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| author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2017-03-03 16:45:46 +0200 |
|---|---|---|
| committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2017-03-03 16:45:46 +0200 |
| commit | cbffc8194cd6e3f4cbfc20b372e5ec86448b9cbc (patch) | |
| tree | f9b1eef41530458e1b3c26770603d76ba32036b7 /indra/newview/llface.cpp | |
| parent | 9a525c163e488775d5d57dc0beff8b3e92e50b0f (diff) | |
MAINT-7119 - [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
FIXED.
Remark: for Linux platform, for the best times, when we will use gcc > 4.6, otherwise ICE :-(
Diffstat (limited to 'indra/newview/llface.cpp')
| -rw-r--r-- | indra/newview/llface.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 51bb2e3087..7f7d7f3dcc 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -53,6 +53,7 @@ #include "llviewershadermgr.h" #include "llviewertexture.h" #include "llvoavatar.h" +#include "llsculptidsize.h" #if LL_LINUX // Work-around spurious used before init warning on Vector4a |
