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authorMnikolenko Productengine <mnikolenko@productengine.com>2019-11-25 22:52:07 +0200
committerMnikolenko Productengine <mnikolenko@productengine.com>2019-11-25 22:52:07 +0200
commitf1a6e776b41f15ffc0ed4cf245136143bcd1a852 (patch)
treee83f829a93c661a6f11c60267f272e6e064cef09 /indra/newview/llfloaterbvhpreview.cpp
parent9621dd8bbd1697b119574bcc879345f03b42969e (diff)
SL-12097, SL-12098, SL-12099 UI update for Texture, Animation and Sound upload fees
Diffstat (limited to 'indra/newview/llfloaterbvhpreview.cpp')
-rw-r--r--indra/newview/llfloaterbvhpreview.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp
index 1f54b5f838..131d9b077b 100644
--- a/indra/newview/llfloaterbvhpreview.cpp
+++ b/indra/newview/llfloaterbvhpreview.cpp
@@ -68,7 +68,8 @@
const S32 PREVIEW_BORDER_WIDTH = 2;
const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
-const S32 PREF_BUTTON_HEIGHT = 16;
+const S32 PREVIEW_VPAD = 35;
+const S32 PREF_BUTTON_HEIGHT = 16 + 35;
const S32 PREVIEW_TEXTURE_HEIGHT = 300;
const F32 PREVIEW_CAMERA_DISTANCE = 4.f;
@@ -203,7 +204,7 @@ BOOL LLFloaterBvhPreview::postBuild()
setDefaultBtn();
mPreviewRect.set(PREVIEW_HPAD,
- PREVIEW_TEXTURE_HEIGHT,
+ PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD,
getRect().getWidth() - PREVIEW_HPAD,
PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
@@ -403,13 +404,13 @@ void LLFloaterBvhPreview::draw()
gGL.begin( LLRender::QUADS );
{
gGL.texCoord2f(0.f, 1.f);
- gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 1.f);
- gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
}
gGL.end();