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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2026-02-24 17:37:15 -0600
committerGitHub <noreply@github.com>2026-02-24 17:37:15 -0600
commitb601bfdd6220da86b9c757180abc5ba618d9759c (patch)
tree483e3be2650b03e85fb621697b5b313ee7324785 /indra/newview/llfloaterbigpreview.cpp
parent37dd2c70380165b51a685b7b24829f4d3e15ddd8 (diff)
parent6cd2a02c7fbacfd4cf2cf9055e1c282bac3afeb6 (diff)
Merge pull request #5452 from secondlife/develop
Develop -> 2026.02
Diffstat (limited to 'indra/newview/llfloaterbigpreview.cpp')
-rw-r--r--indra/newview/llfloaterbigpreview.cpp110
1 files changed, 0 insertions, 110 deletions
diff --git a/indra/newview/llfloaterbigpreview.cpp b/indra/newview/llfloaterbigpreview.cpp
deleted file mode 100644
index ba682494bb..0000000000
--- a/indra/newview/llfloaterbigpreview.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-/**
-* @file llfloaterbigpreview.cpp
-* @brief Display of extended (big) preview for snapshots and SL Share
-* @author merov@lindenlab.com
-*
-* $LicenseInfo:firstyear=2013&license=viewerlgpl$
-* Second Life Viewer Source Code
-* Copyright (C) 2013, Linden Research, Inc.
-*
-* This library is free software; you can redistribute it and/or
-* modify it under the terms of the GNU Lesser General Public
-* License as published by the Free Software Foundation;
-* version 2.1 of the License only.
-*
-* This library is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-* Lesser General Public License for more details.
-*
-* You should have received a copy of the GNU Lesser General Public
-* License along with this library; if not, write to the Free Software
-* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-*
-* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
-* $/LicenseInfo$
-*/
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llfloaterbigpreview.h"
-#include "llsnapshotlivepreview.h"
-
-///////////////////////
-//LLFloaterBigPreview//
-///////////////////////
-
-LLFloaterBigPreview::LLFloaterBigPreview(const LLSD& key) : LLFloater(key),
- mPreviewPlaceholder(NULL),
- mFloaterOwner(NULL)
-{
-}
-
-LLFloaterBigPreview::~LLFloaterBigPreview()
-{
- if (mPreviewHandle.get())
- {
- mPreviewHandle.get()->die();
- }
-}
-
-void LLFloaterBigPreview::onCancel()
-{
- closeFloater();
-}
-
-void LLFloaterBigPreview::closeOnFloaterOwnerClosing(LLFloater* floaterp)
-{
- if (isFloaterOwner(floaterp))
- {
- closeFloater();
- }
-}
-
-bool LLFloaterBigPreview::postBuild()
-{
- mPreviewPlaceholder = getChild<LLUICtrl>("big_preview_placeholder");
- return LLFloater::postBuild();
-}
-
-void LLFloaterBigPreview::draw()
-{
- LLFloater::draw();
-
- LLSnapshotLivePreview * previewp = static_cast<LLSnapshotLivePreview *>(mPreviewHandle.get());
-
- // Display the preview if one is available
- if (previewp && previewp->getBigThumbnailImage())
- {
- // Get the preview rect
- const LLRect& preview_rect = mPreviewPlaceholder->getRect();
-
- // Get the preview texture size
- S32 thumbnail_w = previewp->getBigThumbnailWidth();
- S32 thumbnail_h = previewp->getBigThumbnailHeight();
-
- // Compute the scaling ratio and the size of the final texture in the rect: we want to prevent anisotropic scaling (distorted in x and y)
- F32 ratio = llmax((F32)(thumbnail_w)/(F32)(preview_rect.getWidth()), (F32)(thumbnail_h)/(F32)(preview_rect.getHeight()));
- thumbnail_w = (S32)((F32)(thumbnail_w)/ratio);
- thumbnail_h = (S32)((F32)(thumbnail_h)/ratio);
-
- // Compute the preview offset within the preview rect: we want to center that preview in the available rect
- const S32 local_offset_x = (preview_rect.getWidth() - thumbnail_w) / 2 ;
- const S32 local_offset_y = (preview_rect.getHeight() - thumbnail_h) / 2 ;
-
- // Compute preview offset within the floater rect
- S32 offset_x = preview_rect.mLeft + local_offset_x;
- S32 offset_y = preview_rect.mBottom + local_offset_y;
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- // Apply floater transparency to the texture unless the floater is focused.
- F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
- LLColor4 color = LLColor4::white;
-
- // Draw the preview texture
- gl_draw_scaled_image(offset_x, offset_y,
- thumbnail_w, thumbnail_h,
- previewp->getBigThumbnailImage(), color % alpha);
- }
-}
-