diff options
| author | Mark Palange <palange@lindenlab.com> | 2008-11-07 17:51:03 +0000 |
|---|---|---|
| committer | Mark Palange <palange@lindenlab.com> | 2008-11-07 17:51:03 +0000 |
| commit | f89f19990cbb9f3f2e7473ac6c159098bdfabec7 (patch) | |
| tree | e7fa406e2db5e9adc2e24e00557d7b3d3f93203a /indra/newview/lldrawpoolwlsky.cpp | |
| parent | b2bfb128e7d30e1cdb293a2ac192a0cbe63fe528 (diff) | |
QAR-992 Merging revisions 101012-101170,101686-101687 of svn+ssh://svn.lindenlab.com/svn/linden/qa/viewer_combo_1-22-merge into linden/release
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 9f22d2aa0f..d8aa555752 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -159,7 +159,7 @@ void LLDrawPoolWLSky::renderStars(void) const // *NOTE: have to have bound the cloud noise texture already since register // combiners blending below requires something to be bound // and we might as well only bind once. - //LLGLEnable gl_texture_2d(GL_TEXTURE_2D); + //gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gPipeline.disableLights(); @@ -202,7 +202,8 @@ void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const LLGLSBlendFunc blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - sCloudNoiseTexture->bind(); + gGL.getTexUnit(0)->bind(sCloudNoiseTexture); + shader->bind(); /// Render the skydome @@ -223,7 +224,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (gSky.mVOSkyp->getSun().getDraw() && face->getGeomCount()) { LLImageGL * tex = face->getTexture(); - tex->bind(); + gGL.getTexUnit(0)->bind(tex); LLColor4 color(gSky.mVOSkyp->getSun().getInterpColor()); LLFacePool::LLOverrideFaceColor color_override(this, color); face->renderIndexed(); @@ -238,7 +239,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() // stars register combiners, we bind again here for defensive reasons, // since LLImageGL::bind detects that it's a noop, and optimizes it out. LLImageGL * tex = face->getTexture(); - tex->bind(); + gGL.getTexUnit(0)->bind(tex); LLColor4 color(gSky.mVOSkyp->getMoon().getInterpColor()); F32 a = gSky.mVOSkyp->getMoon().getDirection().mV[2]; if (a > 0.f) @@ -280,7 +281,7 @@ void LLDrawPoolWLSky::render(S32 pass) // renderStars() requires something to be bound and we might as well only // bind the moon's texture once. LLImageGL * tex = gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture(); - tex->bind(); + gGL.getTexUnit(0)->bind(tex); renderHeavenlyBodies(); @@ -291,7 +292,7 @@ void LLDrawPoolWLSky::render(S32 pass) renderSkyClouds(camHeightLocal); - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } void LLDrawPoolWLSky::prerender() |
