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authorOz Linden <oz@lindenlab.com>2013-02-12 13:27:03 -0500
committerOz Linden <oz@lindenlab.com>2013-02-12 13:27:03 -0500
commit8bb3d0891dfd87b54cd45dfe199c2f1bf21205b3 (patch)
tree30f038fde12f74908f94be9079cdee759481c5a0 /indra/newview/llfloaterbulkpermission.cpp
parent66c75202a8a99adeb7de443ce5ebe3d834f91c24 (diff)
parente87000ba0750e55d9d6b55feccc4124f5d2b4b74 (diff)
merge up to 3.4.5-release
Diffstat (limited to 'indra/newview/llfloaterbulkpermission.cpp')
-rw-r--r--indra/newview/llfloaterbulkpermission.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/llfloaterbulkpermission.cpp b/indra/newview/llfloaterbulkpermission.cpp
index 90f40628a8..39b6e465f3 100644
--- a/indra/newview/llfloaterbulkpermission.cpp
+++ b/indra/newview/llfloaterbulkpermission.cpp
@@ -336,8 +336,6 @@ void LLFloaterBulkPermission::handleInventory(LLViewerObject* viewer_obj, LLInve
void LLFloaterBulkPermission::updateInventory(LLViewerObject* object, LLViewerInventoryItem* item, U8 key, bool is_new)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
-
// This slices the object into what we're concerned about on the viewer.
// The simulator will take the permissions and transfer ownership.
LLPointer<LLViewerInventoryItem> task_item =