diff options
| author | Graham Linden <graham@lindenlab.com> | 2018-06-01 00:18:36 +0100 |
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-06-01 00:18:36 +0100 |
| commit | 64302d3000b69b31e72eb6a3bd8a981c80cb88de (patch) | |
| tree | d942aa56bc50bd44542ff5f7757d46a6189e8036 /indra/newview/lldrawpoolwlsky.cpp | |
| parent | 439273c9c11ec5f3c186fd7d97a28d11419153cd (diff) | |
Modify use of sky settings, reduce complexity, and name funcs to indicate coord systems in use.
Fix class2 softenLightF shader.
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 21 |
1 files changed, 6 insertions, 15 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 277f1f3d6c..def81e46fc 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -179,22 +179,12 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca sky_shader->bindTexture(LLShaderMgr::SINGLE_MIE_SCATTER_TEX, gAtmosphere->getMieScattering()); sky_shader->bindTexture(LLShaderMgr::ILLUMINANCE_TEX, gAtmosphere->getIlluminance()); - static float sunSize = (float)cos(0.0005); + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + LLVector4 light_dir = LLEnvironment::instance().getClampedLightNorm(); + F32 sunSize = (float)cosf(psky->getSunArcRadians()); sky_shader->uniform1f(LLShaderMgr::SUN_SIZE, sunSize); - - static LLVector3 solDir(-0.935f, 0.23f, 0.27f); - - static bool fooA = false; - static bool fooB = false; - - //neither of these appear to track with the env settings, would the real sun please stand up. - if (fooA) solDir = gPipeline.mTransformedSunDir; - if (fooB) solDir = gSky.mVOSkyp->getSun().getDirection(); - - solDir.normalize(); - - sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, solDir.mV); + sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, light_dir.mV); // clouds are rendered along with sky in adv atmo if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && sCloudNoiseTexture.notNull()) @@ -295,7 +285,7 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh cloud_shader->bind(); /// Render the skydome - renderDome(camPosLocal, camHeightLocal, cloud_shader); +//renderDome(camPosLocal, camHeightLocal, cloud_shader); cloud_shader->unbind(); } @@ -339,6 +329,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (gPipeline.canUseVertexShaders()) { gHighlightProgram.bind(); + gHighlightProgram.uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV); } LLFacePool::LLOverrideFaceColor color_override(this, color); |
