diff options
| author | Roxie Linden <roxie@lindenlab.com> | 2024-06-11 18:43:34 -0700 |
|---|---|---|
| committer | Roxie Linden <roxie@lindenlab.com> | 2024-06-11 18:43:34 -0700 |
| commit | ed34782283aa2ae6a7a76c0492a2f9edc6bb3629 (patch) | |
| tree | 7ab124cd4852f2d36bf897090feff5cf29c3ebc7 /indra/newview/llenvironment.cpp | |
| parent | 3a212d9608492ae64a3a32f80790371b90be9e9e (diff) | |
| parent | f5e2708a0fc4e08d3d0a5dc393bbd4bac09e1c55 (diff) | |
Merge branch 'main' of github.com:secondlife/viewer into roxie/webrtc-voice
Diffstat (limited to 'indra/newview/llenvironment.cpp')
| -rw-r--r-- | indra/newview/llenvironment.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 641c613ec1..3c0a523317 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -1675,8 +1675,6 @@ void LLEnvironment::update(const LLViewerCamera * cam) updateSettingsUniforms(); - // *TODO: potential optimization - this block may only need to be - // executed some of the time. For example for water shaders only. { LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; end_shaders = LLViewerShaderMgr::instance()->endShaders(); @@ -1687,6 +1685,10 @@ void LLEnvironment::update(const LLViewerCamera * cam) || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)) { shaders_iter->mUniformsDirty = TRUE; + if (shaders_iter->mRiggedVariant) + { + shaders_iter->mRiggedVariant->mUniformsDirty = TRUE; + } } } } @@ -1768,8 +1770,10 @@ void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, con case LLSD::TypeArray: { LLVector4 vect4(value); + // always identify as a radiance pass if desaturating irradiance is disabled + static LLCachedControl<bool> desaturate_irradiance(gSavedSettings, "RenderDesaturateIrradiance", true); - if (gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass()) + if (desaturate_irradiance && gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass()) { // maximize and remove tinting if this is an irradiance map render pass and the parameter feeds into the sky background color auto max_vec = [](LLVector4 col) { @@ -2964,7 +2968,7 @@ void LLEnvironment::DayTransition::animate() // pause probe updates and reset reflection maps on sky change - gPipeline.mReflectionMapManager.pause(); + gPipeline.mReflectionMapManager.pause(mTransitionTime); gPipeline.mReflectionMapManager.reset(); mSky = mStartSky->buildClone(); @@ -3567,7 +3571,7 @@ namespace mInjectedSky->setSource(target_sky); // clear reflection probes and pause updates during sky change - gPipeline.mReflectionMapManager.pause(); + gPipeline.mReflectionMapManager.pause(transition); gPipeline.mReflectionMapManager.reset(); mBlenderSky = std::make_shared<LLSettingsBlenderTimeDelta>(target_sky, start_sky, psky, transition); |
