diff options
| author | Nat Goodspeed <nat@lindenlab.com> | 2013-06-28 15:26:18 -0400 |
|---|---|---|
| committer | Nat Goodspeed <nat@lindenlab.com> | 2013-06-28 15:26:18 -0400 |
| commit | c08b60ac6fee74f613ed3f5f8702291ed1c2376f (patch) | |
| tree | 9ee7649080868dbb73766e8cd89720f364fe08cb /indra/newview/llfeaturemanager.cpp | |
| parent | 4a9b688b4d46f67e1b00e04ebe972470b61e560a (diff) | |
CHOP-959: Streamline processing for --graphicslevel switch.
Use map-to in cmd_line.xml to inform the command-line processor that the
target variable for --graphicslevel is RenderQualityPerformance.
That lets us eliminate clunky llappviewer.cpp switch from '0' to 0, etc.
Moreover, previous switch statement only accepted 0 - 3, whereas
LLFeatureManager::setGraphicsLevel() actually accepts 0 - 6. Introduce
LLFeatureManager::isValidGraphicsLevel() and use that to validate.
Replace switch statement in setGraphicsLevel() mapping int constants to string
literals with static vector of level names, using same data for mapping as for
validating level numbers.
Diffstat (limited to 'indra/newview/llfeaturemanager.cpp')
| -rwxr-xr-x | indra/newview/llfeaturemanager.cpp | 117 |
1 files changed, 70 insertions, 47 deletions
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index ddb9d3bc43..9d292ce7bb 100755 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -30,6 +30,7 @@ #include <fstream> #include <boost/regex.hpp> +#include <boost/assign/list_of.hpp> #include "llfeaturemanager.h" #include "lldir.h" @@ -52,6 +53,8 @@ #include "llboost.h" #include "llweb.h" #include "llviewershadermgr.h" +#include "llstring.h" +#include "stringize.h" #if LL_WINDOWS #include "lldxhardware.h" @@ -187,6 +190,55 @@ void LLFeatureList::dump() LL_DEBUGS("RenderInit") << LL_ENDL; } +static const std::vector<std::string> sGraphicsLevelNames = boost::assign::list_of + ("Low") + ("LowMid") + ("Mid") + ("MidHigh") + ("High") + ("HighUltra") + ("Ultra") +; + +U32 LLFeatureManager::getMaxGraphicsLevel() const +{ + return sGraphicsLevelNames.size() - 1; +} + +bool LLFeatureManager::isValidGraphicsLevel(U32 level) const +{ + return (level <= getMaxGraphicsLevel()); +} + +std::string LLFeatureManager::getNameForGraphicsLevel(U32 level) const +{ + if (isValidGraphicsLevel(level)) + { + return sGraphicsLevelNames[level]; + } + return STRINGIZE("Invalid graphics level " << level << ", valid are 0 .. " + << getMaxGraphicsLevel()); +} + +S32 LLFeatureManager::getGraphicsLevelForName(const std::string& name) const +{ + const std::string FixedFunction("FixedFunction"); + std::string rname(name); + if (LLStringUtil::endsWith(rname, FixedFunction)) + { + // chop off any "FixedFunction" suffix + rname = rname.substr(0, rname.length() - FixedFunction.length()); + } + for (S32 i(0), iend(getMaxGraphicsLevel()); i <= iend; ++i) + { + if (sGraphicsLevelNames[i] == rname) + { + return i; + } + } + return -1; +} + LLFeatureList *LLFeatureManager::findMask(const std::string& name) { if (mMaskList.count(name)) @@ -620,7 +672,7 @@ void LLFeatureManager::applyRecommendedSettings() { // apply saved settings // cap the level at 2 (high) - S32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5)); + U32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5)); llinfos << "Applying Recommended Features" << llendl; @@ -696,62 +748,33 @@ void LLFeatureManager::applyFeatures(bool skipFeatures) } } -void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures) +void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures) { LLViewerShaderMgr::sSkipReload = true; applyBaseMasks(); - - switch (level) + + // if we're passed an invalid level, default to "Low" + std::string features(isValidGraphicsLevel(level)? getNameForGraphicsLevel(level) : "Low"); + if (features == "Low") { - case 0: #if LL_DARWIN - // This Mac-specific change is to insure that we force 'Basic Shaders' for all Mac - // systems which support them instead of falling back to fixed-function unnecessarily - // MAINT-2157 - // - if (gGLManager.mGLVersion < 2.1f) - { - maskFeatures("LowFixedFunction"); - } - else - { //same as low, but with "Basic Shaders" enabled - maskFeatures("Low"); - } + // This Mac-specific change is to insure that we force 'Basic Shaders' for all Mac + // systems which support them instead of falling back to fixed-function unnecessarily + // MAINT-2157 + if (gGLManager.mGLVersion < 2.1f) #else - if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel) - { //only use fixed function by default if GL version < 3.0 or this is an intel graphics chip - maskFeatures("LowFixedFunction"); - } - else - { //same as low, but with "Basic Shaders" enabled - maskFeatures("Low"); - } + // only use fixed function by default if GL version < 3.0 or this is an intel graphics chip + if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel) #endif - break; - case 1: - maskFeatures("LowMid"); - break; - case 2: - maskFeatures("Mid"); - break; - case 3: - maskFeatures("MidHigh"); - break; - case 4: - maskFeatures("High"); - break; - case 5: - maskFeatures("HighUltra"); - break; - case 6: - maskFeatures("Ultra"); - break; - default: - maskFeatures("Low"); - break; + { + // same as Low, but with "Basic Shaders" disabled + features = "LowFixedFunction"; + } } + maskFeatures(features); + applyFeatures(skipFeatures); LLViewerShaderMgr::sSkipReload = false; |
