* userData1, void* userData2) { + // *TODO: make sure title is displayed correctly. LLFloaterReg::showInstance("env_water"); } |
