diff options
| author | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-02-23 20:08:03 +0200 |
|---|---|---|
| committer | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-02-23 20:08:03 +0200 |
| commit | 599e08181544f214142703928a6d242a0ae72e60 (patch) | |
| tree | 84e1d0e3f2aaa0d0cb6c5f8f51380a5b040641aa /indra/newview/lldynamictexture.cpp | |
| parent | 020c5c956168abc8b38a8da8d2cff4306c4acdb6 (diff) | |
Backed out changeset: d5795c04fecc
Diffstat (limited to 'indra/newview/lldynamictexture.cpp')
| -rw-r--r-- | indra/newview/lldynamictexture.cpp | 30 |
1 files changed, 10 insertions, 20 deletions
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index af6977d3cd..fa9a0712fa 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -125,17 +125,11 @@ BOOL LLViewerDynamicTexture::render() //----------------------------------------------------------------------------- void LLViewerDynamicTexture::preRender(BOOL clear_depth) { - // <FS:Beq> changes to support higher resolution rendering in the preview - ////only images up to 512x512 are supported - //llassert(mFullHeight <= 512); - //llassert(mFullWidth <= 512); - gPipeline.allocatePhysicsBuffer(); - llassert(mFullWidth <= static_cast<S32>(gPipeline.mPhysicsDisplay.getWidth())); - llassert(mFullHeight <= static_cast<S32>(gPipeline.mPhysicsDisplay.getHeight())); + //only images up to 512x512 are supported + llassert(mFullHeight <= 512); + llassert(mFullWidth <= 512); -// if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI) - if (gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI) -// </FS:Beq> + if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI) { //using offscreen render target, just use the bottom left corner mOrigin.set(0, 0); } @@ -221,15 +215,14 @@ BOOL LLViewerDynamicTexture::updateAllInstances() { return TRUE; } - // <FS:Beq> changes to support higher resolution rendering in the preview - // bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI; - bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI; + + bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI; + if (use_fbo) { -// gPipeline.mWaterDis.bindTarget(); - gPipeline.mPhysicsDisplay.bindTarget(); + gPipeline.mWaterDis.bindTarget(); } - // </FS:Beq> + LLGLSLShader::bindNoShader(); LLVertexBuffer::unbind(); @@ -265,10 +258,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances() if (use_fbo) { - // <FS:Beq> changes to support higher resolution rendering in the preview - // gPipeline.mWaterDis.flush(); - gPipeline.mPhysicsDisplay.flush(); - // </FS:Beq> + gPipeline.mWaterDis.flush(); } return ret; |
