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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-05-14 01:11:08 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-05-14 01:11:08 +0300
commit28ae135375c42d6cfd89fc8d68cd80f4685b93eb (patch)
tree5d7196c2a5e91ae364838a4db08e1e222dcd1736 /indra/newview/llfloaterbvhpreview.cpp
parent58ceaacafd67d69deeeac8905ed46c2920eb2c4d (diff)
SL-16746 Hide hair and fix missing light for animation preview
Diffstat (limited to 'indra/newview/llfloaterbvhpreview.cpp')
-rw-r--r--indra/newview/llfloaterbvhpreview.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp
index 0948847418..3d6defecd0 100644
--- a/indra/newview/llfloaterbvhpreview.cpp
+++ b/indra/newview/llfloaterbvhpreview.cpp
@@ -1051,6 +1051,7 @@ LLPreviewAnimation::LLPreviewAnimation(S32 width, S32 height) : LLViewerDynamicT
// on idle overall apperance update will set skirt to visible, so either
// call early or account for mSpecialRenderMode in updateMeshVisibility
mDummyAvatar->updateOverallAppearance();
+ mDummyAvatar->hideHair();
mDummyAvatar->hideSkirt();
// stop extraneous animations
@@ -1142,6 +1143,7 @@ BOOL LLPreviewAnimation::render()
{
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)face->getPool();
avatarp->dirtyMesh();
+ gPipeline.enableLightsPreview();
avatarPoolp->renderAvatars(avatarp); // renders only one avatar
}
}